Royal boots rework

    • Royal boots rework

      Probably we all agree in that royal boots is one of the most, if not the, most underwhelming armor in the game


      It is just bad, it has an intresting concept, but it simply doesnt works



      March to a ground target destination. While marching, you stack up resistances and movement speed. Each stack reduces incoming damage by 1.961%, and increases movement speed by 6%, for 8s. (Max 10 stacks)The effect is only activated if you reach your destination without interruption.

      Energy Cost0
      Cast Timeinstant
      Range10m
      Cooldown30s



      It sounds good on paper....maybe, but its not good for 2 reasons

      First: the march is slow

      Second: you only get the buff if you get to your destination


      So the enemy has a pretty long time to knock you back or smth and waste your ability completely, so I though in an idea which tries to keep the base idea without being useless

      My idea is this one


      Upon activation you get a buff which lasts for 10 seconds, while this buff is active and you are moving, every 0.8 seconds, you get a ram charge

      every stack increases your resistances by 8%, and your movement speed by 10%, at 6 charges, enemies you run through are knocked back and you become inmune to slows and knock backs, charges take effect after the activation buff ends, and they last for 7 seconds

      The activation buff ends early if you reach 6 stacks, or if you use an ability, ram stacks cannot be purged
      Energy Cost0
      Cast Timeinstant
      Range10m
      Cooldown30s

      The post was edited 1 time, last by Mrpotato ().

    • Mrpotato wrote:

      Probably we all agree in that royal boots is one of the most, if not the, most underwhelming armor in the game


      It is just bad, it has an intresting concept, but it simply doesnt works



      March to a ground target destination. While marching, you stack up resistances and movement speed. Each stack reduces incoming damage by 1.961%, and increases movement speed by 6%, for 8s. (Max 10 stacks)The effect is only activated if you reach your destination without interruption.

      Energy Cost0
      Cast Timeinstant
      Range10m
      Cooldown30s


      It sounds good on paper....maybe, but its not good for 2 reasons

      First: the march is slow

      Second: you only get the buff if you get to your destination


      So the enemy has a pretty long time to knock you back or smth and waste your ability completely, so I though in an idea which tries to keep the base idea without being useless

      My idea is this one


      Upon activation you get a buff which lasts for 10 seconds, while this buff is active and you are moving, every 0.8 seconds, you get a ram charge

      every stack increases your resistances by 8%, and your movement speed by 10%, at 6 charges, enemies you run through are knocked back and you become inmune to slows and knock backs, charges take effect after the activation buff ends, and they last for 7 seconds

      The activation buff ends early if you reach 6 stacks, or if you use an ability, ram stacks cannot be purged
      Energy Cost0
      Cast Timeinstant
      Range10m
      Cooldown30s

      8% resistances for each stack?????????????????????? We talking about the God Boots,24% Resistance while NO SLOW OR KNOCK BACKS?
      maybe 3% it will do but with a max 70% speed for some sec Like 5?6?7?