Hi everyone,
apologies for the late follow up, last week was a busy week!
As many of you will have seen, we've included significant additional changes to Hellgates in Patch 4 as a result of this discussion. If you haven't seen them, Patch 4 patchnotes have been released for the Testserver including the additional changes: Testserver Patch Notes - Call to Arms Patch 4
In addition to the planned significant loot boosts, this patch now includes a guaranteed chest at the end of each gate , to ensure you're rewarded for playing during the matchmaking time and don't have to rely on chests from bosses only for rewards. We believe this will make moving on to a new gate feel more rewarding, which is important for matchmaking (as every change to the next gate has a chance of invading another group.). Please note, that there are technically two different types of chests, although they look the same. If you did not encounter any PvP on the map, you'll receive a "PvE" value chest, the value of which is balanced around the time spent on clearing the Hellgate. If you do encounter a PvP fight, you'll receive a chest containing both the existing chest rewards as well as the additional PvE chest rewards.
In addition to the loot changes, we’ve also made other various tweaks:
- Eltharyon
apologies for the late follow up, last week was a busy week!
As many of you will have seen, we've included significant additional changes to Hellgates in Patch 4 as a result of this discussion. If you haven't seen them, Patch 4 patchnotes have been released for the Testserver including the additional changes: Testserver Patch Notes - Call to Arms Patch 4
In addition to the planned significant loot boosts, this patch now includes a guaranteed chest at the end of each gate , to ensure you're rewarded for playing during the matchmaking time and don't have to rely on chests from bosses only for rewards. We believe this will make moving on to a new gate feel more rewarding, which is important for matchmaking (as every change to the next gate has a chance of invading another group.). Please note, that there are technically two different types of chests, although they look the same. If you did not encounter any PvP on the map, you'll receive a "PvE" value chest, the value of which is balanced around the time spent on clearing the Hellgate. If you do encounter a PvP fight, you'll receive a chest containing both the existing chest rewards as well as the additional PvE chest rewards.
In addition to the loot changes, we’ve also made other various tweaks:
- We’ve eliminated any matchmaking waiting time in chained Hellgates to make sure that continuing on for more rewards has no impact whatsoever on the frequency of PvP. Continuing on through Hellgates helps the matchmaking process, so we wanted to make sure the most rewarding way to play them was also the most ideal for players to encounter more PvP
- We’ve added a mechanic that replenishes health and energy, and resets any cooldowns the character has active (including capes). This applies to both teams whenever a PvP match starts
- We’ve made improvement to the matchmaking formulas to try to find an even better balance between high quality matches and frequent matches
- Eltharyon