Solo Random Dungeons

    • SaltySurprise wrote:

      pesadelo wrote:

      SaltySurprise wrote:

      Albion needs a silver sink right?

      Tell you what. Give me the option to delete my gear when I get pked. I'll pay 2x the est market value.

      It's all about the feeling to quote Equart or some other guy at the start of this thread. It's not about the loot right? It's about the love for PVP.

      Take away dungeon timers. Give me the option to obliterate my inventory for 2x est market value.

      Fair?

      Less silver in circulation. Items don't get recycled. Passionate pvpers get their action. I'm satisfied blowing loot up too.

      It's all about the feeling. They saY.
      I agree but let me kill you and if i kill you take your silver too , seems fair?No loot , silver.
      Defeats the whole purpose of me paying to deny you loot.
      Afterall, you pvpers are saying it's all about the feeling. You don't need loot. Just the feelings is enough
      They are saying that , I usually dove with +1 in enemy maps to deny them loot and silver and fame , i used that as guerrilla warfare in enemy ground , the game doenst resolve in only one bubble meaning 1vs1 cd matches. But so be it deny me my loot has you want but keep the SRD open i would dive you still just for the trill .
    • Zulmer wrote:

      msfabiao wrote:

      Ophill wrote:

      fuckinhellman wrote:

      I am one of the players that retired from Albion Online after CD patch. CD patch put the open world small scale content in the bin and pushed every solo pvper into Corrupteds. Result? Run around in circles, unbearable PvE and stupid mechanics inside CD. Everything feels extremely repetitive and boring. If old contents are back, Albion has the chance to regain its players and that's a very good thing.
      I've had the same experience, CDs killed parts of open world content. When I have 2 friends online at the same time, we don't even play with each other because the most profitable, and most fame effective content each of us can do is to play separately in corrupted dungeons. This got so repetitive that a lot of people I know have just quit the game.Before green dungeons closed on a timer we could go around doing dungeons together and get a few fun fights that were 2v2 or 3v3 in the open world.
      Stop crying, if you want 2x2 or 3x3 got to mist. Also, if you want pvp go to corrupted, leave people running solos have their content (this is why greens are called solo).Make things easier for you and just leave the game, it looks like youre not able to play real pvp.

      MysticDream wrote:

      Ophill wrote:

      fuckinhellman wrote:

      I am one of the players that retired from Albion Online after CD patch. CD patch put the open world small scale content in the bin and pushed every solo pvper into Corrupteds. Result? Run around in circles, unbearable PvE and stupid mechanics inside CD. Everything feels extremely repetitive and boring. If old contents are back, Albion has the chance to regain its players and that's a very good thing.
      I've had the same experience, CDs killed parts of open world content. When I have 2 friends online at the same time, we don't even play with each other because the most profitable, and most fame effective content each of us can do is to play separately in corrupted dungeons. This got so repetitive that a lot of people I know have just quit the game.Before green dungeons closed on a timer we could go around doing dungeons together and get a few fun fights that were 2v2 or 3v3 in the open world.
      Lemme fix this for you.Before green dungeons closed on a timer we could go around doing dungeons together and get a few fun fights that were 2v2 or 3v3 2v1 or 3v1 or 5v1 by diving solo dungeons.
      Solo dungeons have exactly ZERO to do with open world PvP. I'f you're mad that corrupted dungeons forced you to 1v1, then I dunno what to tell you as that's what they're intended to do,
      and are completely different content. Maybe corrupted dungeons did take away from open world content, but that quite literally has nothing to do with SOLO dungeons, or their timer(s).

      You can still run solo dungeons with your friends if you'd like, just have to be inside within the 90 seconds. You can still dive them if you like, just within 90 seconds. Diving dungeons is not open
      world PvP content. Dungeons are instanced.
      PERFECT WORDS, i hope all brainless crying babies about solos closing after 90 secs are able to understand too.DIVING DUNGEONS IS NOT OPEN WORLD PVP CONTENT. DUNGEONS ARE INSTANCED.ALMOST FORGOT: THANK YOU VERY MUCH AGAIN SBI, SOLOS CLOSING AFTER 90 SECS ARE PERFECT IN BZ/RZ.
      This guy has serious mental problems.
      You look so smart, why dont you leave the game and make things easier for you? Stop crying, thx man.
    • New

      msfabiao wrote:

      Zulmer wrote:

      msfabiao wrote:

      Ophill wrote:

      fuckinhellman wrote:

      I am one of the players that retired from Albion Online after CD patch. CD patch put the open world small scale content in the bin and pushed every solo pvper into Corrupteds. Result? Run around in circles, unbearable PvE and stupid mechanics inside CD. Everything feels extremely repetitive and boring. If old contents are back, Albion has the chance to regain its players and that's a very good thing.
      I've had the same experience, CDs killed parts of open world content. When I have 2 friends online at the same time, we don't even play with each other because the most profitable, and most fame effective content each of us can do is to play separately in corrupted dungeons. This got so repetitive that a lot of people I know have just quit the game.Before green dungeons closed on a timer we could go around doing dungeons together and get a few fun fights that were 2v2 or 3v3 in the open world.
      Stop crying, if you want 2x2 or 3x3 got to mist. Also, if you want pvp go to corrupted, leave people running solos have their content (this is why greens are called solo).Make things easier for you and just leave the game, it looks like youre not able to play real pvp.

      MysticDream wrote:

      Ophill wrote:

      fuckinhellman wrote:

      I am one of the players that retired from Albion Online after CD patch. CD patch put the open world small scale content in the bin and pushed every solo pvper into Corrupteds. Result? Run around in circles, unbearable PvE and stupid mechanics inside CD. Everything feels extremely repetitive and boring. If old contents are back, Albion has the chance to regain its players and that's a very good thing.
      I've had the same experience, CDs killed parts of open world content. When I have 2 friends online at the same time, we don't even play with each other because the most profitable, and most fame effective content each of us can do is to play separately in corrupted dungeons. This got so repetitive that a lot of people I know have just quit the game.Before green dungeons closed on a timer we could go around doing dungeons together and get a few fun fights that were 2v2 or 3v3 in the open world.
      Lemme fix this for you.Before green dungeons closed on a timer we could go around doing dungeons together and get a few fun fights that were 2v2 or 3v3 2v1 or 3v1 or 5v1 by diving solo dungeons.Solo dungeons have exactly ZERO to do with open world PvP. I'f you're mad that corrupted dungeons forced you to 1v1, then I dunno what to tell you as that's what they're intended to do,
      and are completely different content. Maybe corrupted dungeons did take away from open world content, but that quite literally has nothing to do with SOLO dungeons, or their timer(s).

      You can still run solo dungeons with your friends if you'd like, just have to be inside within the 90 seconds. You can still dive them if you like, just within 90 seconds. Diving dungeons is not open
      world PvP content. Dungeons are instanced.
      PERFECT WORDS, i hope all brainless crying babies about solos closing after 90 secs are able to understand too.DIVING DUNGEONS IS NOT OPEN WORLD PVP CONTENT. DUNGEONS ARE INSTANCED.ALMOST FORGOT: THANK YOU VERY MUCH AGAIN SBI, SOLOS CLOSING AFTER 90 SECS ARE PERFECT IN BZ/RZ.
      This guy has serious mental problems.
      You look so smart, why dont you leave the game and make things easier for you? Stop crying, thx man.

      msfabiao

      man u suck so hard.


      you're one of those guys
      the as soon as red names appear panic ~instead of just resetting mobs and going into battle and fighting back.
    • New

      Shasuur wrote:

      msfabiao wrote:

      Zulmer wrote:

      msfabiao wrote:

      Ophill wrote:

      fuckinhellman wrote:

      I am one of the players that retired from Albion Online after CD patch. CD patch put the open world small scale content in the bin and pushed every solo pvper into Corrupteds. Result? Run around in circles, unbearable PvE and stupid mechanics inside CD. Everything feels extremely repetitive and boring. If old contents are back, Albion has the chance to regain its players and that's a very good thing.
      I've had the same experience, CDs killed parts of open world content. When I have 2 friends online at the same time, we don't even play with each other because the most profitable, and most fame effective content each of us can do is to play separately in corrupted dungeons. This got so repetitive that a lot of people I know have just quit the game.Before green dungeons closed on a timer we could go around doing dungeons together and get a few fun fights that were 2v2 or 3v3 in the open world.
      Stop crying, if you want 2x2 or 3x3 got to mist. Also, if you want pvp go to corrupted, leave people running solos have their content (this is why greens are called solo).Make things easier for you and just leave the game, it looks like youre not able to play real pvp.

      MysticDream wrote:

      Ophill wrote:

      fuckinhellman wrote:

      I am one of the players that retired from Albion Online after CD patch. CD patch put the open world small scale content in the bin and pushed every solo pvper into Corrupteds. Result? Run around in circles, unbearable PvE and stupid mechanics inside CD. Everything feels extremely repetitive and boring. If old contents are back, Albion has the chance to regain its players and that's a very good thing.
      I've had the same experience, CDs killed parts of open world content. When I have 2 friends online at the same time, we don't even play with each other because the most profitable, and most fame effective content each of us can do is to play separately in corrupted dungeons. This got so repetitive that a lot of people I know have just quit the game.Before green dungeons closed on a timer we could go around doing dungeons together and get a few fun fights that were 2v2 or 3v3 in the open world.
      Lemme fix this for you.Before green dungeons closed on a timer we could go around doing dungeons together and get a few fun fights that were 2v2 or 3v3 2v1 or 3v1 or 5v1 by diving solo dungeons.Solo dungeons have exactly ZERO to do with open world PvP. I'f you're mad that corrupted dungeons forced you to 1v1, then I dunno what to tell you as that's what they're intended to do,and are completely different content. Maybe corrupted dungeons did take away from open world content, but that quite literally has nothing to do with SOLO dungeons, or their timer(s).

      You can still run solo dungeons with your friends if you'd like, just have to be inside within the 90 seconds. You can still dive them if you like, just within 90 seconds. Diving dungeons is not open
      world PvP content. Dungeons are instanced.
      PERFECT WORDS, i hope all brainless crying babies about solos closing after 90 secs are able to understand too.DIVING DUNGEONS IS NOT OPEN WORLD PVP CONTENT. DUNGEONS ARE INSTANCED.ALMOST FORGOT: THANK YOU VERY MUCH AGAIN SBI, SOLOS CLOSING AFTER 90 SECS ARE PERFECT IN BZ/RZ.
      This guy has serious mental problems.
      You look so smart, why dont you leave the game and make things easier for you? Stop crying, thx man.
      msfabiao

      man u suck so hard.


      you're one of those guys
      the as soon as red names appear panic ~instead of just resetting mobs and going into battle and fighting back.

      Shasuur

      man u suck so hard.

      If you want pvp go to corrupted, like Zulmer did.

      Also, why dont you leave the game and make things easier for you? Stop crying, thx man.

    • New

      Zoream wrote:

      gideonflynn wrote:

      MysticDream wrote:

      Awww why u wanna kill ganking in groups of 20 v 1 for? :(
      Wait a minute... Don't you people realize they already buffed gear trashing on many people touching a target? I believe everything more than 5 increases the chances of trash and lowers durability. I won't go look it up, that's an exercise for you, and to see if you just spew dumb stuff without thought or actually spend one and a half minutes finding what I'm talking about. ;) I like the silver sink idea. I'd love a quick way to trash my inventory/gear when I know I'm going to die. The drag/drop/mouse recognition in this game is atrocious, and I'd do whatever to be relieved of it. Besides complain of course, because the UX people are very busy working on skins and other cash grabs, and then separate icons for skills (hopefully before 2025 lol).
      Spew dumb stuff? Regardless to the situation atm. I put forward an idea for the future. Because the pvp guys just do it for the pvp right? Well take gear and equipment drops almost out of the equation.
      I get your point, but there's also ZvZ, and you're taking some kind of high ground against PvP people, but don't even make a difference between ZvZ people and Divers, which are quite different groups of people.

      That suggestion would kill one of the selling points of the game: ZvZ

      But okay, I take back my assault, that was uncalled for. There's econ in this game and removing gear from most kills like that would surely call for gethering bots just to keep up with demand, don't even start thinking about a functioning player-driven market. All-in-all the idea is useless unless activated under certain circumstances. You could e.g not lose durability on maps in their 'prime time' such that ZvZ would be untouched but ganking groups and divers would hurt the rest of the time. But then you'd most likely see an explosion in items, and not enough buying them because way fewer people die due to many divers/gankers not benefitting and thus either stop playing or do other activites, we'd ofc have the die-hard divers and gankers for the thrill (you people are awesome, please don't kill naked people running though, it's a waste of time for everybody) but not nearly enough to destroy enough items to keep up demand.
    • New

      gideonflynn wrote:

      Zoream wrote:

      gideonflynn wrote:

      MysticDream wrote:

      Awww why u wanna kill ganking in groups of 20 v 1 for? :(
      Wait a minute... Don't you people realize they already buffed gear trashing on many people touching a target? I believe everything more than 5 increases the chances of trash and lowers durability. I won't go look it up, that's an exercise for you, and to see if you just spew dumb stuff without thought or actually spend one and a half minutes finding what I'm talking about. ;) I like the silver sink idea. I'd love a quick way to trash my inventory/gear when I know I'm going to die. The drag/drop/mouse recognition in this game is atrocious, and I'd do whatever to be relieved of it. Besides complain of course, because the UX people are very busy working on skins and other cash grabs, and then separate icons for skills (hopefully before 2025 lol).
      Spew dumb stuff? Regardless to the situation atm. I put forward an idea for the future. Because the pvp guys just do it for the pvp right? Well take gear and equipment drops almost out of the equation.
      I get your point, but there's also ZvZ, and you're taking some kind of high ground against PvP people, but don't even make a difference between ZvZ people and Divers, which are quite different groups of people.
      That suggestion would kill one of the selling points of the game: ZvZ

      But okay, I take back my assault, that was uncalled for. There's econ in this game and removing gear from most kills like that would surely call for gethering bots just to keep up with demand, don't even start thinking about a functioning player-driven market. All-in-all the idea is useless unless activated under certain circumstances. You could e.g not lose durability on maps in their 'prime time' such that ZvZ would be untouched but ganking groups and divers would hurt the rest of the time. But then you'd most likely see an explosion in items, and not enough buying them because way fewer people die due to many divers/gankers not benefitting and thus either stop playing or do other activites, we'd ofc have the die-hard divers and gankers for the thrill (you people are awesome, please don't kill naked people running though, it's a waste of time for everybody) but not nearly enough to destroy enough items to keep up demand.
      Zvz isn't usually one guy v ten, so a mechanic which catered to that would be needed.
      [i][u][b]"Best not type too much I may get in trouble"[/b][/u][/i]
    • New

      Durpmen wrote:

      Wow an entire thread entirely negated by the fact corrupteds exist. Oh wait thats a 1v1.... woops.
      Unfortunately lots of players dont know the difference between Open World and 1v1 CD , especially new players. But again, it is not their/your fault. It is what it is.
      This types of content required different in-game knowledge/builds/tactic, on top of that if you would read the whole thread , i already told - you are getting totally different types of emotions from PvP.
      It is the same thing as comparing openworld 5v5 fight with 5v5 Crystals and 5v5 HG fight, or comparing zerg Crystal fight, with a fight in OpenWorld with the same amount of people.
      ---
      Instances is intsances , Open World is Open World ( even with Solo random/Group random dungeons , since you are not bounded to one arena-like area , and you are able to get out in any time you want , and continue your PvP/PvE experience in few seconds/mins, in lots of different ways )
      Right now there are only three + - zones that can bring you this experience - Redtree,Murk and Runnel sink.
      ---
      Dont get me wrong - CD is awesome content , even with its own flaws. And im glad that it exist in Albion.
      ---
      We just need to keep balance for solo PvP players , i dont want Albion trasform into WoW (with all my respect to WorldOfWarcraft players).
    • New

      If you are good, you can go Corrupted.
      But what about all these bad/new players left the game because they cant dive 5 vs 1 anymore?

      I enjoyed diving solo completly alone. It Was a very funny thing. Sadly ppl used the System and startet diving 3+ vs 1 or 2. One Time i was Engaged by 9 Players at Endboss.

      To be fair you didnt need any skill to dive solos or group dungeons. And its still possible in red zones.

      Like even the shotcaller from Dark Set runs with his 6 mans into mobs when getting doved by 3 players without healer. (Thanks for declaring war to us :D so guchi)
      Diving is easy, still possible and way better for true pvp or real 1 vs 1 "divers".

      Regarding your proposal: nobody except big groups will buy maps than and only for baiting reasons. It will ruin economy and nobody will buy maps anymore.
      Small Scaler, Meuchelmörder & Notfall-Nature-Healer
      Proscriptus
      Ruhm und Ehre erwarten euch nur auf dem Schlachtfeld!

      The post was edited 1 time, last by Piraterer ().

    • New

      Piraterer wrote:

      If you are good, you can go Corrupted.
      But what about all these bad/new players left the game because they cant dive 5 vs 1 anymore?

      I enjoyed diving solo completly alone. It Was a very funny thing. Sadly ppl used the System and startet diving 3+ vs 1 or 2. One Time i was Engaged by 9 Players at Endboss.

      To be fair you didnt need any skill to dive solos or group dungeons. And its still possible in red zones.

      Like even the shotcaller from Dark Set runs with his 6 mans into mobs when getting doved by 3 players without healer. (Thanks for declaring war to us :D so guchi)
      Diving is easy, still possible and way better for true pvp or real 1 vs 1 "divers".

      Regarding your proposal: nobody except big groups will buy maps than and only for baiting reasons. It will ruin economy and nobody will buy maps anymore.
      Comparing dives of SRD to CD , this man has an IQ superior to Nietzsche.
    • New

      No one even asked for CD's. All the small scale community asked for was to buff the open world, increase activity around mob camps. Create areas of interest. Develop new mobs that would actually roam, give us the option to truly explore the world and create exciting and engaging pvp moments. But nope all we get is this garbage instanced content. Jonah veil was right to dip out this mess . Well at least the ava roads are nice.
    • New

      Equart wrote:

      Durpmen wrote:

      Wow an entire thread entirely negated by the fact corrupteds exist. Oh wait thats a 1v1.... woops.
      Unfortunately lots of players dont know the difference between Open World and 1v1 CD , especially new players. But again, it is not their/your fault. It is what it is.This types of content required different in-game knowledge/builds/tactic, on top of that if you would read the whole thread , i already told - you are getting totally different types of emotions from PvP.
      It is the same thing as comparing openworld 5v5 fight with 5v5 Crystals and 5v5 HG fight, or comparing zerg Crystal fight, with a fight in OpenWorld with the same amount of people.
      ---
      Instances is intsances , Open World is Open World ( even with Solo random/Group random dungeons , since you are not bounded to one arena-like area , and you are able to get out in any time you want , and continue your PvP/PvE experience in few seconds/mins, in lots of different ways )
      Right now there are only three + - zones that can bring you this experience - Redtree,Murk and Runnel sink.
      ---
      Dont get me wrong - CD is awesome content , even with its own flaws. And im glad that it exist in Albion.
      ---
      We just need to keep balance for solo PvP players , i dont want Albion trasform into WoW (with all my respect to WorldOfWarcraft players).
      How did you use so many words to make no point at all??? "We need to keep balance for solo PvP" >so lets bring back entirely unbalanced solo diving.

      Literally everything is still negated by the fact a system exists where you can go and directly get a "balanced" 1v1 PVEVP experience.

      The emotion of being in the final boss in a T6 solo when suddenly a blob appears in your dungeon is soooooooooooo important to the games health.... lol
    • New

      I know that a lot of Equart's content consist of outplaying groups and diving players farming dungeons, so I can understand why he wants to bring it back in some form or fashion.

      The Problem:

      The problem is that dungeon farming is supposed to be an escape from pvp and an outlet to level up and gain experience. You can always find somewhere to engage in pvp whether it be factions, black zone, red zone, corrupted dungeons, ZVZ, and hellgates. But there aren't many areas to farm safely as a solo. Picture this from a beginner's standpoint. You farm blue zone and yellow zone to earn enough money to buy a decent set and you finally feel like you're ready for red zone. You go into red zone, go half way through and see 3 red names behind you, they sprint onto you and instantly kill you. Before the update that made dungeons despawn a lot of these players would just hop from solo to solo looking for their next victim. For many new players this was a big turnoff and I'm pretty sure player retention rates went down because of it. Farming in red zone and high pop black zones was pretty much unplayable since there was always a hostile player ready to greet you from behind. Most of the time you're on cool downs and your health is decreased giving your enemy an advantage which sucks for the person farming.

      One of the main ways to level in this game is through dungeon fame farming. Fame farming in blue zones and yellow zones just doesn't give enough return to be worthwhile. You pretty much discard the content in those zones entirely at a certain fame point. I mean, you can do group dungeons with randoms at statics or farm the open world mobs (let's be honest who does that? lol) but these options pale in comparison to just going into your own solo dungeon.

      The Solution:

      Surprisingly, I actually do want to see diving solos get reimplemented in some way but I still want fame farmers to have a way to defend themselves. Getting dove by an opposing player was always a thriller and some of the best instanced pvp you could find in Albion. I still remember getting goosebumps whenever I got dove and diving others was just as fun and adrenaline inducing.


      On the flipside...

      For this to actually work, I would say that solo dungeons need like a 6-7 minute entry timer after the first person enters the dungeon and every time a new player enters the dungeon it resets the timer. Also the people fame farming should have a boosted regen on health and mana after killing a group of mobs kind of like with hellgate bosses, so that they can actually have a chance to to defend themselves if they're still killing mobs and approached from behind.

      Idk these are just my 2cents would love to hear what you guys think! :thumbsup:

      The post was edited 2 times, last by Zavis ().