Could the new Faction update destroy Red Flagged Ganking ? [With Suggestions]

    • Faction Warfare
    • AFireReaperA wrote:

      Have you problems with your mind?Cant you understand that ganking is way of earning?
      Cant you understand why gankers haven't big guilds?(btw, ganking need 5-7 persons).
      Ganking with fraction flag is not profitable,because fraction people haven't expensive loot, so gankers never used faction flag. Most of gankers are good pvp-players, who want to gain silver by hunting, they can't fighting because they have NoPvp-sets. It's impossible to fight.
      Yeeeeeeeeea...sure :rolleyes:
    • AFireReaperA wrote:

      Have you problems with your mind?Cant you understand that ganking is way of earning?
      Cant you understand why gankers haven't big guilds?(btw, ganking need 5-7 persons).
      Ganking with fraction flag is not profitable,because fraction people haven't expensive loot, so gankers never used faction flag. Most of gankers are good pvp-players, who want to gain silver by hunting, they can't fighting because they have NoPvp-sets. It's impossible to fight.
      See no problems. I see that you want free silver.
      Can't you understand that high risk - high reward? Or you just you wanna group with few 4.0 trash and loot millions of silver?
      Go 10+ then for sure. But still if you met 3ppl ready to fight you will run. You can do it even for solo but you just wanna be safe. Rat style.
      I'm in top 10 alltime kills for Fort Sterling, 1/3 of them - it's ganking in 1-3 ppl. Tell me about profit lol.
      It's impossible to fight - becouse you have rat mind.

      And conclusion: if you want to be antisocial element - be prepared that normal people will administer justice, just like in real life.
    • Zigurath wrote:

      So ganker is crying that he is ganked too often :D

      Game will gain 20000 new players if all your community of 8000 will drop game. There is not a single successful MMO without solid PVE and player "sign in" PVP.

      TBH even other genres try to ban "ganking" by giving respawn bubbles after respawn in DM or making enemy spawn points insta death.

      Gankers are sociopaths who cant socialise nad have very low ethic - more than decade of studies gaming behaviours, maybe soem day i will publish my work about it here.

      Thats why you dont see big ganking guilds, thats why they always brag about many vs 1 fights but they never engage in equal fights.

      Thats why i say simple:

      You want PVP? Join faction and use it as "new ganking". You cant compete on more fair terms and/or cant socialise with other groups - quit game becaue its not you who keep this mmo going
      "- more than decade of studies gaming behaviours, maybe soem day i will publish my work about it here."
      Looks like the decade of studies was only enough for you to come up with a stupid prejudice and judge people without knowing them :)
      "Thats why you dont see big ganking guilds, thats why they always brag about many vs 1 fights but they never engage in equal fights."
      Since what is shock tactics a ganking guild lmao, it's just one of the many content we do, that just shows that you actually dont know what you're talking about.
      "You want PVP? Join faction and use it as "new ganking". You cant compete on more fair terms and/or cant socialise with other groups - quit game becaue its not you who keep this mmo going"
      If you just suggest gankers to leave the game the economy will die, gl with that.
    • teopower89 wrote:

      @WscieklyGaming

      Just because the game allows you to be a "bad guy" (and let's be honest, gankers are nothing but griefers) it doesn't mean that you should be given equal opportunities as the "good guys".
      Your style of gaming is based on ruining someone else's experience. Fair enough, because it's useful to Albion economy and as I said the game allows it.
      But again, it's the same as in real life. You do have the possibility to go and rob people, but if you do and get punished you can't seriously expect to complain about not having had the same opportunities of your victims.
      If SBI just accepted all your suggestions, basically bringing the game back to a year ago or more, half of its player would simply leave.
      PVP is at the core if this game, but it's mostly fun when it's a WILLING pvp on both sides.
      Gankers are not pvpers, they are just griefers and they should be BARELY tolerated. Barely.
      Since you are quoting the REAL LIFE in your example I would like to point out that if a "normal citizen" engages in hostile action vs a criminal/thief he's also becoming a criminal (make blue people attacking reds first conditionally flagged for 15mins, give them outlaw and criminal status as well) if you want to fight the crime you need to ENLIST into a faction (POLICE) with the consequent risk/reward bound to your faction
      it's too easy for blue players just pushing reds away/killing them after the gankers successfully killed their target and 120s later profiting from a target they did not even touch.
      I am fine if as a red I kill a target, I get his loot and then a blue kills me and grabs the reward, I am not fine if a blue camps a body for 120s and wipes it clean with loot macros (don't deny it, you blue rats all have macros) with no risk (there are blue blobs everywhere) and then profit from it.
      This is simply unacceptable, loot SHOULD be collected only if you did 51% damage to the target, if nobody collects it it should all trash automatically after 120s or disappear

      The post was edited 2 times, last by fballarino ().

    • So yeah, I appreciate the idea. Faction Flagged players should face other factions, not reds. In my opinion this system would be better, because red players wouldn't be able to engage in faction fights on red zones, as well as faction players wouldn't be able to engage in blue vs red fights.
      The second problem you mentioned in your post is reputation system. I agree. It's much easier to lose reputation than to farm it back. If you reach -20k reputation, you gain 2k rep a day. So if you go -30k reputation, you're not allowed to go on royal continent for 5 days. What's the point? Why can't you farm reputation on black zones? Why can't you go to red zones while being dreaded? My idea to fix it is either let players farm reputation on black zones or to make players with dreaded reputation automatically red when they go out of the city. This is more like a solution.
      The 3rd problem is looting corpses. Blue players are easily allowed to loot a dead body after 2 minutes. In my opinion, blues shouldn't be able to loot other blues EVER. If you're not the owner of the body, you have 2 options:
      -Flag up as red
      -Don't loot anything
      So that should be an easy mechanic. You can loot only players who you can kill. Preferably 2 minute timer for players who were able to hit the dead person (e.g if I am a red player and I didn't touch a blue, I can't loot for 2min.). Only players who assisted in the kill/are in party with the killer should get loot immediately.
    • As a crafter and transporter right now , i get bored by running to black market from fortsterling, coz no one cant kill me except angrywolf and 15 his friends.
      If there will be no PK, the economy will fall, and crafting wont be needed. U see A pk player and get angry.... thats a chicken mentality. Albion online is a game when u can be killed and robbed since 1 min after tutorial. Deal with it. Or it will be anoter world of warcraft PvE non letal boring nobrain game. Where 80% of players sitting in safe solodungeons or almost safe corrupted dungeons.. I hate angrywolf, but i respect him, he is a professoinal.
      sorry for bad grammar. English is not my native language.
    • - In my oppinion splitting the faction and red players everywhere wouldnt do it, since people can just flag up and run savely untill they find a solodungeon in the last zone of their destination.
      my suggestion:

      either - introduce another inner ring in the royals, which works like a blackzone with peoplecount, so everyone can see how many other players are in the zone but every one of the is able to hit you (would prevent 100 blues to start following together becouse they start fearing eachother, and make it a countable risk for transporters; (but I know that SBI proberbly doesnt want this since they want the royals to be optional)

      or - add so many zones, that people can flatout dodge huge groups buy running into other zones. this would mean less crouded places as well but it would make transporting very tedious and proberbly less popular

      or - since the introduction of battlefrontlines are comming, in these zones you could count faction flagged people seperat to red players. What I mean with that, if a zone is fought for by 2 factions, let this zone (and mabye one attached zone to this one) be a "faction zone", where only faction players can interact with each other or red/blue players. This would implement an area which could be balanced for factionplayers to have a fight withoud distractions, and red players to not have to worry about them getting run over by factionpeople. In addition to that you would need to give nametags with factioncolours to the assosiated faction and another "blue player" tag but i think that wouldnt be to much of an issue.

      - Removing/reworking the Reputationsystem is definately necessary.

      - For the lootproblem, I would suggest a permanent - red player only loot system. For this a guy who was killed by a groupmember, where he was not able to hit (or not needed) should also be able to be looted from anyone in the group, other red players, or his own teammembers as well. So if you are in the same group with the player, you can pick up stuff or if you are not, you have to flag, which would implys that he himselfe risks to get overrun by blues. For killed red players, the group or player who killed the red player is also alowed to loot. Also it could be a thing, that the body can be retrieved, by both killer and killed person without being flagged within 10 minutes or so, afterwards the loot is gone.

      The last thing I want to say is, I'm not the definition of a ganker. I like it, but i don't do it in the red zones at all (becouse its not viable at the moment imo), I do it in the black zone from time to time. I have been killed by gankers several times, and escaped endless more amount of times. Ganking is not as super easy as some of the people think and cry out to do. Ofc it's not superhard either if you know what you are doing. But with the patches of the past 2 years SBI made it harder and harder to gank. So if they actually want to balance this aspect of their PvP focused game, they shouldn't ignor threats like this one. If they don't want it in the game, they should take a statement against it once and for all. But i can definately see how the concerns and complains of Gankers in the red zone come up if they see changes like these.
    • just don't go to frontline maps. Avoid the fastest way to there.
      There would be lots of new "peaceful" red zone for ganking. Then we will see.
      Btw around 1 months ago I was able to watch ~15 taxi caerleon ppl in red.
      Omg they were amazing! 8.1+ gear, direwolf, morgana nightmare, just roaming map to map and catch lots of t8 ox, grizzly and spectral boar. I think they catch more than 100mill in 10min, big respect to them, organized ganking group. Is it really bad in rz?
      Should I go to archganistan like a solo ganker and complain to SBI?
    • Gazillion of blue people is not a problem, you can bring same amount of reds to kill them, this is fine. The problem is a bad designed reputation system – you cant kill them because you will get -20k too fast.

      Here is a simple solution: same as when you have low reputation it started increasing every day, when you have high rep it should decrease every day back to zero (if you are 50k rep, e.g., you have to lose 1k every day).
      Most important is this system will allow us prevent being chased by same glorious 4.0 people every day. Blue people will have to farm reputation every day to stay glorious and get that 10% resistance buff. Also it would be fair to remove rep farming inside HCE.
    • Disclaimer
      Since there's a lot of people pushing their agenda here because they hate gankers or hate "carebears" I'd like to say I've been on both sides. I've been ganked in red zones doing transports, and I do my fair share of PVP daily, however I haven't flagged red since season 2 because of reputation system, and faction provides me with better content.

      With that said. Red flagged players are crucial to help keep balance on black market and economy (as every gank ends with ~30% of stuff trashed), It is a risky job and rep is not a forgiving system, but it also ensures people can't go around slaughtering mostly new and undergeared players non-stop. This is something faction players cannot keep in check as transports are really never faction flagged.

      After discussing this topic with my guild, here's the outline of what we think would be a decent change that keeps both sides happy. (Unless you're happy with transporting naked on grizzly bears and 0% profit margins on black market)

      Self Defense
      • Whenever attacked in royals, you get a Self-Defense buff (similar to outlaw)
      • Attacking or killing any faction flagged player does not result in reputation loss
      • Self-defense means you can attack any outlawed player without reputation consequences
      • Outlaw is given for attacking non-outlaw players or killing them
      • On killing blow, all participants of a kill get Outlaw, and all members of the party that lost a member get Self-Defense
      • Outlaw will act as a debuff and now removes all reputation buffs (CC and Resists)
      Pros:
      • Gives reds a fair chance of fighting back if attacked first
      • Keeps PVP less frustrating for reds
      • Still does not allow people to hard flag and go on a rampage


      Cons:
      • Yet another mechanic to be aware of


      Hope it helps as it would be a shame that people already transport naked on grizzly bears and rarely get punished since current reputation system is awful.
      The Fleet's Guild Master
      Roads of Avalon Guild

      discord.gg/8WqzHdm
    • Kern_Cassius wrote:

      AFireReaperA wrote:

      Have you problems with your mind?Cant you understand that ganking is way of earning?
      Cant you understand why gankers haven't big guilds?(btw, ganking need 5-7 persons).
      Ganking with fraction flag is not profitable,because fraction people haven't expensive loot, so gankers never used faction flag. Most of gankers are good pvp-players, who want to gain silver by hunting, they can't fighting because they have NoPvp-sets. It's impossible to fight.
      See no problems. I see that you want free silver.Can't you understand that high risk - high reward? Or you just you wanna group with few 4.0 trash and loot millions of silver?
      Go 10+ then for sure. But still if you met 3ppl ready to fight you will run. You can do it even for solo but you just wanna be safe. Rat style.
      I'm in top 10 alltime kills for Fort Sterling, 1/3 of them - it's ganking in 1-3 ppl. Tell me about profit lol.
      It's impossible to fight - becouse you have rat mind.

      And conclusion: if you want to be antisocial element - be prepared that normal people will administer justice, just like in real life.
      ahahahha, I absolutely dont care about your wrote. AngryWolf was suggested to introduce fair looting system and no more. One man wrote nonsense, so I tried to explain that he write incorrectly(hes dont understand in the ganking)
      I agree with you, but I don't understand why you wrote this to me
    • 100% agree transporting through redzone from any royal city is way to save they need to rework the the reputation system so you dont lose barly any or better any reputation killing transporters / blues in redzone

      This game is suppose to be full loot hardcore pvp sandbox and not some disneyworld for people to roleplay simple.

      Transporting on an OX through any red or black zone should be a nono
      basicly how it used to be

      Right now its way to save blackmarket is super bad because everyone runs there to sell there shit whit almost 0 risk involved

      And to all the players who are crying "You just wanna gank for free silver!! this 4.0 bhla bhla bhlaaaa" Go play minecraft jesus your in the wrong game my friend.

      I am 300+m killfame 400+m pve and 400+m crafting ive seen all aspekts in the game and right now red zone ganking is an absolute lost cause. You could argue its a lost content. And i miss it to be honest.
    • They're increasing the number of red zones, that's more zones to gank in, and blues are spread out over more zones so they can't mass up to police you. For a super coordinated group of high skill gankers, that seems like a buff? And if these faction players don't come in good gear anyway, well, just kill them.
      Arcane shill - 600/700

      The post was edited 1 time, last by Tipx ().

    • MasterisMK wrote:

      Itsmagic001 wrote:

      This game is suppose to be full loot hardcore pvp sandbox and not some disneyworld for people to roleplay simple.
      Well it's just your opinion. Other people have different opinions.
      The game started as an open full Loot Pvp game and i hope it can return to that state.
      If youd love to have your own disneyworld go roleplay in yellows.
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      The post was edited 1 time, last by Itsmagic001 ().

    • AFireReaperA wrote:

      Have you problems with your mind? Cant you understand that ganking is way of earning?
      Cant you understand why gankers haven't big guilds?(btw, ganking need 5-7 persons).
      Ganking with fraction flag is not profitable,because fraction people haven't expensive loot, so gankers never used faction flag. Most of gankers are good pvp-players, who want to gain silver by hunting, they can't fighting because they have NoPvp-sets. It's impossible to fight.

      Yes dear child i have thats why i'm psychologist and what is your excuse?

      I do understand that ganking is a way of earning just like HCE (nerfed) Crafting (nerfed) or BM flipping (nerfed) and many others.

      I said why gankers dont have big guilds - they are sociopaths. And yes you need 5-7 ppl to get free silver from 1 enemy. Gankers dont look for a fight they look for a easy victim. OP videos shows that they are in t4 gear most of the time killing t8 guys but 5-10 vs 1 in 90% opf cases and they are say they are ELITE :D

      I love psychologi so much :D Funny that my friend who study pedophils says they are also defending their position and making moral reasoning like "Its pure love" etc. But we dont put gankers in jails or maybe we should they future thiefs/killers/drug abusers but its kinda Minority Report area so nvm....

      BTW if you still try to argue that ganekrs are good PVPers then simply get ZVZ gear and fight enemy blobs and get their expensive gears :D But that never happend in hisotry of albion even once, ye? ;D


      ps, Funny how you whole guild registered just to say how good are you and how game profits on you :D Classic behaviour