[30. June 2021] Call to Arms Patch 8

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    • [30. June 2021] Call to Arms Patch 8

      Call to Arms Patch 8 - Version 18.080.1 - June 30, 2021

      New Statue in Conquerors' Hall

      • Congratulations to SUN, winners of Guild Season 12! Check out their brand-new statue at the entrance to Conquerors' Hall in the Royal Cities. The statue also includes guild logos of the second and third place winners, MudHouse and MAHARLIKA. Check out the new statue, visit the hall, and pay your respects to all the past winners!
      • Additionally, Season 12 statue items can now be placed as furniture.
      Mobile Improvements and Fixes
      • Added on-press tooltips for Hideouts to the zone map
      • The option to open zoom camera with double-tap is now off by default
      Marketplace Mail Changes
      • Notifications are now only sent when a Buy or Sell Order is completely fulfilled or expires
      • These mails contain a summary of all relevant transactions, and notifications are no longer sent for every single transaction
      Combat Balance Changes

      Axes
      The requirement of maintaining Adrenaline Boost with autoattacks made it too difficult to use this ability to chase enemies. In order to give Axes a better chance at staying on enemies (without allowing Adrenaline Boost for free disengages), this ability will now stay active with any direct ability damage (e.g. Rending Spin, Whirlwind).
      • Adrenaline Boost (all Axes):
        • Ability damage (i.e. a successful hit with Whirlwind) has been added as a condition to keep the buff active
      Maces
      One-handed Maces are intended to be the damage-oriented "bruiser" of their weapon tree. But their current combination of damage, CC and mobility makes them too strong of an all-rounder in many fields. Hence the stun duration is shortened. Additionally, there is a bugfix for the invulnerability duration to better match the time in the air.
      • Deep Leap (One-handed Mace):
        • Stun Duration: 2.2s → 1.8s
      Faction Warfare Changes
      • The Roads of Avalon can no longer be entered while actively flagged for a City Faction
      • Faction Outposts can no longer be claimed by mounted players
      • Improved message feedback during Faction Outpost capture
      Other Changes
      • PvE Rewards in Lethal Hellgates increased:
        • 2v2: +10%
        • 5v5: +20%
        • 10v10: +30%
      • Elite Dungeons: Avalonian Mages are no longer visible on the minimap
      Fixes
      • Fixed an issue where the Corrupted Dungeon tutorial popup would appear each time a new dungeon was entered
      • Fixed an issue where numerous items were displayed on the Destiny Board as unlockable for crafting despite not having crafting requirements:
        • Elder's Command Mammoth
        • Flame Basilisk
        • Venom Basilisk
        • Spectral Bonehorse
        • Rageclaw
        • Morgana Nightmare
        • Avalonian Basilisk
        • Warhorse (all tiers)
        • Pest Lizard
        • Snow Husky
        • Frost Ram
        • Saddled Terrorbird
        • All Royal Armors, Helmets and Shoes
      • Fixed a non-functional store button in the Gold Market UI
      • Fixed an issue where the Average IP displayed incorrectly in the Party Finder
      • Fixed an issue where Lunging Strike (all Spears) could hit the same enemy twice if the enemy was in the ability's hitbox, left it, and re-entered (the hit is now only applied once per target)
      • Fixed an issue where the December 2021 Adventurer's Challenge was incorrectly displayed as a past challenge
      • Additional graphical, audio, UI, and localization fixes
    • kolapc wrote:

      PrintsKaspian wrote:

      Stun Duration: 2.2s → 1.8s
      it's very little to balance maces. remove the invulnerability during the flight, or increase the cooldown maybe then it will somehow equalize them with other weapons
      I'm glad they are doing a small nerf this time and not deleting weapons as usual. Chill, test it first, the server is not even on yet, and you are already asking for another nerf.
    • hello good evening this is not working =

      Axes
      The requirement of maintaining Adrenaline Boost with autoattacks made it too difficult to use this ability to chase enemies. In order to give Axes a better chance at staying on enemies (without allowing Adrenaline Boost for free disengages), this ability will now stay active with any direct ability damage (e.g. Rending Spin, Whirlwind).
      • Adrenaline Boost (all Axes):
        • Ability damage (i.e. a successful hit with Whirlwind) has been added as a condition to keep the buff active
    • This is worst for mace update. If the mace is strong in PVP, please change this update only for PVP. I mean vs Players. Cause this will be a really bad effect for PVE oriented group dungeon and HCE. Please don't make one handed mace dead for the game. it takes too much time to master and so hard to find tanks in the game for group dungeon.[/b]

      Maces
      One-handed Maces are intended to be the damage-oriented "bruiser" of their weapon tree. But their current combination of damage, CC and mobility makes them too strong of an all-rounder in many fields. Hence the stun duration is shortened. Additionally, there is a bugfix for the invulnerability duration to better match the time in the air.

      • Deep Leap (One-handed Mace):

        • Stun Duration: 2.2s → 1.8s
      EmrulTheDemonLord
      [url='https://www.facebook.com/groups/852240698624422/about/']Albion Online Bangla[/url]

      The post was edited 1 time, last by emrulTheDemonLord ().

    • Jean_Helius wrote:

      kolapc wrote:

      PrintsKaspian wrote:

      Stun Duration: 2.2s → 1.8s
      it's very little to balance maces. remove the invulnerability during the flight, or increase the cooldown maybe then it will somehow equalize them with other weapons
      I'm glad they are doing a small nerf this time and not deleting weapons as usual. Chill, test it first, the server is not even on yet, and you are already asking for another nerf.
      Yes, true! The mace is a really good weapon and I agree they should be slowly nerfed and not ran into it too fast causing for more and more 'changes' to it in the future.... That would just be confusing.
    • tabooshka wrote:

      PrintsKaspian wrote:

      These mails contain a summary of all relevant transactions, and notifications are no longer sent for every single transaction
      While I like that im not longer getting spammed by mails, I always enjoyed to see WHO bought my item, with this patch, this is gone.
      While you may have enjoyed it, how pertinent was the information?
      What did you gain from it?
      I will gladly trade not knowing who bought my items, for not getting spammed with hundreds of messages.
      Guild Master of American Craftsman
      ~Discord gb5Xdpr~
      T8 Quarrier, Miner, Lumberjack, Skinner, Harvester, Fisher