How to help axes, imo

    • Combat Balance
    • How to help axes, imo

      I've been playing ARPG's for a long time and one of my favorite mechanics has always been lifesteal. I think that if axes were made the premier LS weapon in the game, it would be more viable as an option. Here's how I think that should happen. Give the Q dot a LS function. I think it should be like this: 10/25/45% of the dot damage. Also give Adrenaline Rush "heals received increased 100%." Also make axes have the highest base auto attack damage among melee weapons (if they don't already, im not sure). I feel these would raise the bar for axes but not by too much, i think.

      The post was edited 1 time, last by Paint4tblood ().