It sort of sucks comparatively right now. Problem is it sort of sucks for casters as they just get zerged / interrupted while they’re self-cc’ing themselves . Might as well run purity or cleric at all times if there’s any sort of melee train.
1) Perhaps remove the channel and give a very a large Heal / Mana restore upon receiving damage so it’s used defensively. Asking a dps robe to stop dpsing by channeling is counter intuitive and accomplishing what the melee train wants. It should also give a 75-25% defense boost for 10 seconds (defense scales down the longer the duration of the buff has stayed active) and allow you to keep dpsing. Effectively a long term anti melee train without any immunities and heals dependent on taking damage.
That or it offers a reflection of 100% physical damage with no added defense but also heals / regens like it does currently for 10 seconds and does not require channel. Something to keep the brainless zerg in check and keep it exclusive to caster use.
Or, no heal, but have a stacking reflection of all physical damage up from 100% (1 player) to 300% (3 or more players) depending on how many unique enemies are striking you while the buff is active. This I think jives with the cultist robe mantra and truly punishes those that train with consideration for dispel or disengaging. Plus it be pretty wicked to see some 3vs1 train self gibs.
The post was edited 2 times, last by BurnsidePDX ().