Its simply a death sentence to face a bow in the current state of Corrupted Dungeons.
As you can see in the upcoming video. Im 700/700 axe spec with 8.3 excelent gear and Im simply cannot touch the 4.3 bow user
youtu.be/EtZ-PyV-rzM
There isnt a single counterplay, its just getting kited and lose your time, money and sanity. Completely unbeatable. They have 2 kiting mechanics with Q(knockback) and W(Slow WITH DASH) only in the weapon, now you can ad protective measures like guardian helmets to block all the damage you get when the target reaches you or simply turn invisible with assassin jacket and wait your escape cooldowns to kite your opponent again or even use a mercenary jacket that fits better badon bows to heal the to full life like my fellow enemy in the video.
Now the worst part of all. Ok you saw it, its no deal to face those weapons as a melee player, so you can just break the crystals and avoid the fight, right? Sorry pal but its not that simple. Bows and frosts are crazy good at hunting dow their prey. they simply manage their cooldows keep your track and staying you at combat so you dont heal and saving protective spells if you try to turn on them. You can see in the video a glimpse of this in the time of 0:40 seconds of the video where my opponent use his shoes slot to chase me and gets heavily punished by mobs and even tho he manages to turn the sitiuation against my favor quickly with his others escape and protective mechanics.
My suggestion on fixing this its simply changing the knockback bow Q to interrupt channel abilities instead of knocking back enemies. this would solve the ENTIRE problem, as you can see in the video, my opponent used his Q 14 TIMES during the hole fight, by using math he knocked me 94 meters during the fight!
You could argue that there are already a counter to knockbacks at the game like knight helmet, but lets be realistic, a 30 seconds cooldown helmet skill wich last for 6 seconds wouldnt make a single diference in the outcome of the fight as I said earlier the bow/frost has many others kiting/protective mechanics he could use instead of his Q during the knight helmet duration. You can argue that grave guard boots is a knockback counter aswell, but seriously, a 40% speed increase its a completely joke for a boot.
Ok so can we buff those ''knockback counter'' items instead of nerfing the Q knockback? Its a wayout, but in my opinion, its a bad game design to force someone change a boot piece or head piece because of a Q slot weapon with extremelly low cooldown. it makes more sense to me change this knockback Q even if you buff its damage.
Another idea is to add a potion in the game that buff your speed when you run towards enemy unmounted players and burst a slow in a melee range once the speed turns off. I think this would benefit a counter to kiting in general and couldnt be use in kiting playstyle since it only proc when running towards enemies(there are items like this in league of legends wich is turbochem tank and Righteous Glory)
You can see the video and take you own conclusion, is it fair a 700/700 8.3 duel focused weapon be completely crushed by a 4.3 weapon?
Thanks for you attention. I hope we can discuss a solution to this, because in my opinion I dont wanna play CD anymore in the current state. And before anyone comes here to troll or call me a noob.I play albion since beta and I've made more than 200m silver invading CDs only with melee weapons and I have 5 years of experience of league of legends at least diamond 1 gameplay.
As you can see in the upcoming video. Im 700/700 axe spec with 8.3 excelent gear and Im simply cannot touch the 4.3 bow user
youtu.be/EtZ-PyV-rzM
There isnt a single counterplay, its just getting kited and lose your time, money and sanity. Completely unbeatable. They have 2 kiting mechanics with Q(knockback) and W(Slow WITH DASH) only in the weapon, now you can ad protective measures like guardian helmets to block all the damage you get when the target reaches you or simply turn invisible with assassin jacket and wait your escape cooldowns to kite your opponent again or even use a mercenary jacket that fits better badon bows to heal the to full life like my fellow enemy in the video.
Now the worst part of all. Ok you saw it, its no deal to face those weapons as a melee player, so you can just break the crystals and avoid the fight, right? Sorry pal but its not that simple. Bows and frosts are crazy good at hunting dow their prey. they simply manage their cooldows keep your track and staying you at combat so you dont heal and saving protective spells if you try to turn on them. You can see in the video a glimpse of this in the time of 0:40 seconds of the video where my opponent use his shoes slot to chase me and gets heavily punished by mobs and even tho he manages to turn the sitiuation against my favor quickly with his others escape and protective mechanics.
My suggestion on fixing this its simply changing the knockback bow Q to interrupt channel abilities instead of knocking back enemies. this would solve the ENTIRE problem, as you can see in the video, my opponent used his Q 14 TIMES during the hole fight, by using math he knocked me 94 meters during the fight!
You could argue that there are already a counter to knockbacks at the game like knight helmet, but lets be realistic, a 30 seconds cooldown helmet skill wich last for 6 seconds wouldnt make a single diference in the outcome of the fight as I said earlier the bow/frost has many others kiting/protective mechanics he could use instead of his Q during the knight helmet duration. You can argue that grave guard boots is a knockback counter aswell, but seriously, a 40% speed increase its a completely joke for a boot.
Ok so can we buff those ''knockback counter'' items instead of nerfing the Q knockback? Its a wayout, but in my opinion, its a bad game design to force someone change a boot piece or head piece because of a Q slot weapon with extremelly low cooldown. it makes more sense to me change this knockback Q even if you buff its damage.
Another idea is to add a potion in the game that buff your speed when you run towards enemy unmounted players and burst a slow in a melee range once the speed turns off. I think this would benefit a counter to kiting in general and couldnt be use in kiting playstyle since it only proc when running towards enemies(there are items like this in league of legends wich is turbochem tank and Righteous Glory)
You can see the video and take you own conclusion, is it fair a 700/700 8.3 duel focused weapon be completely crushed by a 4.3 weapon?
Thanks for you attention. I hope we can discuss a solution to this, because in my opinion I dont wanna play CD anymore in the current state. And before anyone comes here to troll or call me a noob.I play albion since beta and I've made more than 200m silver invading CDs only with melee weapons and I have 5 years of experience of league of legends at least diamond 1 gameplay.
The post was edited 2 times, last by Bacharel ().