Pinned Testserver Patch Notes - Call to Arms Patch 3

    • Testserver Patch Notes - Call to Arms Patch 3

      Call to Arms Patch 3

      Hellgate Changes


      We've made various changes and improvements to Hellgates based on early data as well as community feedback. You can read about these changes more in depth here: https://forum.albiononline.com/index.php/Thread/147730
      • Further reduced selectivity of Hellgate matchmaking in 10v10 Hellgates to broaden the range of eligible targets
      • 10v10 Lethal Hellgate Changes:
        • Base IP requirement: 1100 → 1000
        • IP softcap: 1300 → 1200
        • IP multiplier above softcap: 0.5 → 0.35
        • Mob changes:
        • HP of mobs reduced
        • Damage (auto attack and spells) reduced by about 20%
        • Auto attack damage of the Demonic Predator reduced by about 31%
        • Damage of Demonic Berserker's "Raging Onslaught" reduced by about 37%
      • Fame from PvP Reward Chests (all Hellgates):
        • Players that defeat an opposing team in a Hellgate will now be rewarded with additional Fame when opening their reward chest
        • The Fame amount is a reward for the time the team spent in PvP
        • The Fame rewarded scales with Premium, Satchels of Insight, and the zone type bonus, but not with Infamy
        • Fame is split evenly between all group members
      • Slightly adjusted loot tables for reward chests in both 5v5 and 10v10 Lethal Hellgates
      • Corrected an issue that caused the bonus from Infamy to not display
      • Resolved an issue that prevented Infamy from providing its full bonus in many cases
      • Added Fame to the chests received after successfully defeating opponents in PvP
      Updated Guild/Party Chat Commands
      • Change: to invite a player to your guild, type /ginvite (formerly /invite)
      • Change: to kick a player from your guild, type /gkick (formerly /kick)
      • New command: to invite a player to your party, type /invite
      • New command: to kick a player from your party, type /kick
      • New command: to leave your current party, type /leave
      • A chat notification now appears when your party invitation is accepted or declined
      Faction Warfare Changes
      • Added popup notifications for when new milestones are reached during Faction Campaigns
      • The alert status of an Outpost now escalates after its boss has taken a significant amount of damage
      • Faction Warfare Boss Changes:
        • Champion of Lymhurst:
          • Cooldown of Barbed Arrow: 7s → 6s
          • Cooldown of Multishot: 9s → 8s
        • Champion of Thetford:
          • Cooldown of Meteor: 7s → 9s
      • In order to give Faction Ranks a more meaningful progression and increase the rewards for loyalty to a Faction, bonuses now begin increasing earlier, and increase more steadily throughout all ranks. This will provide an increase to most players, with only ranks 18-21 receiving a slight reduction:
        • Rank 1: 0% (unchanged)
        • Rank 2: 0% (unchanged)
        • Rank 3: 0% (unchanged)
        • Rank 4: 0% → 5%
        • Rank 5: 0% → 5%
        • Rank 6: 0% → 5%
        • Rank 7: 0% → 10%
        • Rank 8: 0% → 10%
        • Rank 9: 0% → 10%
        • Rank 10: 0% → 15%
        • Rank 11: 0% → 15%
        • Rank 12: 0% → 15%
        • Rank 13: 5% → 20%
        • Rank 14: 10% → 20%
        • Rank 15: 15% → 20%
        • Rank 16: 20% → 20%
        • Rank 17: 25% → 25%
        • Rank 18: 30% → 25%
        • Rank 19: 35% → 25%
        • Rank 20: 40% → 25%
        • Rank 21: 50% → 30%
      Other Changes
      • Logout times in non-lethal dungeons have been reduced to match their corresponding open-world zones (10 seconds for blue, 60 seconds for yellow). Logout times for dungeons in red and black regions are not affected by this change, and Faction Flagged players still take 60 seconds to log out in blue regions and dungeons.
      • Updated Hellgate loading screen
      • [MOBILE] Increased default and max font size for chat
      Combat Balance Changes

      Holy Staffs
      • Divine Intervention (Hallowfall):
        • Cooldown Reduction when healing an ally: 40% → 20%
        • Removed the Resistance Increase Buff
      Mounts
      • Toxic Reaction / Toxic Cloud (Pest Lizard):
        • The cloud now affects a maximum of 5 enemy targets
        • Becoming feared by the ability now triggers (and is properly reduced by) Diminishing Returns
      Fixes
      • Faction Warfare fixes:
        • Resolved an issue where flagged players took longer to log out in Marketplaces and Banks
        • Resolved an issue where weekly Prestige Rank Standings were calculated incorrectly
        • Faction Outposts now ignore players with invulnerability buffs as intended
        • Resolved an issue where weekly Faction Rewards unlocked one day earlier than intended
      • Re-added color to online/offline friend and guildmate notifications
      • Gathering Shoes and Hats now show the correct 5% buff (previously showed 2.5%)
      • Demonic Harbinger (Corrupted Dungeons) no longer interrupts "Spiteful Flames" with other spells, and does not move as much while casting
      • Fixed an issue where audio for Disembowel (Claws) would become stuck on a loop if interrupted
      • [MOBILE] Fixed an issue where the "Attack Closest Target" option could wrongly be enabled after restarting the game
      • [MOBILE] Fixed an issue where dragging items would interfere with window scrolling
      • Additional minor graphical, terrain, UI, and localization fixes
    • Ranald0 wrote:

      where is the rest Combat Balance Changes from NDA Balance Playtests ?
      All the other changes from the NDA thread are planned for the next patch after this one. So very likely in patch 4.

      The Hallowfall change will already go live earlier, because it is so expensive as a mandatory healing staff and to already improve the healer-situation on live, before the buffs of other healing staffs are finished.

      Cheers,
      Retro
    • Retroman wrote:

      Ranald0 wrote:

      where is the rest Combat Balance Changes from NDA Balance Playtests ?
      All the other changes from the NDA thread are planned for the next patch after this one. So very likely in patch 4.
      The Hallowfall change will already go live earlier, because it is so expensive as a mandatory healing staff and to already improve the healer-situation on live, before the buffs of other healing staffs are finished.

      Cheers,
      Retro
      man the issue on hallowfall is the MOBILITY..
    • Durpmen wrote:

      "Slight reduction"

      >20% nerf for reaching the highest rank
      >Rank 13-16 and 17-20 have the same bonuses....

      lmao put it back the bonus was fine for the amount of time spent to receive it.
      I'm the only rank 18 in server atm i dont mind the nerf but there is no incentive to go past beyond rank 17 since the mounts unlock at that rank. No rewards for winning the campaign no rewards for the be top hero for your faction not even for entire server. I'm hoping these will add in time and make jumping factions(u need to be play full campaign duration in same faction to rewarded) for end rewards impossible. At the moment only bandit assault creates content and rest is pretty dead, people already figured its not worth your time running around all day unless u flip 5 star zones or go 8.3 yellow or blues.

      The post was edited 1 time, last by Ckx ().

    • Retroman wrote:

      Ranald0 wrote:

      where is the rest Combat Balance Changes from NDA Balance Playtests ?
      All the other changes from the NDA thread are planned for the next patch after this one. So very likely in patch 4.
      The Hallowfall change will already go live earlier, because it is so expensive as a mandatory healing staff and to already improve the healer-situation on live, before the buffs of other healing staffs are finished.

      Cheers,
      Retro
      Retro please, PLEASE make at least 1 (one) nature staff viable for PvE group dungeon healing. Because holy staves blows any nature staff in PvE farm out the water.

      Regards,
      Ranald0
    • New

      PrintsKaspian wrote:


      • In order to give Faction Ranks a more meaningful progression and increase the rewards for loyalty to a Faction, bonuses now begin increasing earlier, and increase more steadily throughout all ranks. This will provide an increase to most players, with only ranks 18-21 receiving a slight reduction:
        • Rank 1: 0% (unchanged)
        • Rank 2: 0% (unchanged)
        • Rank 3: 0% (unchanged)
        • Rank 4: 0% → 5%
        • Rank 5: 0% → 5%
        • Rank 6: 0% → 5%
        • Rank 7: 0% → 10%
        • Rank 8: 0% → 10%
        • Rank 9: 0% → 10%
        • Rank 10: 0% → 15%
        • Rank 11: 0% → 15%
        • Rank 12: 0% → 15%
        • Rank 13: 5% → 20%
        • Rank 14: 10% → 20%
        • Rank 15: 15% → 20%
        • Rank 16: 20% → 20%
        • Rank 17: 25% → 25%
        • Rank 18: 30% → 25%
        • Rank 19: 35% → 25%
        • Rank 20: 40% → 25%
        • Rank 21: 50% → 30%

      >with only ranks 18-21 receiving a slight reduction:

      Slight? you take away 20% on the top when it's already so hard to get to top rank? This is a sad change to se, that on top of the fact that the city that's "most popular" gets no bonus while others do, which matters more for individual point gain.

      If there is no gain from monthly "fights" between cities, then i see no reason to give players from less popular cities more personal points.

      >increase the rewards for loyalty to a Faction.

      Unless you are loyal, then you gain the rank of 18 pre-nerf at 21, enjoy the 2mil > 6mil standing grind to max rank for that.

      Other then that, great patch, loving the activity level of faction fighting, bandit event and all, just don't like to see this change with the ranks, If you are a Archon of the mountain, it should feel big not 30%.