Guild Season 12 Schedule

    • Guild Season 12 Schedule



      Changes coming with Season 12 are summarized at the end of this article. For the full details of these changes, as well as the reasoning behind them, please see this forum post: Changes for Guild Season 12

      Important Dates
      • March 13, 2021 (Saturday): Season starts, Invasion Day #1, all Territories Reset
      • March 14, 2021 (Sunday): Scoring starts (by timezone)
      • March 15, 2021 (Monday): Territory Battles Start
      • April 10, 2021 (Saturday): Invasion Day #2 - Energy/Season Point Storage Payout, all Territories Reset
      • May 8, 2021 (Saturday): Invasion Day #3 - Energy/Season Point Storage Payout, all Territories Reset, Territory and Castle scoring doubles
      • June 5, 2021 (Saturday): Scoring of Territories and Castles Ends, Energy/Season Point Storage Payout
      • June 6, 2021 (Sunday): Final Crystal League Matches
      • June 7, 2021 (Monday): Season Ends at 9:59 UTC
      Details
      March 13, 2021: Start of Season
      • The Guild Season and the season-long Guild Challenge start at 11:00 UTC
      • Ownership of territories in the Outlands is reset, and they can be reclaimed by guilds starting at the following times:
        • Saturday at 18:00 UTC for territories with primetimes of 12:00, 15:00, 18:00, or 21:00 UTC
        • Sunday at 01:00 UTC for territories with primetimes of 00:00, 03:00, or 05:00 UTC
      • Guardian bosses must be defeated to claim a territory (balanced for about 5 players)
      March 14, 2021: Territory / Castle Scoring Begins

      **NOTE: Beginning with Season 12, Season Point values have been increased for all levels of Territories, Castles, and Castle Outposts. The increases are more pronounced at the lower levels.
      For a comparison of previous and current Season Points given by these objectives, see this forum post: Changes for Guild Season 12

      Territory Scoring:
      Siphoning Mages:
      • Territory points are generated by Siphoning Mages, which spawn dynamically (1.5h, 2h, 3h, 6h) until the maximum of four are present
      • Mages can be killed by any player outside the territory owner's alliance, and drop Siphoned Energy
      • Killing Mages also gives Season Points based on the following formula: Max. Daily Territory Points x 0.1125
      • Siphoned Energy can be withdrawn/deposited by Guild Masters and Right Hands
      Castle Scoring
      • Castles now score 115, 160, 205, 250, 295, or 340 Season Points every six hours, with those closer to the center of the Outlands giving more points. Scoring takes place at 0:00, 6:00, 12:00, and 18:00 UTC.
      • Castle Outposts score 20, 26, 32, 38, 44, or 50 Season Points every three hours, with those closer to the center of the Outlands giving more points.
      March 15, 2021: Territory Battles Start
      For details of open-world territory control, see: forum.albiononline.com/index.php/Thread/122485

      April 10, 2021: Invasion Day #2
      • All territory claims are dropped at 10:00 UTC
      • Territories become reclaimable and Guardian Bosses spawn
      • Territories with a primetime starting at 12:00, 15:00, 18:00, 21:00 UTC become claimable at 18:00 UTC on Saturday
      • Territories with a primetime starting at 00:00, 03:00, 05:00 UTC become claimable at 01:00 UTC on Sunday
      May 8, 2021: Invasion Day #3, Points Doubled
      • DOUBLE POINTS for Territories, Castles, Castle Outposts and Mage Raiding for the rest of the season
      • All territory claims are dropped at 10:00 UTC
      • Territories become reclaimable and Guardian Bosses spawn
      • Territories with a primetime starting at 12:00, 15:00, 18:00, 21:00 UTC become claimable at 18:00 UTC on Saturday
      • Territories with a primetime starting at 00:00, 03:00, 05:00 UTC become claimable at 01:00 UTC on Sunday
      June 5, 2021: Last Call for Territory Battles
      • Point scoring ends for each territory at the end of its downtime, and territories cannot be challenged afterward
      • Final 20v20 Crystal League Matches
      June 6, 2021: Final 5v5 Crystal League Matches
      • Final 5v5 Crystal League Matches of the season
      June 7, 2021: Season Ends
      • The season officially ends right before maintenance (9:59 UTC) and a winner is declared
      Changes for Guild Season 12

      This season we want to make ownership of territories more important for the season win and also create incentives for more activity in the Outlands outside of large battles. We have also made improvements to the 20v20 Crystal League.

      Large-Scale Fights

      Season Point Values

      For Season 12 we will flatten the Season Point progression curve between the "Outer Circle" and "Inner Circle" of the Outlands to increase the importance of guild objectives like Territories and Castles. While these changes will flatten the progression curve, we are also increasing the overall output on the higher end.

      Cluster Queue Changes
      • Cluster Queue will now also be available at tunnel clusters in the Outlands
      • Cluster Skipping will also be available from instanced areas such as Hideouts
      • Cluster Skipping is also possible on relog
      (Disclaimer: These Cluster Queue Changes will not go live with the Season start, but are planned for the first patch after the Season starts.)

      Hideouts
      Hideouts will now regenerate only 1 shield after a successful defense instead of all shields at once. While this change makes Hideouts more vulnerable, we also hope to encourage attacks taking place at multiple fronts with this change.

      (Disclaimer: This change is also scheduled for the first patch after the Season starts.)

      Castle Chests
      The value of Outlands Castle loot chests is doubled, and these chests may now also contain Artifacts. This is to incentivize more frequent fights for these chests, and to offer rewards that are more fitting for the actual group sizes that contest these objectives.

      Small-Scale Objectives in the Open World

      Open-World Boss Locations

      While the open world bosses like the Demon Prince are defeated for the Season Points, the mobs in this area are currently not played much at all.

      To entice players to stay active in these areas and create an open world hotspot with a high chance of PvP, we will shift the source of the Fame buff from the boss to the surrounding mobs.

      The buff will slowly stack up when defeating mobs in the area, but is lost on cluster change. This is to create an additional incentive to stay and fight another group when a group has already stacked up the buff.

      Static Dungeons
      This buff will also be introduced to all group mobs of the Undead, Keeper and Morgana factions found in non-instanced content (i.e. static dungeon locations in the open world).

      Lesser Outlands Treasure Chests
      Outland treasure chests now spawn more often (every 60 minutes) and their loot has been reduced accordingly, but in turn they will have a chance to contain an Artifact of Tier 6 or higher to make up for the Silver output reduction.

      20v20 Crystal League

      Additional Level Added

      The new Level 2 match is a mid-level daily match meant to bridge the gap between the previous Level 1 and Level 2 matches. The matches that were previously level 2 and above are now all moved one level higher, so the old Level 2 is now Level 3, the old Level 3 is now Level 4, etc.

      With this change the silver cost for the first three level tokens will now also follow the same progression as the tokens for the 5v5 league.

      Match Rule Changes
      To weaken strategies of pushing objectives with massive casualties, we are increasing the value of a player kill. Holding the majority of the capture points should still be very important, but both teams will have to be a bit more careful with casualties on their side.

      To make up for this change we also increase the Starting Points per team, so the total match duration keeps roughly the same length and is not shortened by the change.

      Guild Challenge
      Decreased Season Points gained for the first 15 Guild Challenge Levels, to reduce the amount of global Siphoned Energy generated via the Guild Challenge and put more emphasis on open world objectives.

      For full details of these changes and the reasoning behind them, please see this forum post: Changes for Guild Season 12