Hey, 3 year 2v2 veteran here.
I truly hope the 2v2's havent been fully implemented yet, or this is going to be a shitshow.
Ip cap rant :
I think everyone expected it to be like corrupted dungeons, with levels Hunter, Stalker and Slayer for example.
If the highest IP cap on the 2s is actually going to be 900 IP, I and many others simply wont be playing. It just isn't fun.
Farming newer players all day for their 4.1/4.2 gear isn't going to be enjoyable for any of the parties involved for the same reasons corrupted dungeons are split in different levels.
* Updated IP 2/25/2021*
Ip cap is now 1100|80%. Its better then before but still, i think most people would like to see maybe 2/3 ranks of 2v2 with different IP caps.
for example : Lvl 1 : 1000 IP with 80% softcap and for Lvl 2 : 1100 or 1200 with a 50% softcap.
-10% healing Rant :
On the topic of the -10% healing. Outhealing high dps burst. Something like 1h fire,grudge curses, 1 shot melee weps (druid robe, purity cowl etc.) will be to unreal. This comps are already viable but with the -10% healing they will be almost mandatory, because of this it will eliminate alot of other playstyles for no reason at all. All because some crybaby twitch streamer(s) hates healing staffs, and sbi actually listened...
point is, it will elimate alot of the skill elements healer-dps fights currently have and replace it with a DPS dick measuring contest of who can burst harder in a <1 min timeframe.
And if you do get to survive longer then 1 min. Dealing with Healer sickness will be so much harder. Currently the way you get rid of heal sickness as a holy staff is Qing/healing your teammate really quick but with this change that might just result in death. I imagine the new way to counteract healing sickness is constantly resetting the fight when you get close to it (which really isnt a good new alternative haha).
My feedback primarily is :
Conclusion :
There has been countless posts about the hellgate issues on here already, we need some kind of communication back on whether is just a matter of it not being on the test server yet or if it is intended.
Thank you for taking the time to read this post!
Wrote this a little sleep deprived so the post probably isn't fully in proper English or structured well at all. Might make some edits in the morning.
Edit : post reformatting, adding more stuff.
I truly hope the 2v2's havent been fully implemented yet, or this is going to be a shitshow.
Ip cap rant :
I think everyone expected it to be like corrupted dungeons, with levels Hunter, Stalker and Slayer for example.
If the highest IP cap on the 2s is actually going to be 900 IP, I and many others simply wont be playing. It just isn't fun.
Farming newer players all day for their 4.1/4.2 gear isn't going to be enjoyable for any of the parties involved for the same reasons corrupted dungeons are split in different levels.
* Updated IP 2/25/2021*
Ip cap is now 1100|80%. Its better then before but still, i think most people would like to see maybe 2/3 ranks of 2v2 with different IP caps.
for example : Lvl 1 : 1000 IP with 80% softcap and for Lvl 2 : 1100 or 1200 with a 50% softcap.
-10% healing Rant :
On the topic of the -10% healing. Outhealing high dps burst. Something like 1h fire,grudge curses, 1 shot melee weps (druid robe, purity cowl etc.) will be to unreal. This comps are already viable but with the -10% healing they will be almost mandatory, because of this it will eliminate alot of other playstyles for no reason at all. All because some crybaby twitch streamer(s) hates healing staffs, and sbi actually listened...
point is, it will elimate alot of the skill elements healer-dps fights currently have and replace it with a DPS dick measuring contest of who can burst harder in a <1 min timeframe.
And if you do get to survive longer then 1 min. Dealing with Healer sickness will be so much harder. Currently the way you get rid of heal sickness as a holy staff is Qing/healing your teammate really quick but with this change that might just result in death. I imagine the new way to counteract healing sickness is constantly resetting the fight when you get close to it (which really isnt a good new alternative haha).
My feedback primarily is :
- Have a newbie and higher tier level in 2s(i.e stalker,slayer). The higher tier one with the usual 1200|50% ip cap for a place where veteran players can be competitive in high tier gear. The way its setup now will make veteran and loyal old-guard hellgate players lose interest very quick, and probably leave.
- Get rid of the -10% heal debuff. I know it probably wont be reverted anways, but it had to be said.
Conclusion :
There has been countless posts about the hellgate issues on here already, we need some kind of communication back on whether is just a matter of it not being on the test server yet or if it is intended.
Thank you for taking the time to read this post!

Wrote this a little sleep deprived so the post probably isn't fully in proper English or structured well at all. Might make some edits in the morning.
Edit : post reformatting, adding more stuff.

The post was edited 5 times, last by wolfo70 ().