Farming Skill-Lines

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    • Farming Skill-Lines

      Sorry to spam the board with these kind of suggestions, hope at least some like this one, cause i am really excited about it.

      Currently all apha testers may have seen only a glimpse of what SI is going to do with farming. Where we have different specilisations in Weapons and Armor + all sorts of crafting, farming lacks behind. Here are some more ideas on how to make farming THE thing in Albion.

      - Choose between "Breeder", "Farmer" and "Producer" - Line.

      Breeder: Raising chickens at first and then you can start to concentrate heavily on one Animal. This could look like this: (Attention! Stroymode incoming)

      - Oskar is a Breeder. He likes horses and started to breed some foals on his farm. After days of breeding, he sees a potential development in one of his foals and decides to take this on to the next generation (Oskar has chosen the horse skill-line as a Breeder and further decides to take the "Vigorous" - Line, where all his horses have a small chance of gaining 5%, then 8% ... more HP).

      - Thomas is also a Breeder. His favorite animals are Goats. He loves them with lots of meat, so he decides to feed them more delicious corn (Thomas has chosen the Goat skill-line as a Breeder and further decides to take the "Meaty" - Line, which gives him a chance to gain more extra yields of meat from his goats).

      - Thankwart will be the third Breeder in this example. He is keen on breeding Oxen on his farm and has found a way to make them grow faster (Thankwart has chosen the Oxen skill-line as a Breeder and took the "Fast Growth" - Line, which lets his oxen grow 5%, 8%.. faster).

      --> different specilisations for enabling new Jobs in the world of Albion. Want a faster Horse or more baby chicks? Perhaps a different colored Riding Horse? Or just more meat on Pigs? Eventually a smaller ox which runs a litle bit faster but cant carry as much load? Everything could be chosen.

      Farmer:

      - faster grow-rate
      - more yield
      - higher chance of getting seeds back ....

      Producer:

      - chances to gain extra food while producing or
      - higher nutrition values on selected produced food-line (like cake or more general, every food that contains milk)
      - new recipes ...

      Give me your opinions! Would you like to see this in Albion?

      Dieser Beitrag wurde bereits 6 mal editiert, zuletzt von Archiemedis ()

    • That sounds lika a really good idea. At the moment farming is quite one-dimensional and farmers will probably loose interest pretty soon when they can't progress any more. I also think that one of the most fundamental ideas of Albion Online is that you have to specialize to progress and when it comes to farming the current design doesn't allow for that at all.

      /H
    • All kinds of specialization in schools not tied to fighting will be super important to retaining the crafters for the long haul. The crafters choices should be as numerous as the fighters otherwise we will tire and quit.
      So eventhough I myself isnt really that interested in farming I think this is a great idea, and it should be looked at.
    • Well producing could work as fish is used as an ingridient, rather than anything else. So you could have a chance to catch a bigger fish or progress to catching with net or something :D i mean the possibilities are there it all depends on what devs will do with it. Id go with any way that this is introduced its just a fun thing to do. Grab a beer and wait for the ring :D hah
      Proud winner of the biggest Diablo 1vs1 pvp tournament ever.
    • @Blessed : Yes, thats sounds great! Would like to have that skill line in the game :).

      @Finkle : At first i thought "wow, that´s cool stuff!", but then it hit me; If an animal fights with you, everbody wants one. So it would become mandatory to have that skill for every fighter to max dps.
      So i tend to put that skill line as "Offhand" in the melee section of the board. With that one could have a whistle (or something like that) as an offhand weapon, which summons your tamed animal. That way you would be restricted to one handed weapons (less dps, but animal can make up for it). Of course that would collide with your idea about the whole taming process, which determines which animal you tamed. I would suggest you giving this some more thought and then put it up as a new thread :).

      @CodexMMO : We never get locked into anything and can always try out something new (as long as we had Leraning Points, but that seems to be up for a new round in the next beta)

      Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von Archiemedis ()

    • Archiemedis schrieb:

      At first i thought "wow, that´s cool stuff!", but then it hit me; If an animal fights with you, everbody wants one. So it would become mandatory to have that skill for every fighter to max dps.
      So i tend to put that skill line as "Offhand" in the melee section of the board. With that one could have a whistle (or something like that) as an offhand weapon, which summons your tamed animal. That way you would be restricted to one handed weapons (less dps, but animal can make up for it). But i wouldn´t put your idea into the Farming Skill-Lines for that reason :).


      It does not need to be an offhand item, depending on how powerful the skills of the tamed animals are. Or: offhand item allows you to command one animal, two handed items allow you to command up to x animals. Talking about a pack of wolves fighting for you :thumbsup:
      Either that, or...well...cap the max number of nodes on the DB one can unlock, forcing player specialization. (dammit, I AM sounding like a broken record, but thats another thread... :whistling: )
    • Yeah i would like to support this idea. For each crop of farming there should be progression increasing yields and mentioned above. Even if the required fame was alot i would like to be able to focus my time in my guild island farming and tending to crops. Thanks for the idea and for considering this suggestion from the community.
    • Right now farming feels a lot like a huge silver sink and it doesn't seem to give much profit on the marketplace. I don't know if that is still the case at higher levels of farming though, because i didn't get higher then potatoes and goats.

      I do like the concept of specializing as a farmer, because it could give more profitable farming in general. For instance one farmer specializes in crops that give 2 seeds 5%,10% 15% of the time or crops that grow faster or crops that give more nutrition etc. Another farmer specializes in making pigs extremely fat, they look like they are exploding. Some other dude specializes in breeding speedhorses or tanking horses, or horses that can carry more kg , or even breed cheap allround horses that have all those 3 skill lines applied to them, but because of that it is still at a lower tier.

      More variety in farming gives mores specialisation and better prices for everyone in the market place. That is the case according to the Nash equilibrium, which is a economic theory that proves specialisation to be more important then trying to bankrupt eachother.

      It would also be good to have better potion crafting. Right now it seems hard to get health potions of each tier. Do tier 3 or 4 health potions, or T3, T4 cleanse potions even excist? Why not have all potions for each tier? During the alpha blue wolves bones are high on supply while green fox bones are impossible to buy.
    • Thanks for your replies so far! I am a little irritated about the fact, that we did not get any attention so far (a simple "been read" from a dev would be nice at this point :D), but i will keep this thread up.

      @Bajoli Potion brewer or something like that should also be a skill lilne, sounds nice :). Could be a line in the "Producer" category.