[19. April 2021] Call to Arms Patch 3

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    • [19. April 2021] Call to Arms Patch 3

      Call to Arms Patch 3 - Version 18.030.1 - April 19, 2021

      Hellgate Changes


      We've made various changes and improvements to Hellgates based on early data as well as community feedback. You can read about these changes more in depth here: https://forum.albiononline.com/index.php/Thread/147730
      • Further reduced selectivity of Hellgate matchmaking in 10v10 Hellgates to broaden the range of eligible targets
      • Greatly improved matchmaking for successive chaining of all Hellgate types - this will particularly impact groups with high Infamy values
      • 10v10 Lethal Hellgate Changes:
        • Base IP requirement: 1100 → 1000
        • IP softcap: 1300 → 1200
        • IP multiplier above softcap: 0.5 → 0.35
        • Mob changes:
          • HP of mobs reduced; damage (auto attack / spells) reduced by about 20%
          • Auto attack damage of Demonic Predator reduced by about 31%
          • Damage of Demonic Berserker's "Raging Onslaught" reduced by about 37%
      • Fame from PvP Reward Chests (all Hellgates):
        • Players that defeat an opposing team in a Hellgate now receive additional Fame in their reward chest
        • The Fame amount is a reward for the time spent in PvP
        • The Fame rewarded scales with Premium, Satchels of Insight, and the zone type bonus, but not with Infamy
        • Fame is split evenly between all group members
      • Slightly adjusted loot tables for reward chests in 5v5 and 10v10 Lethal Hellgates
      • Corrected an issue that caused the Infamy bonus to not display
      • Resolved an issue that prevented Infamy from providing its full bonus in many cases
      Updated Guild/Party Chat Commands
      • Change: to invite a player to your guild, type /ginvite (formerly /invite)
      • Change: to kick a player from your guild, type /gkick (formerly /kick)
      • New command: to invite a player to your party, type /invite
      • New command: to kick a player from your party, type /kick
      • New command: to leave your current party, type /leave
      • A chat notification now appears when your party invitation is accepted or declined
      Faction Warfare Changes
      • Added popup notifications for when new milestones are reached during Faction Campaigns
      • The alert status of an Outpost now escalates after its boss has taken a significant amount of damage
      • Faction Warfare Boss Changes:
        • Champion of Lymhurst:
          • Cooldown of Barbed Arrow: 7s → 6s
          • Cooldown of Multishot: 9s → 8s
        • Champion of Thetford:
          • Cooldown of Meteor: 7s → 9s
      • In order to give Faction Ranks a more meaningful progression and increase the rewards for loyalty to a Faction, bonuses now begin increasing earlier, and increase more steadily throughout all ranks. This will provide an increase to most players, with only ranks 18-21 receiving a slight reduction:
        • Rank 1: 0% (unchanged)
        • Rank 2: 0% (unchanged)
        • Rank 3: 0% (unchanged)
        • Rank 4: 0% → 5%
        • Rank 5: 0% → 5%
        • Rank 6: 0% → 5%
        • Rank 7: 0% → 10%
        • Rank 8: 0% → 10%
        • Rank 9: 0% → 10%
        • Rank 10: 0% → 15%
        • Rank 11: 0% → 15%
        • Rank 12: 0% → 15%
        • Rank 13: 5% → 20%
        • Rank 14: 10% → 20%
        • Rank 15: 15% → 20%
        • Rank 16: 20% → 20%
        • Rank 17: 25% → 25%
        • Rank 18: 30% → 25%
        • Rank 19: 35% → 25%
        • Rank 20: 40% → 25%
        • Rank 21: 50% → 30%
      Other Changes
      • Logout times in non-lethal dungeons were reduced to match their corresponding open-world zones (10 seconds for blue, 60 seconds for yellow). Logout times for dungeons in red and black regions are not affected, and Faction Flagged players still take 60 seconds to log out in blue regions and dungeons.
      • Updated Hellgate loading screen
      • [MOBILE] Increased default and max chat font size
      Combat Balance Changes

      Holy Staffs
      • Divine Intervention (Hallowfall):
        • Cooldown Reduction when healing an ally: 40% → 20%
        • Removed the Resistance Increase Buff
      Mounts
      • Toxic Reaction / Toxic Cloud (Pest Lizard):
        • The cloud now affects a maximum of 5 enemy targets
        • Becoming feared by the ability now triggers (and is properly reduced by) Diminishing Returns
      Fixes
      • Faction Warfare fixes:
        • Resolved an issue where flagged players took longer to log out in Marketplaces and Banks
        • Resolved an issue where weekly Prestige Rank Standings were calculated incorrectly
        • Faction Outposts now ignore players with invulnerability buffs as intended
        • Resolved an issue where weekly Faction Rewards unlocked one day earlier than intended
        • Fixed an issue where dueling players in blue zones were immune to attacks from opposing Factions
      • Re-added color to online/offline friend and guildmate notifications
      • Fixed an issue where Hellgates remained marked on world/zone map after leaving the Hellgate
      • Gathering Shoes and Hats now show the correct 5% buff (previously showed 2.5%)
      • Demonic Harbinger (Corrupted Dungeons) no longer interrupts "Spiteful Flames" with other spells, and does not move as much while casting
      • Fixed an issue where audio for Disembowel (Claws) would become stuck on a loop if interrupted
      • [MOBILE] Fixed an issue where the "Attack Closest Target" option could wrongly be enabled after restarting the game
      • [MOBILE] Fixed an issue where dragging items would interfere with window scrolling
      • Additional minor graphical, terrain, UI, and localization fixes
    • Disappointed to see you changed the %Point gain from ranks, with this change there is even less reasons for anyone to go beyond 1,4 mil standing.

      The chests are a huge disappointment, the reward track stops at 1,4 mil standing and the objectives are to repetitive, I really hope you have more in store on the faction side.

      Whatever happened to faction castle fights? Meaningful objectives? Are we getting some of that?
    • Alysandra wrote:

      Disappointed to see you changed the %Point gain from ranks, with this change there is even less reasons for anyone to go beyond 1,4 mil standing.

      The chests are a huge disappointment, the reward track stops at 1,4 mil standing and the objectives are to repetitive, I really hope you have more in store on the faction side.

      Whatever happened to faction castle fights? Meaningful objectives? Are we getting some of that?
      Faction needs DEMOLITION HAMMER action >:D

      I am a demolition hammer enthusiast, I was really hoping for doors on the objectives.
      https://steamcommunity.com/id/asgaeroth/
    • PrintsKaspian wrote:

      Mounts
      • Toxic Reaction / Toxic Cloud (Pest Lizard):
        • The cloud now affects a maximum of 5 enemy targets
        • Becoming feared by the ability now triggers (and is properly reduced by) Diminishing Returns

      Glad to see Diminishing Returns introduced to Albion. Now with that mechanic, is time to bring back fearing mounted players for Raven and Morgana with adjustments for DRs? @Mytherceria :thumbup:
    • Sadaleus wrote:

      PrintsKaspian wrote:

      Mounts
      • Toxic Reaction / Toxic Cloud (Pest Lizard):
        • The cloud now affects a maximum of 5 enemy targets
        • Becoming feared by the ability now triggers (and is properly reduced by) Diminishing Returns

      Glad to see Diminishing Returns introduced to Albion. Now with that mechanic, is time to bring back fearing mounted players for Raven and Morgana with adjustments for DRs? @Mytherceria :thumbup:
      bro That efect is in game for at least 2 years it just did not affect lizard
    • mmmluh wrote:

      Sadaleus wrote:

      PrintsKaspian wrote:

      Mounts
      • Toxic Reaction / Toxic Cloud (Pest Lizard):
        • The cloud now affects a maximum of 5 enemy targets
        • Becoming feared by the ability now triggers (and is properly reduced by) Diminishing Returns

      Glad to see Diminishing Returns introduced to Albion. Now with that mechanic, is time to bring back fearing mounted players for Raven and Morgana with adjustments for DRs? @Mytherceria :thumbup:
      bro That efect is in game for at least 2 years it just did not affect lizard
      Is it? Where we use diminishing returns of example?
    • Sadaleus wrote:

      mmmluh wrote:

      Sadaleus wrote:

      PrintsKaspian wrote:

      Mounts
      • Toxic Reaction / Toxic Cloud (Pest Lizard):
        • The cloud now affects a maximum of 5 enemy targets
        • Becoming feared by the ability now triggers (and is properly reduced by) Diminishing Returns

      Glad to see Diminishing Returns introduced to Albion. Now with that mechanic, is time to bring back fearing mounted players for Raven and Morgana with adjustments for DRs? @Mytherceria :thumbup:
      bro That efect is in game for at least 2 years it just did not affect lizard
      Is it? Where we use diminishing returns of example?
      Even wondered why Camlan's/Graveguard's Es literally rain on people yet they move on ZvZ? Well thats diminishing returns my man