Nature needs more love

    • Combat Balance
    • Nature needs more love

      Nature is 100% ok for zvz, 20s and 10s
      But for 2s and 5s isnt playable as holy.
      Atm is harder to play (with cleanse)and have a lot of couters (great curse, purges) but without the reward for it (more heals than holy).

      Would be great if it keep harder but with more heals
    • Aynraynd wrote:

      Nature is 100% ok for zvz, 20s and 10s
      But for 2s and 5s isnt playable as holy.
      Atm is harder to play (with cleanse)and have a lot of couters (great curse, purges) but without the reward for it (more heals than holy).

      Would be great if it keep harder but with more heals
      Yeah its true, nature is horrible and unplayable in 2v2 Hellgates. If SBI reverted the Ironroot changes + removed the 10% healing debuff then I believe that nature could compete with Holy again. Another way is to add a new Q that is the same as Q1 but it heals like 3x more, but if you heal less or more than 2 targets at the same time, you get 100% healing sickness, making it only usable in 2v2s thus making all nature staffs good in 2v2s
    • they should just revert a bit the nerf that they did to ironroot at call to arms release (link duration), i don't even know why they nerfed it at all (10% heal sickness and lava was enough to weaken ironroot at the time).
      this way nature would be viable in 2s.
    • Borbarad wrote:

      blight staff is broken in 1 v 1 tho - it´s more unkillable than anything else lul

      Just throwing that one in :D
      The question of healers on CD is a structural problem of CD. The discussion here is the comparison between holy and nature in group content.

      1v1 is a world apart. Nature and holy with Q heal are both broken in v1.

      As main healer, im sad (and bored) of grabbin just 1 staff (or tree) for almost every content.
    • They could increase the healing of nature's stacks as there is a huge difference in healing between nature and the holy, while the full stack of nature heals about 80 life per second, a single Q of the holy heals about 500-600. life every 2s, for example I heal 421 life inside the HG with 10% healing debuff with a 5.1 staff, so even if a nature uses all its healing power it still won't give the cure that a single Q of the holy can heal nature's only advantage is the mobility which is not yet much but it is but of the holy there is still an abyss of power between the 2 healers, 2 healers since nature's healing can be purified and removed by the high cursed he should have a minimum healing.

      Holy Q -> 400-600 every 2 seconds

      Nature Q 3 Stack-> 70-80 healing per second (140-160 every 2 seconds)

      Nature has to stack his Q's that can easily be purified and even with a maximum stack he doesn't heal even 10% of what a holy Q's heals.
      If the nerf of the iron root reversed and removed the 10% of cure debuff the iron root might even be viable but nature deserves some buff in the cure, it is much more fun and complex to play nature and it is sad to see such an incredible class being so inferior to the Holy.

      If nature's Q would heal at least about 40% of what a holy's Q would heal nature would be pretty good.

      The post was edited 1 time, last by Yngvi ().

    • Borbarad wrote:

      blight staff is broken in 1 v 1 tho - it´s more unkillable than anything else lul

      Just throwing that one in :D
      Nature is not as strong in 1v1 as you are saying, it can easily be killed, I have already killed several natures in the cdg without any problem and now that they will add 10% healing debuff nature will be completely unviable for cdg, not to mention that the thorns have already been strongly nerfed.