Bloodletter/Mistcaller, BUG?

    • Dagother wrote:

      Hey, it was changed with introduction of numeric cooldown timers how cooldown is displayed on the spell button so cooldown modifier speeds up the timer, the actual cooldown duration is correct. This ofc leads to this issue where you cannot really see the cooldown after reduction as on the tooltip, that's something devs will look into if we can make cooldown modifier from equipped items displayed as initial cooldown while having cooldown modifier boosted with spells working as right now.
    • If the code already ticks the timer down faster, it would probably be less expensive to have the timer match the modified value than it is to modify how quickly the timer runs.

      I am an Unity dev with MMO .Net Server experience. Perhaps SBI would like to bring me aboard?

      I use Darkrift2 rather than Photon/PUN, but that itself shouldn't make too much difference.
      Max Spec Fishing, Leather, Quarterstaff, Off-Hand Torches
      Almost Max Spec Bows, Daggers, Nature Staff

      The post was edited 1 time, last by WetWilly ().