Dots heavily increase time you stay in combat and as a result you cannot mount up or zone out for much longer period of time.

    • Dots heavily increase time you stay in combat and as a result you cannot mount up or zone out for much longer period of time.

      So this change happen because of corrupted

      " Misc
      Currently DoTs do only put the caster in combat at the point, when the DoT is applied on an enemy, but doesn't refresh the combat timer on each tick for the aggressor. But since the enemy takes damage, the enemy's in combat passive timer is refreshed on each tick. This leads to the caster of the DoT getting out of combat before the player that got hit by the DoT. This will be changed so both players will stay for the same time in combat
      • Each tick of a DoT now puts the original caster into combat again (currently they only get into combat on the first application of the DoT) "


      Now the issue is that while this is fine in corrupted, it´s absolutely Atrocious in open world.

      Let´s say you use Axe Q and put bleed on enemy. Then you notice a group of his 10 friends appeared.

      But you can´t zone out, neither you can run a bit and mount up.

      Why ? Because Dots now put you into combat for much longer.

      So normally if you Hit someone and run away, you can mount up in 10 seconds, and you can zone out in what, 30 seconds ?

      But if you use weapon that has dots like curse, axe and such and you use your Q, then for example with axes it´s not 10 seconds to mount up, but 16 seconds to mount up, and to zone out its not 30, but 36 seconds, for bleeds last 6 seconds and every tick prolong time you are in combat.

      for TLDR, with axe Q, instead of 10 seconds to mount up, it takes 16 seconds to mount up.
      ,instead of 30 seconds to zone out, it takes 36 seconds to zone out.

      This is absolutely horrible and unfair for all players who have dots.

      I hate dots. If anything, can you at least introduce passive that allow me to turn off dots ? It´s not fun. Not only dots procs cleric robe, soldier armor, armor of valor, now it even keeps you in combat. Dots were the worst ( even used to proc mage robe), and now they are again quite horrible and unfun for anyone who has to use them.

      Please fix, or revert - since in new corrupted dungeons, resetting like that won´t be a thing anymore.

      this is a big issue
      My YT channel - Solo greataxe killing everything https://www.youtube.com/user/DhaosNK/video=7

      The post was edited 2 times, last by Borbarad ().

    • Hey there,

      this change was implemented to make the playing field more fair for all parties - the one dealing the DoT and the target - as both are locked in combat for the same time. Otherwise it would be the same issue like it was in the Corrupted Dungeons, the one dealing the DoT having the advantage since they leave combat earlier, while their target still takes damage.
    • Amoebius76 wrote:

      Hey there,

      this change was implemented to make the playing field more fair for all parties - the one dealing the DoT and the target - as both are locked in combat for the same time. Otherwise it would be the same issue like it was in the Corrupted Dungeons, the one dealing the DoT having the advantage since they leave combat earlier, while their target still takes damage.
      Well then, this exactly proves my point - this is not intended and it makes this extremely Unfair for all parties that use dots as damage.

      Also, the only one who is at disadvantage in terms of zoning to another zone(or mounting up). is not the person that is damaged by dot, as he can zone whenever he want - only the person who used dot is at disadvantage¨, as he can´t zone out or mount up.

      It´s absolute disadvantage when the time to mount up goes from 10 seconds to 16 seconds or longer. That is devastating in open world. Same for trying to zone out.

      This needs to be changed.

      Or at least give axes passive that removes dots from their attacks.

      Dots are not fun - not only it procs cleric robe, soldier armor, armor of valor, and now it also makes you unable to play open world.

      This definitely needs some fixing, because this is unnacceptable.
      This is absolute and massive disadvantage for any weapons that use dots in open world.
      My YT channel - Solo greataxe killing everything https://www.youtube.com/user/DhaosNK/video=7

      The post was edited 2 times, last by Borbarad ().

    • How about: DoT ticks to not refresh PvP combat time for neither perpetrator nor victim and act like PvE damage, resulting in only direct hits which first apply the DoT contribute to it.
      As a result: OOC healing starts at the same time for both targets, ability to zone out stays the same for both targets, while DoT classes still keep their ability to interrupt mountups due to interruption with damage, and the most important part: CRD players stop whining about dying to curse/fire DoT's after they kill their opponent.

      Just do the whole thing backwards: instead of DoT ticks contributing more to PvP timer, make them not do it at all.
      - You're a monster.
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