Future level 120 is silly.

    • Alysandra wrote:

      I assume your last quip there was a troll one?
      More flippancy than a troll ... but yes .. not a serious comment. I was making the point that 100 will become more worthless as its going to be much easier to get and as they've said fame gains will be "significantly" boosted, it'll be pretty straightforward to max stuff out. For most players the differences will be if you have 100or 120.
      Midgard
      T8 Fibre, Ore, Hide, Wood & Stone Gatherer
      T8 Gathering Gear Crafter
      T8 Bags & Capes Crafter
    • I would like to mention two issues

      1. Obsolete items
        Has any one you ever equipped T2, T3 or how often T4 items for battles? Why do they even exist? Adding new items into the game will likely shift that range of obsolete items further to higher tier like T5-T6, and T5 are already pretty much obsolete.
      2. Penalizing regular players
        Earning silver in this game comes not without effort in time spend in game and spending that on double specialization + satchel costs. It also takes time to do dungeons.
        Forfeiting that to make it easier for new players and for the sake of increasing silver sink, really hurts old regular players.
        Both time spend in game and silver will be devalued for us who got hooked into playing this game. Not to mention any additional buffs that make levelling easier.
        What SBI could do at least is to scale specialist levels accordingly, just to minimize the damage.
      Stripping those achievements from players who dedicated considerable amount of time into this game, makes this game pointless for us if the specs won't be scaled accordingly. On the top of that grinding bonus even deepens that devaluation of efforts.

      If this happens I see no incentives to further continue playing this game, as it might happen again. I already quieted some games that did something similar. Active players count will flatten or go down, since now almost everyone is vaccinated, so making decisions that hurt players is quite risky, especially in MMO.
    • This is annother broken prommise. "We will never devalue players progress." SBI used to say on every dev talk. Now here we are.

      If 120 spec is added there is eventualy going to be 140 spec and then 160 and so on.

      At least make it so that spec in one weapon is the whole spec for that weapon if you will make it super hard to reach. Having to go from 700/700 to 840/840 for max spec will turn away many completionist players.

      The post was edited 1 time, last by ziigii ().

    • Mashoo wrote:

      I would like to mention two issues

      1. Obsolete items
        Has any one you ever equipped T2, T3 or how often T4 items for battles? Why do they even exist? Adding new items into the game will likely shift that range of obsolete items further to higher tier like T5-T6, and T5 are already pretty much obsolete.
      2. Penalizing regular players
        Earning silver in this game comes not without effort in time spend in game and spending that on double specialization + satchel costs. It also takes time to do dungeons.
        Forfeiting that to make it easier for new players and for the sake of increasing silver sink, really hurts old regular players.
        Both time spend in game and silver will be devalued for us who got hooked into playing this game. Not to mention any additional buffs that make levelling easier.
        What SBI could do at least is to scale specialist levels accordingly, just to minimize the damage.
      Stripping those achievements from players who dedicated considerable amount of time into this game, makes this game pointless for us if the specs won't be scaled accordingly. On the top of that grinding bonus even deepens that devaluation of efforts.

      If this happens I see no incentives to further continue playing this game, as it might happen again. I already quieted some games that did something similar. Active players count will flatten or go down, since now almost everyone is vaccinated, so making decisions that hurt players is quite risky, especially in MMO.
      Might want to look at Level 1 & 2 crystals, and non-lethal HG. T4 very commonly used
    • I consider PvP to be first and foremost the main point of the game, I agree that they need to add something even more challenging than Avalonian Dungeons since they are implementing 120 Skill level, thereby raising max IP. They will need to add HCE levels. I also think they should add something very challenging for solo players.
      This is the way I see it. PvP is one of the main focuses of the game for a substantial amount of players. We don't generally enjoy Fame Farming it's a nessecary evil. If your going to add more levels to the items and armor, give us something that won't bore us to death to level them with. Something fresh, challenging. PvE is the most underwhelming part of the game for me. I like Ava Dungeons but I usually can't commit 2 hours game time
    • I'm surprised so many people are upset by this. I've known many people that haven't leveled a single item in over a year because they didn't need too. This will give people a new goal to achieve and add a incentive for people to actually get out there and do things again.
      My main gripe is PvE feels stagnant. If you add more levels, directing many players to FFing, then please add some new PvE content. Adding more grinding without anything new to grind is lazy and in that situation I could understand the resentment to having to level more with the same old content.
    • ThirdEyePULSE wrote:

      I'm surprised so many people are upset by this. I've known many people that haven't leveled a single item in over a year because they didn't need too. This will give people a new goal to achieve and add a incentive for people to actually get out there and do things again.
      My main gripe is PvE feels stagnant. If you add more levels, directing many players to FFing, then please add some new PvE content. Adding more grinding without anything new to grind is lazy and in that situation I could understand the resentment to having to level more with the same old content.
      yeah, then what? 120 to 140? and they ll spec again? yeah, guess so.
    • ThirdEyePULSE wrote:

      I'm surprised so many people are upset by this. I've known many people that haven't leveled a single item in over a year because they didn't need too. This will give people a new goal to achieve and add a incentive for people to actually get out there and do things again.
      My main gripe is PvE feels stagnant. If you add more levels, directing many players to FFing, then please add some new PvE content. Adding more grinding without anything new to grind is lazy and in that situation I could understand the resentment to having to level more with the same old content.
      My goal was to finish leveling up and play PVP (end game content), now I will be forced to play grind which I personally hate.

      This is punishing PVP players and giving PVE players an advantage over them. Perfect example is ava dungeon 8.2/3 you can 0-100 in 1-2 dungeons and always profit.
      Is this fair for PVP players? Not really.

      I think adding extra spec, goals for PVE players is ok if those extra specs don't affect strength in battle, it would add some unique effect so everyone can see that someone spent x hours grind and has something everyone else doesn't have as a reward...
      Then people wouldn't feel "cheated"
    • Quagga wrote:

      My goal was to finish leveling up and play PVP (end game content), now I will be forced to play grind which I personally hate.
      This is punishing PVP players and giving PVE players an advantage over them. Perfect example is ava dungeon 8.2/3 you can 0-100 in 1-2 dungeons and always profit.
      Is this fair for PVP players? Not really.

      I think adding extra spec, goals for PVE players is ok if those extra specs don't affect strength in battle, it would add some unique effect so everyone can see that someone spent x hours grind and has something everyone else doesn't have as a reward...
      Then people wouldn't feel "cheated"
      you think you make 33million fame per ava dungeon? please show me were bro....

      i've done my fair share of 8.2/8.3 and 7-12million respect is the highest and if you get to the 12mil, that's because of satchel which means you lost money on the dungeon and at 7mil you broken even cause of respec.

      so you are not profitable for sure while running respec or respec+stachel and without those, you barely make 3-4m respec per dungeon.

      after that, you are in a full loot pvp zone aka you can be dove or caught moving in OW.

      the actual pve players that "benefits from this are HCE players only and HCE does need a nerf since only 2 activities can give similar or better fame/silver per hour.
      Corrupted at high infamy or ava dungeons 8.2/8.3.

      that is an issue that the blue zone activity rewards this much with no pvp risk.

      so technically yeah you can get 100 spec in 2 ava dungeon but you do require a 20 man party to be time efficient and to be in black zone with 1600+ avg ip minimum for those 8.2-8.3 (part of me want to say 1700avg even but that might be overkill too).

      like at least there's pvp risk involved there compared to hce's.


      The other thing you seem to miss is you can have no spec, be flat 4 and still kill people in 8.3 with specs, because people make mistakes or are worse players than you.

      so no one should feel cheated for extra grind to be offered. you have a choice, grind for elite spec or grind the new weapons, you have more options than just sit on having your shit max'ed out for years now.
    • @Deathskills
      Calm down, do not get so upset, for almost a year it is known that ava is broken and here bringing the argument and risk and BZ is ridiculous, I know people who since the beginning of this expansion have not died once.

      loot is shared by the whole team and you are right you go out on 0 or profit there is no question of losing silver here ( I think it is broken don't you think ? )
      you give examples which make no sense as usual, right you can kill 4.1 vs 8.3... but if two good players meet then specs count, best example would be GVG which is so heavily promoted by SBI, now every GVG will have to invest even more and the threshold to compete will be even higher.

      I made a proposal once that elite specs could only be gained by killing elites in OW... it would bring OW to life and PVP players would get content and not be forced to grind.
      instead we got SWIPE content, whoever spends more "will be stronger"
    • The last time I played was 2 years ago (starts in 2015), and when I entered the game now, I was very surprised how the economy died due to high inflation. How "pvp" died in black locations. What a chasm between new players and players with 700+ skill.Once upon a time, a long time ago, albion was originally planned as a game with periodic seasonal wipes, but the developers abandoned this idea later and we saw the result of this decision after 6 years. A dead market, where all resources except t8 have depreciated, pvp against t4 players (with a skill of 700+).It is very sad to see how the game turns into a pve swamp.
    • Quagga wrote:

      ThirdEyePULSE wrote:

      I'm surprised so many people are upset by this. I've known many people that haven't leveled a single item in over a year because they didn't need too. This will give people a new goal to achieve and add a incentive for people to actually get out there and do things again.
      My main gripe is PvE feels stagnant. If you add more levels, directing many players to FFing, then please add some new PvE content. Adding more grinding without anything new to grind is lazy and in that situation I could understand the resentment to having to level more with the same old content.
      My goal was to finish leveling up and play PVP (end game content), now I will be forced to play grind which I personally hate.
      This is punishing PVP players and giving PVE players an advantage over them. Perfect example is ava dungeon 8.2/3 you can 0-100 in 1-2 dungeons and always profit.
      Is this fair for PVP players? Not really.

      I think adding extra spec, goals for PVE players is ok if those extra specs don't affect strength in battle, it would add some unique effect so everyone can see that someone spent x hours grind and has something everyone else doesn't have as a reward...
      Then people wouldn't feel "cheated"
      you can PvP at ANY time bro. You don't need to get "ready". Your making it harder than it really is. That's why tons of content creators who PvP on YouTube make new accounts with zero spec, PvPing in T5 gear. It's not as important as you'd think to have high spec. You just lose more when you die.

      PvP is skill defined. Meaning if you know what abilities do and you know how to counter them then you can beat people with much higher IP. IP does not and will never carry you in a PvP fight. It helps, sure. A bad player with high spec and expensive gear can easily lose to someone in t5 if they are good or decent.

      Albion developers don't add enough changes to this game to make it interesting. Then they add changes and people lose their minds. I've played games where you have to change your entire build and re farm all your gear every 3 months because the meta changes that fast. Albion development is slow compared to many games.

      I've done tons of Avas with 8.3 satchel of insight. Never got that many levels. Dunno where your getting that info but it's absurdly wrong.






      The post was edited 2 times, last by ThirdEyePULSE ().

    • It is kinda funny.

      Getting spec is EASIER than ever and people complain its hard ? Probably because they do T5 dungeons in yellow zone omegalol.

      Getting spec is a joke now.

      And if sbi will make it easier, like bruh.

      And people still complain - not too suprising.

      Like you can literally jump to corrupted. Even if you are a total noob, you grab some ez build. You get tons of spec, silver, fame. Game is easier than ever.
      My YT channel - Solo greataxe killing everything https://www.youtube.com/user/DhaosNK/video=7

      The post was edited 1 time, last by Borbarad ().

    • ThirdEyePULSE wrote:

      you can PvP at ANY time bro. You don't need to get "ready". Your making it harder than it really is. That's why tons of content creators who PvP on YouTube make new accounts with zero spec, PvPing in T5 gear. It's not as important as you'd think to have high spec. You just lose more when you die.
      Tons of creators spend hours to get 10 min of pvp clips in t5 gear and this proves that pvp is easy with no spec?
      And I don't like to lose a fight against an equally skilled oponent in the same tier of gear just because of the spec difference!

      ThirdEyePULSE wrote:

      Albion developers don't add enough changes to this game to make it interesting. Then they add changes and people lose their minds. I've played games where you have to change your entire build and re farm all your gear every 3 months because the meta changes that fast. Albion development is slow compared to many games.
      I've played games like path of exile where in the new season you have to farm up everything from 0, not just a new build, but that game isn't albion.
      Changes are too slow for you? They are slow for sure. But this is only because the game has a slow progression system. In a game where everything is reset to 0 you can change many things since everyone will start from 0 anyway.

      Borbarad wrote:

      It is kinda funny.

      Getting spec is EASIER than ever and people complain its hard ? Probably because they do T5 dungeons in yellow zone omegalol.

      Getting spec is a joke now.

      And if sbi will make it easier, like bruh.

      And people still complain - not too suprising.
      Yeah, getting spec is easier than ever. So much about "not devaluing players progress". My first gear set grind that took 3 times longer than it would in cd today sure is devalued a lot.
      Every new patch a new activity comes that gives more fame than the last one. And now we are at a point where fame is meaningless to a lot of players and the only way to keep them farming is to increase the cap to 120.
      I don't want a faster fame farming, and I don't want 120 spec. Both are equaly toxic and we are getting both.

      The post was edited 3 times, last by ziigii ().

    • ziigii wrote:

      ThirdEyePULSE wrote:

      you can PvP at ANY time bro. You don't need to get "ready". Your making it harder than it really is. That's why tons of content creators who PvP on YouTube make new accounts with zero spec, PvPing in T5 gear. It's not as important as you'd think to have high spec. You just lose more when you die.
      Tons of creators spend hours to get 10 min of pvp clips in t5 gear and this proves that pvp is easy with no spec?And I don't like to lose a fight against an equally skilled oponent in the same tier of gear just because of the spec difference!

      ThirdEyePULSE wrote:

      Albion developers don't add enough changes to this game to make it interesting. Then they add changes and people lose their minds. I've played games where you have to change your entire build and re farm all your gear every 3 months because the meta changes that fast. Albion development is slow compared to many games.
      I've played games like path of exile where in the new season you have to farm up everything from 0, not just a new build, but that game isn't albion.Changes are too slow for you? They are slow for sure. But this is only because the game has a slow progression system. In a game where everything is reset to 0 you can change many things since everyone will start from 0 anyway.

      Borbarad wrote:

      It is kinda funny.

      Getting spec is EASIER than ever and people complain its hard ? Probably because they do T5 dungeons in yellow zone omegalol.

      Getting spec is a joke now.

      And if sbi will make it easier, like bruh.

      And people still complain - not too suprising.
      Yeah, getting spec is easier than ever. So much about "not devaluing players progress". My first gear set grind that took 3 times longer than it would in cd today sure is devalued a lot.Every new patch a new activity comes that gives more fame than the last one. And now we are at a point where fame is meaningless to a lot of players and the only way to keep them farming is to increase the cap to 120.
      I don't want a faster fame farming, and I don't want 120 spec. Both are equaly toxic and we are getting both.
      I know for a fact you can do well with low IP as long as the weapon isn't trash. Some are better than others with low IP. It isn't as big of an advantage as you'd think. Quite honestly it's put me at a disadvantage sometimes because you can get 1500+ IP with t8 gear but if your soloing and risking 3+M you might be less prone to take risks and bust moves you'd do in trash lower IP sets. The sweet spot for me is 1200-1300 IP. Less than 1m in gear usually and good to go.

      You have to realize this change is making it easier for beginners to get fame in a PvP driven game where most people would rather fight than FF all day. Maxed IP isn't a requirement I was ganking this morning with 50/100 Perma and doing great. The rest of my stats in frost are zero.

      Not only does this change benefit new players but it also gives something to veterans which we barely ever get. I don't think adding progression to a game is toxic. What other types of progression have we gotten? A couple new weapons a year ago? Thats it.

      New players are important. But keeping veterans playing is important too. We can teach people the game. If you can't keep your veterans playing, the game goes downhill fast. Then its just constant catering to new players and the turnover rate becomes like staff at a restaurant. I've played games like that and they suck.

      Do you have other ideas for progression or are you just resistant to change? I think you said what's next, 140 Cap? Doubt you'd see that change for another 3 years if ever at the pace this game is developed.

      My main worry is how slow changes happen in this game. It's like people don't ever want it to change. But I assure you plenty of people have decent enough computers that they will leave if another game ever comes along that has full loot PvP like Albion. Perhaps New World will be good enough to draw people away, even without full loot. What I'm saying is the game needs to change and evolve or it will be left behind. The reason Albion is so succesful right now is they have zero competition. It will always have a population though just from potato computers and mobile, even if something comes along.

      The post was edited 3 times, last by ThirdEyePULSE ().

    • I think it's a joke that they're raising the level to 120, so many problems to fix the game and they're wasting time on something so useless lol, it's even a lack of respect for people who wait for an update thinking they'll improve the game and then they come and add something useless lol, instead of focusing on balancing the game's weapons that are totally unbalanced as usual, fixing bugs that spoil your gameplay or even improving the existing content in the game, they are adding useless things that nobody wants, first it was hg 10v10, now level up to 120, is this a joke?
      Can't even take care of what's already in the game and want to add more stuff to the game? First get what you already have and then you can think about adding new things.
    • ThirdEyePULSE wrote:

      You have to realize this change is making it easier for beginners to get fame in a PvP driven game where most people would rather fight than FF all day.
      You have to realize that this is devaluin everyones hard grind for spec and we are getting nothing for compensation.
      Also I'd like to pvp, and not pve to 120.
      I commented before bu I'll say it again. Locking more IP behind more pve grind sucks. They could have locket skins, cosmetics, avatars, ok pve power like another reaver level or something like that behind the extra grind. This directly impats PVP and savind "it's not that much" is rediciolus. If "it's not a big deal" why make it matter at all? If we had skins locked at 110 and 120 spec pvp players could pvp and pve players would have a reason to grind.

      ThirdEyePULSE wrote:

      I know for a fact you can do well with low IP as long as the weapon isn't trash. Some are better than others with low IP.
      I know you can do well with low IP gear. I do it all the time. But this doesn't mean I didn't grind for the specs to be able to kill with low tier gear. And it often times matters a lot if I wear 6.1 set for 250k or t8 set for 600k. Death is a lot more expensive and it dents the profits. the 20 spec would make my set 50 IP stronger so I would spend about 400k to get the same strength as I do in a set for 600k now. This is not a small thing.

      ThirdEyePULSE wrote:

      I think you said what's next, 140 Cap?
      Oh, this is comming sooner or later. I'm not even questioning it.