I'll describe my last fight.
I encounter an avalonian holy staff, playing as 1h frost, as usual I start the engage by kiting, there was a lava mob left walking beside a slowing trap, so I decided to freeze my opponent right above the slowing trap right next to the lava mob so he gets the aggro.
On any other build, that would be an insta kill, either that or it would force the opponent to disengage and retreat.
Not against stupid holy healers.
It all worked perfectly, the mob was throwing everything at him, I started to spam Q and combo every single damage skill I could, and this guy just jumped over me, threw a poison and spam auto, inbetween every auto he just spammed Q on him healing to full health, with the auto passive he regenerated all his mana, he went litteraly from 20% HP to full health in over 3 seconds, meanwhile I was heavily wounded by posion going down to 30% so I decide to disengage, between the insane range he has on his E, plus sprint he ensures to always get in range to throw me another poison, meanwhile if he gets close enough with an auto plus thetford cape he hits me for 120 hp.
So ofc I lost the fight, he just chased me down healing for every hp I could manage to take away from him, throwing t8 poisons and hitting me with the thetford cape.
Now, I tried to think a way of killing him, and after a few hours I realized there is none, the only way I could actually turn the fight around was to run away and break crystalls.
- If i stayed out of range just using my E, he would have healed every time making and endless fight, at most he would get tired of chasing and we end breaking crystalls. (he can use the mana regen passive against mobs, or traps)
- If i stood my ground and fight, he would have over healed all my damage and killed me. (even when I have a secondary damage source like a freaking laba mob throwing everything at him)
- If I somehow trap him in every way, he can just jump away and heal, reseting fight, and if he is not using avalonian holy he can use any other defensive with the same porpouse.
So the only way to counter something like that is playing dagger, or a toxic 1shot stunlock build. It's completely stupid to have something like that runnning around freely.
Suggestions:
1. Remove the mana regen passive from holy and nature staff. They don't need it, there are plenty of other items who can help, like royal cowl or mana pots.
2. Remove the self healing mechanic. Healers are designed to support other players, not to become unkillable tanks who can out heal any kind of damage.
3. Ban holy and nature staff from corrupted dungeons.
4. Switch healing spells inside corrupted dungeons for some kind of damage or utility spell.
It's plain ridiculous to leave a build like this running around just because "you can just break crystalls and they won't be able to stop you", first because they can still push you against traps, mobs, etc. And secondly because CD players want to fight, most of us are here to fight against everyone we can, and for that we must have some sort of way to counter any build, usually if you can't kill them upfront, you can kill them with traps or mobs, i got this guy against a mob within a trap and he still survived, not only that, he outhealed all of my damage and the mobs damage, and managed to even chase me down after it and kill me. If we are forced to flee against this sort of builds then we should all start playing them and just break crystalls and open chests, it makes no sense.
I encounter an avalonian holy staff, playing as 1h frost, as usual I start the engage by kiting, there was a lava mob left walking beside a slowing trap, so I decided to freeze my opponent right above the slowing trap right next to the lava mob so he gets the aggro.
On any other build, that would be an insta kill, either that or it would force the opponent to disengage and retreat.
Not against stupid holy healers.
It all worked perfectly, the mob was throwing everything at him, I started to spam Q and combo every single damage skill I could, and this guy just jumped over me, threw a poison and spam auto, inbetween every auto he just spammed Q on him healing to full health, with the auto passive he regenerated all his mana, he went litteraly from 20% HP to full health in over 3 seconds, meanwhile I was heavily wounded by posion going down to 30% so I decide to disengage, between the insane range he has on his E, plus sprint he ensures to always get in range to throw me another poison, meanwhile if he gets close enough with an auto plus thetford cape he hits me for 120 hp.
So ofc I lost the fight, he just chased me down healing for every hp I could manage to take away from him, throwing t8 poisons and hitting me with the thetford cape.
Now, I tried to think a way of killing him, and after a few hours I realized there is none, the only way I could actually turn the fight around was to run away and break crystalls.
- If i stayed out of range just using my E, he would have healed every time making and endless fight, at most he would get tired of chasing and we end breaking crystalls. (he can use the mana regen passive against mobs, or traps)
- If i stood my ground and fight, he would have over healed all my damage and killed me. (even when I have a secondary damage source like a freaking laba mob throwing everything at him)
- If I somehow trap him in every way, he can just jump away and heal, reseting fight, and if he is not using avalonian holy he can use any other defensive with the same porpouse.
So the only way to counter something like that is playing dagger, or a toxic 1shot stunlock build. It's completely stupid to have something like that runnning around freely.
Suggestions:
1. Remove the mana regen passive from holy and nature staff. They don't need it, there are plenty of other items who can help, like royal cowl or mana pots.
2. Remove the self healing mechanic. Healers are designed to support other players, not to become unkillable tanks who can out heal any kind of damage.
3. Ban holy and nature staff from corrupted dungeons.
4. Switch healing spells inside corrupted dungeons for some kind of damage or utility spell.
It's plain ridiculous to leave a build like this running around just because "you can just break crystalls and they won't be able to stop you", first because they can still push you against traps, mobs, etc. And secondly because CD players want to fight, most of us are here to fight against everyone we can, and for that we must have some sort of way to counter any build, usually if you can't kill them upfront, you can kill them with traps or mobs, i got this guy against a mob within a trap and he still survived, not only that, he outhealed all of my damage and the mobs damage, and managed to even chase me down after it and kill me. If we are forced to flee against this sort of builds then we should all start playing them and just break crystalls and open chests, it makes no sense.