Testserver Patch Notes - Call to Arms Patch 2

    • Testserver Patch Notes - Call to Arms Patch 2

      Call to Arms Patch 2

      New Hide Mob and Mount: Moose

      • Moose have been added to the forest biome as a T6 Hide Mob
      • Their lootable offspring (Moose Calf) can be grown into adults in a pasture
      • Grown Moose can be saddled and ridden as a mount
      • Moose share a Mount Skin category with Giant Stags
      Changes
      • Using a new Randomized Dungeon Map now cancels your previous reservation
      • Added Hellgate Infamy to player stats menu
      • Hellgates: decreased lava speed by 30%
      • Respawn time for Faction Outpost bosses: 90s → 30s (NPC respawns are still temporarily blocked if the outpost has recently been contested)
      • Players entering a new Hellgate will now always receive a protection bubble
      • [MOBILE] Joystick Controls: Added an "Attack Closest Target" Option to enable the Attack Button selecting the closest target to you if a previous target was not selected manually
      • Significantly improved the feedback when receiving Faction Points for both the combat log and overhead messages
      • Marketplace mails will now be deleted after 30 days (previously 60)
      Fixes
      • Faction Warfare: resolved an issue that could result in a player respawning at an Outpost in lethal zones
      • Fixed an issue where equipping via Loadouts did not handle Destiny Board locked items correctly
      • Corrupted Dungeons: visual effects for Infernal Horror's "Liquid Fire" spell now stay visible for the whole duration
      • [MOBILE] Fixed an issue where resetting the Interface or Control options would not update certain settings
      • Additional minor graphical, terrain, UI, and localization fixes
    • PrintsKaspian wrote:





      Changes
      • Respawn time for Faction Outpost bosses: 90s → 30s (NPC respawns are still temporarily blocked if the outpost has recently been contested)
      • Significantly improved the feedback when receiving Faction Points for both the combat log and overhead messages
      Fixes
      • Faction Warfare: resolved an issue that could result in a player respawning at an Outpost in lethal zones

      So the respawn time never actually was 90secs from my experience (coming from capturing close to 1300 outposts since the update launched). Longest I've spent without seeing a single mob spawn was close to 5-7 minutes on an uncontested outpost( most of the outpost on the map was contested though.)
      How is outposts being contested affects this timer? Does it affects it the moment that it stays to the faction for the required amount of time regardless of being contested?

      That's a great change regarding the feedback! will help understand more what actions we do that brings us points.

      Amazing fix for the dodging loss of gear!