And I did exactly the same. I'm not in the Steam numbers either. That is entirely beside, and willfully ignoring the point. The point is we do not get reliable numbers from Albion. We don't get any numbers from Albion except for on the infrequent special occasion where they can be made to look flattering--just like with most all games. Further, Steam is a huge sample. I would bet real money, and do it comfortably, that the numbers from Steam mirror the overall numbers very well. I can think of no reason that ten thousand Steam players are going to feel and act uniquely different to the greater group of players to which they belong. To simply assert my reasoning is flawed is a pathetic and logically broken retort completely lacking any premise to lead to your desired conclusion. Dudes, if you want to effectively debate a point, the strongest argument you can make results from researching the opposing point of view rather than your own. Dwelling in your own echo chamber results in cringe-worthy arguments like referring to an Albion press release rather than seeking unbiased data. Try buying stocks where your only research is companies press releases and you will go broke faster than a weekend in Las Vegas with no self control. I will repeat, on this specific subtopic, I side with the success of Albion--as much as anybody. However, the facts are the facts.Or like me, I had Steam then decided to use the launcher, therefore I'm not in the Steam numbers anymoreThis is seriously flawed. The are a HUGE amount of players who registered and played Albion waaaay before it ever became available on Steam. Using Steam a baramoter for overall numbers is a foolish concept as Steam is by no means a reliable guide to overall numbers.But we can get reliable, non-biased data through, say, a platform like Steam which tracks users on their platform for various games. I can think of no reason why the numbers from those who access Albion through Steam wouldn't mirror the total numbers overall--it is a very convenient and large sample of the game population.
As always in these threads, when those arguing against a point I have made run out of actual thoughts and resort to stubbornly asserting an opposing view without any foundation--I'm out. Have fun circle jerking.
Given that the stats only highlight unique logins what they fail to display is unique IP logins. With the current F2P model it means that one player can have infinite alternate accounts. Whatever percentage of the server base is running multiple accounts inflates the actual player base numbers. This issue is further exaggerated with people creating multiple accounts to acquire the referral mounts. Again a failed reflection of the actual player base.