Vocandin wrote:
I assume you meant 2v2, 5v5 and 10v10 in those. With that said:Seldom wrote:
We are currently testing with an 80% cap in lethal 2v2 and 5v5.
The idea is to get the balance just right, to get good fights and not make the entry-level too high for newer players.
Below you find the current setup, but as always this is all something we will tinker with according to player feedback and the data that we can collect![]()
Ip requirement, caps, scaling, mob tier
Hope this could help a bit,
- Nonlethal
- Hellgate 2v2 Nonlethal: 800ip requirement, 900ip cap, 90% scaling, T5 mobs
- Hellgate 2v2 Nonlethal: 800ip requirement, 900ip cap, 90% scaling, T5 mobs
- Hellgate 2v2 Nonlethal: 800ip requirement, 900ip cap, 90% scaling, T5 mobs
- Lethal
- Hellgate 2v2 Nonlethal: 900ip requirement, 1100ip cap, 80% scaling, T6 mobs
- Hellgate 2v2 Nonlethal: 1000ip requirement, 1200ip cap, 80% scaling, T7 mobs
- Hellgate 2v2 Nonlethal: 1100ip requirement, 1300ip cap, 50% scaling, T8 mobs
Friendly Greetings,
Dom
- Aren't all other soft-caps currently 80% or 50%? Why introduce yet another tier of soft-cap?
- 2v2 and 5v5 HGs as of now rarely share the community, as many focus only on one or the other, it seems you guys are trying to use it as a ladder (start on 2v2s and move up) but it doesn't work like this
- Why can't all HG sizes share same IP cap, 1000 IP with a 50% scaling seems to have worked well as most people run 6.1 Overcharge with IMO is a healthy spot between good gear and stuff you can't be bothered to loot. And also a good spot between being full of "rats" and 8.3 gear crutchers.
I assumed hellgate ritual keys were different tiers just because, rather than matching the tier of mobs found within. This means you guys are really looking into hellgates as a "Size = Difficulty" mindset, which I think will make people very unhappy.
Once again, as of now, there's whole communities dedicated to 2v2 HGs and some to only 5v5 HGs, and they are happy as is since some people prefer to play with just one person at a time while others enjoy joining with new people to do 5v5s or got a set team.
Based on what you said, rewards for 2v2 will be awful, coupled with the low IP cap, it means you really are getting nothing out of it compared to 10v10 which has T8 nobs, and in consequence, a T8 loot pool, alongside higher fame, and the loot from killing enemy team with a much higher IP cap.
I really think hellgates should be more on par with corrupteds. Where:
- Non-lethal = Hunter / T5
- Lethal 1 = Stalker / T6
- Lethal 2 = Slayer / T8