Can we get some clarity on how the system is determining the faction bonus? How do raw enlistment counts, active flagged counts, and faction ranking play in? Is there a built in adjustment lag to prevent wild swings? Lym and Fs stayed low for pretty much the whole campaign while ahead in points as players joined them looking for an easy win. Thet stayed maxed most of the campaign and started to fall in the final week as they made a final leg push for the win. Even when Thet passed the others in points, it maintained a high bonus though. So, it seems like enlistment numbers and/or adjustment lag have a bigger part than performance.