Some of you guys really need to start understanding your builds win conditions vs other builds.. If that win condition isn't there you shouldn't be taking the fight.. You have to execute it if its there. You can't just face roll the keyboard and expect to win.
They just put their fucked up logic into play and expect everything to bend to their will and if it doesn't bend = they cry on the forums.
They refuse to simply understand that there are fights that cannot be taken on a rock paper scissor build type of game with literally 6 buttons + 1 extra for consumable.
They would argue "Just because it can be countered doesn't make it balanced, when the very logic of an item being completely countered is definitely one of the balancing factors in the game from a general perspective."
If something CANNOT be STOPPED, cannot be COUNTERED / outplayed in any way shape or form, then you can say it is truly "broken" or overpowered. But if an item is at the mercy of another then you know it has its own strengths and its own weaknesses and in a sense "balanced".
That's what BALANCE means, you don't have too much, but you also don't have too little. You just have it and it works, and something will work against it, and it will work better against another item.
Some people think "BALANCE" means that the weapon / armor works "for them". But that's not how it is with this game, the weapon/armor doesn't work FOR you, YOU have to make it work. And every weapon has its own designated purpose depending on the "content" chosen by the player whether, 1v1, smallscale / largescale. If you think every weapon should work for every type of content the game has to offer then you are playing a different game.