I get it if you are casual and dont play the game or you dont care about the game at all.
Alright, i will try to explain it to you:
Skillshots should be Better than non skillshots. The harder to hit with the skillshot, the more impactful it should be. It´s like sniper rifle in FPS games - you just one shot people with it.
Nonskillshots should be Weaker than skillshots. And that´s especially the case for long range - since melee at least has to deal with the condition to be on target, while range does not have to.
It´s very simple. It´s like risk = reward.
And it really needs to be balanced like that, otherwise people will be angry and dissatisfied with the state of the game.
Thorns pre nerf are excelent example. They required pretty much zero skill to play. And yet - they were extremely powerful. And let´s say you play a build that requires lot of knowledge to play well, and this thorns build just kills you and you can´t do anything to outplay it. Because you can´t outplay targeted abilities.
Imagine you would play FPS game where you have tons of different weapons and there would be one weapon that would always shoot the target and it would deal 5% less damage than other weapons that are targeted.
Would you enjoy playing against that? You wouldn´t. Because it´s unfair and something like that shouldn´t exist in place where there is any kind of competitivness or risk.
If the weapon was targeted and it was dealing 40% less damage than weapons that requires skillshots and its hard to play - by all means, absolutely. But when nonskillshots deal same or sometimes even MORE damage than skillshots, that´s extremely bad for the health of the game.
Look at curses and crossbows - there isn´t anything needed to be say there.
Of course, if you do just PVE, you might not care about it, butt then don´t speak about pvp.
"Skillshots should be Better than non skillshots" - Better is pretty vague. If the likelihood to miss / get blocked is high with an ability, skillshot or not, the damage should be increased slightly to offset the chance of missing to keep it balanced with every other ability over the course of a fight.
You seem to be advocating for the removal of ranged dots entirely it seems when not attached to some "skillshot" ability, which to me is just your personal dislike of dots. Targeted dot's absolutely do have counter play, and if you don't know that then you must not have been playing for very long. Thorn's pre nerf also had ton's of counter play, so I'm not sure what you are talking about.
"If the weapon was targeted and it was dealing 40% less damage than weapons that requires skillshots and its hard to play" - Discussing percentages here is stupid without specific examples. You seem to want the end game for veteran player only to consist of weapons which you deem to have sufficient enough skill shots, and anyone not running your skillshot weapons to be sub-optimal. I'm sure a large majority of the player base would be against having their main weapon be deemed sub-optimal due to lack of skillshots.
Not everyone plays Albion like some competitive MOBA, nor does everyone care about the 1v1 meta. Albion wasn't ever intended to be a solo game, and it shouldn't be balanced around solo content or fights.
~ScarletVenenum / AurumTitanos