GokuBlackBR wrote:
Copying and pasting the same system everywhere is not improvements at all.
So they can do that same thing the big guilds are doing since you guys introduced the cluster queue.
That's the content you wanted to be more avaliable to new players? also the same frustration? So it's working very well.
Let's lock them out of the map while no one is active like we already do in black zones and that's why no ones watch the Albion twich channel because you only see 10% of the people is actually fighting while all the rest of guilds are basically holding the clusters queues.
It's not enough?
so let's spawn gate them because the guards are useless and they do no damage at all in a T5 blob with 20 healers, 40 guardian helmets, 70 judicator armors and everything else.
that's how you guys improve the game?
"sorry we did not expect so many players in the content..."
so the article about the 120k monthly active players was a lie? or no ones from the DEV TEAM reads your own blog?
I hate to be rude but this is the kind of feedback you guys need to make decent changes to the game.
Now i'll try to suggest few changes:
1. Increase the number of guards.
2. Make them hit harder them HCE lvl 12
3. In the most important maps make one outspot as the main one so city that is attacking will only be able to spawn there making them stay there and defense that outspot instead of doing spawn gate what is such a shame in every game.
4. Don't ban me thats a pretty honest feedback with no insults at all. I'm just tired to see the same issues from black zone in the Royal Zone. As humans we should learn from our mistakes.
Re: This is how SBI program the game
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Quicksilver88 wrote:
GokuBlackBR wrote:
Copying and pasting the same system everywhere is not improvements at all.
So they can do that same thing the big guilds are doing since you guys introduced the cluster queue.
That's the content you wanted to be more avaliable to new players? also the same frustration? So it's working very well.
Let's lock them out of the map while no one is active like we already do in black zones and that's why no ones watch the Albion twich channel because you only see 10% of the people is actually fighting while all the rest of guilds are basically holding the clusters queues.
It's not enough?
so let's spawn gate them because the guards are useless and they do no damage at all in a T5 blob with 20 healers, 40 guardian helmets, 70 judicator armors and everything else.
that's how you guys improve the game?
"sorry we did not expect so many players in the content..."
so the article about the 120k monthly active players was a lie? or no ones from the DEV TEAM reads your own blog?
I hate to be rude but this is the kind of feedback you guys need to make decent changes to the game.
Now i'll try to suggest few changes:
1. Increase the number of guards.
2. Make them hit harder them HCE lvl 12
3. In the most important maps make one outspot as the main one so city that is attacking will only be able to spawn there making them stay there and defense that outspot instead of doing spawn gate what is such a shame in every game.
4. Don't ban me thats a pretty honest feedback with no insults at all. I'm just tired to see the same issues from black zone in the Royal Zone. As humans we should learn from our mistakes.
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GokuBlackBR wrote:
Quicksilver88 wrote:
GokuBlackBR wrote:
Copying and pasting the same system everywhere is not improvements at all.
So they can do that same thing the big guilds are doing since you guys introduced the cluster queue.
That's the content you wanted to be more avaliable to new players? also the same frustration? So it's working very well.
Let's lock them out of the map while no one is active like we already do in black zones and that's why no ones watch the Albion twich channel because you only see 10% of the people is actually fighting while all the rest of guilds are basically holding the clusters queues.
It's not enough?
so let's spawn gate them because the guards are useless and they do no damage at all in a T5 blob with 20 healers, 40 guardian helmets, 70 judicator armors and everything else.
that's how you guys improve the game?
"sorry we did not expect so many players in the content..."
so the article about the 120k monthly active players was a lie? or no ones from the DEV TEAM reads your own blog?
I hate to be rude but this is the kind of feedback you guys need to make decent changes to the game.
Now i'll try to suggest few changes:
1. Increase the number of guards.
2. Make them hit harder them HCE lvl 12
3. In the most important maps make one outspot as the main one so city that is attacking will only be able to spawn there making them stay there and defense that outspot instead of doing spawn gate what is such a shame in every game.
4. Don't ban me thats a pretty honest feedback with no insults at all. I'm just tired to see the same issues from black zone in the Royal Zone. As humans we should learn from our mistakes.
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Quicksilver88 wrote:
GokuBlackBR wrote:
Quicksilver88 wrote:
GokuBlackBR wrote:
Copying and pasting the same system everywhere is not improvements at all.
So they can do that same thing the big guilds are doing since you guys introduced the cluster queue.
That's the content you wanted to be more avaliable to new players? also the same frustration? So it's working very well.
Let's lock them out of the map while no one is active like we already do in black zones and that's why no ones watch the Albion twich channel because you only see 10% of the people is actually fighting while all the rest of guilds are basically holding the clusters queues.
It's not enough?
so let's spawn gate them because the guards are useless and they do no damage at all in a T5 blob with 20 healers, 40 guardian helmets, 70 judicator armors and everything else.
that's how you guys improve the game?
"sorry we did not expect so many players in the content..."
so the article about the 120k monthly active players was a lie? or no ones from the DEV TEAM reads your own blog?
I hate to be rude but this is the kind of feedback you guys need to make decent changes to the game.
Now i'll try to suggest few changes:
1. Increase the number of guards.
2. Make them hit harder them HCE lvl 12
3. In the most important maps make one outspot as the main one so city that is attacking will only be able to spawn there making them stay there and defense that outspot instead of doing spawn gate what is such a shame in every game.
4. Don't ban me thats a pretty honest feedback with no insults at all. I'm just tired to see the same issues from black zone in the Royal Zone. As humans we should learn from our mistakes.
lmao -
GokuBlackBR wrote:
Quicksilver88 wrote:
GokuBlackBR wrote:
Quicksilver88 wrote:
GokuBlackBR wrote:
Copying and pasting the same system everywhere is not improvements at all.
So they can do that same thing the big guilds are doing since you guys introduced the cluster queue.
That's the content you wanted to be more avaliable to new players? also the same frustration? So it's working very well.
Let's lock them out of the map while no one is active like we already do in black zones and that's why no ones watch the Albion twich channel because you only see 10% of the people is actually fighting while all the rest of guilds are basically holding the clusters queues.
It's not enough?
so let's spawn gate them because the guards are useless and they do no damage at all in a T5 blob with 20 healers, 40 guardian helmets, 70 judicator armors and everything else.
that's how you guys improve the game?
"sorry we did not expect so many players in the content..."
so the article about the 120k monthly active players was a lie? or no ones from the DEV TEAM reads your own blog?
I hate to be rude but this is the kind of feedback you guys need to make decent changes to the game.
Now i'll try to suggest few changes:
1. Increase the number of guards.
2. Make them hit harder them HCE lvl 12
3. In the most important maps make one outspot as the main one so city that is attacking will only be able to spawn there making them stay there and defense that outspot instead of doing spawn gate what is such a shame in every game.
4. Don't ban me thats a pretty honest feedback with no insults at all. I'm just tired to see the same issues from black zone in the Royal Zone. As humans we should learn from our mistakes.
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cluster queues are cancer. if there's a cluster queue they should be like, decreasing peoples survivability in the zone to create more churn in the queue.
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GokuBlackBR wrote:
As humans we should learn from our mistakes.You're most definitely pronouncing my nick wrong... wait till you see my real name tho. -
Do it isn't the same as the current CQ system in BZ. The faction CQ system let's 50 members of each faction to get in on each rotation and there's like 50 slots reserved for non-faction people.
Just this makes it that after a couple of rotation, the faction fighting should basically "equalize".
Nothing prevents from cutting the neighboring maps too so they don't get points and can't capture the map.
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