When the higher combat specs get rolled out, we will combine this with a series of strong fame buffs, meaning that going from 0-100 will be significantly easier than it is right now.Yay!!! More gap between rich and poor, old and new. What a marvelous decision! Am i gonna be rekt by dude in t3 with 1300 ip now? xD
In addition to that, getting from 100 to 120 will be very hard. The result of that is that somebody starting at 0 will gain spec quickly, while somebody who is at 100 now will have to work very hard to go further. This mean that the average item power gap between players will almost certainly go down. (i.e. if you have two players, A and B, and A is at 80 spec and B at 100 - a difference of 20 - after the update, this is going to shrink - quite a lot.
You just can't hide this insanely stupid money grabs anymore can you? Do you think players won't realize this is a cash grab so whales can spend $$$ in tomes to quickly get the advantage? I'm sick of this game's management.
Not only you don't fix combat and pvp balancing, you don't address the insanely boring pve you are trying to make the center of the game. But now you just shit on every vet force them to continue grinding this boring repetitive trash content so they can just pvp and chill at an even playfield. Disgusting
Everyone starts from whatever spec they already had.No, they said you start at 0 and they will make it faster to get to 100Well everyone will start at 100. I don't know for sure if they're gonna allow people to use combat fame credits for elite levels. They're talking about it like you won't be able to, but we'll see.
I was personally sick when I read this feature on the roadmap, and I quit the game for a time, but on second thought, I think it's pretty well thought, if they implement it carefully - people shouldn't be allowed to use combat fame credits, or at least it should cost a lot of them plus these levels shouldn't give an insane amount of IP.
As a new player, seeing everyone with maxed out spec on a weapon you also like is not a good player experience. New players also want to take part in open-world content, like red zone faction activities, or ganking. No new player wants to spend that much time just to get a set to high spec to take out in the open-world, just to realize it's not good.
What new players are doing right now is farming dungeons on top of dungeons, just to try to compete with groups of chads with 1600 IP on flat 8 that will run them over.
I reckon everyone will stay at 100-105 spec, except for the people that do HCEs and maybe some ZvZ tryhards. My point is open-world content in the Royals will be much more balanced for new and intermediate players, and I really like that change. I agree that it's not gonna be as satisfying as it was to not have maxed-out equipment, but that is a small price to pay for much less grind to be up to the same speed as everyone.
I dont think there is a careful way to implement this that isnt a slap in the face. There is 192ish items in the game that use combat fame, and if someone has banked the fame credits from using them, you are saying its unfair for them to progress with the work they already put in?
I understand as a new player it sucks, you gotta wear gear 3 IP levels higher to be on an even playing field, you lose more while they lose less, no risk reward like promised. No old player wanted to spend that much time just to get high spec either to take out in the open-world to realize its not good, but they did.
It wont be much more balanced, the game has never been balanced, but this change is something else entirely. you can currently have 1800IP and lose to 2 or 3 players in t4.1, the IP on the group only really matters if the group is fighting another group, so im not sure what point you were trying to make with that, if you are solo, you will be run over by any group.
Open world content in royals is ZvZ, or group ganking. If you try to solo gank you get swarmed with blues. This change doesnt alter that dynamic at all, and the new max is about 35% better than the old one, so yes, those people with smash in 4.0.
People will grind to max, and soon you will see that being at 100-105 spec will again put you using t8 to their t6. All it changes is the people who already put in the work, have to do it again
SBI made it very clear it will be incredibly hard to level up after you reach 100 spec. So if they implement what they said they will implement, I believe there will be just a handful of addicts that actually level up to max.
Even if people will be allowed to use fame credits, can you imagine how much they will actually have to spend to get like 3 levels?
It’s their approach, I like it. I may be wrong, but I think I understand what they are doing and why they are doing it.