I've been a nature player for a good while now ( 2+ years) and I was hoping that the previous changes to blight staff will make it viable as a frontline healer for ZvZs. You went into a good, although a bit too strong, direction. Today's proposed changes are really in a bad direction however. Making it have distruption factor at all is terrible. If you need to walk into the front line to heal you are risking your life much more then staying safe in the back line. While using the blight staff E, you are channeling, meaning that you cant use any defensives at all. Looking at blight vs wild, after today's proposed changes, there's simply no point in using blight at all. You are on the wild staff, you plop your E from the safe distance and you are done. If you use blight, you gotta rush into your frontliners and you will take damage, that's a guarantee. What's the purpose of healing staff E when it can be interrupted that easily?
I propose, lower the healing value a tad bit and remove the distruption factor completely. @Retroman
I propose, lower the healing value a tad bit and remove the distruption factor completely. @Retroman