Testserver Patch Notes - Rise of Avalon Patch 13

    • Testserver Patch Notes - Rise of Avalon Patch 13

      Rise of Avalon Patch 13 (Balance Patch)

      Use-All Button Added


      Consumable items that commonly collect in large stacks can now be used in a single click via the new Use All Button in the item UI.
      • Stacks of Silver Bags will be consumed instantly and grant you the full amount of Silver
      • Tomes of Insight and chests use a channeled spell, meaning the items are still consumed individually and the channel can be canceled at any point.
      • The following items now have a "Use All" option:
        • All Silver Bags
        • All Tomes of Insight
        • All Reward Chests (will display an additional window showing accumulated loot): Adventurer's Challenge Chests, Crystal League Chests, etc.
      Avalonian Changes
      Overall Avalonian Changes:
      • Many high-damage Avalonian mob spells can no longer be reflected
      Lesser Avalonian Mob Changes:
      Knight:
      • Divine Shield reflects damage only every 0.3 seconds
      Assembler:
      • Drones will switch targets when they exceed a certain distance from their assembler
      Archer:
      • Helix Shot:
        • Now has a higher chance of striking targets
        • Cooldown: 22s → 18s
      Gate Core:
      • Attack range increased to match reset range
      Avalonian Boss Changes:
      Construct:
      • Momentum (the buff the Construct receives from each auto-attack):
        • Strength +10%
      • Colossal Swipe no longer has a blind spot, meaning you can no longer avoid the swipe by standing close to the Construct
      • Energy Discharge:
        • Damage now based on total Compensator Energy Status stacks
      • Beam:
        • Cooldown during phase 2: 10s → 8s
        • Damage now based on total Compensator Energy Status stacks
      Archmage:
      • Pursuit range: 35m → 30m
      High Priestess:
      • Shadow summons introduce their more dangerous abilities later in the fight
      • Divine Offering:
        • Duration: 29s → 35s
        • Areas now spawn closer to the High Priestess
      • Exorcism:
        • Now only summons Inner Shadows for players within a Divine Offering area
        • Now also stacks a buff, Divine Righteousness, on the High Priestess for each player not within a Divine Offering area
        • Divine Righteousness increases the Priestess' auto attack damage, grants her healing over time, and is stackable
      • Purify:
        • Damage -25%
      Crystal Basilisk:
      • Divine Scales:
        • Defense Bonus doubled (+100%)
      • Divine Crystal Resonance now deals damage in a 3m radius around every target hit
      • Cleanse now also applies Holy Flames
      Knight Captain:
      • Divine Shield reflects damage only once every 0.3 seconds
      Sir Bedivere:
      • Divine Shield reflects damage only once every 0.3 seconds
      • Sir Bedivere will drop his current target if it moves too far away
      • Earthbreaker:
        • Damage doubled (+100%)
      • Fate of the Unworthy:
        • Damage effect no longer removed immediately after leaving the aura's area of effect
      • Bladestorm:
        • Spawn position is now less predictable
      Avalonian Mob Fixes:
      • Fixed Sir Bedivere's boss "ring" visual
      • Fixed missing spell icon for Construct's swing attack
      Combat Balance Changes
      Axes
      • Rending Spin (all Axes):
        • Max Damage: 75 → 68
      • Morgana Raven (Carrioncaller):
        • Cooldown: 16s → 18s
      • Razor Cut (Bearpaws):
        • Jump Time: 0.83s → 0.55s
        • Jump Range: 15m → 12m
        • Instant Damage: 160 → 140
        • Hitting at least one enemy player decreases the ability's cooldown by 40%
      Bows
      • Lucent Hawk (Mistpiercer):
        • Cast Range: 30m → 24m
      Frost Staffs
      • Frost Nova (all Frost Staffs):
        • Reworked hit detection: it is now an instant explosion and no longer freezes enemies who touch the area after the initial teleportation
        • Damage: 85.80 → 70
        • Stun Duration: 1.26s → 1s
      Hammers
      • Iron Breaker (all Hammers):
        • Resistance Reduction: 0.2 → 0.17
      • Groundbreaker (Polehammer):
        • Stun Duration: 2.85s → 2.5s
      • Grasp of the Undead (Tombhammer):
        • Cast Range: 16m → 12m
        • Stun Duration: 2.9s → 2.48s
      Holy Staffs
      • Divine Intervention (Hallowfall)
        • Resistance Buff Duration: 7s → 4s
      Maces
      • Removed the ability Interrupt (all Maces)
      • Added the new ability Guard Rune: Creates a rune on the ground that increases resistances by 0.2 and healing received by 25% for up to 5 allies. Rune has a 5m radius and lasts for 5s. Ability is interruptible.
      • Snare Charge (all Maces):
        • Jump Time: 0.55s → 0.44s
        • Standtime: 0.5s → 0.4s
      • Heavy Slam (all Maces) - reworked the ability; it is now called Ground Shaker:
        • The area is now a 4m circle in front of the caster
        • The ability now also knocks enemies in the air
        • Cooldown: 15s → 10s
        • Damage: 271.95 → 200
        • Cast Time: 1s → 0.7s
        • Hit Delay: 0.5s → 0s
        • Standtime: 1s → 0.4s
        • Energy Cost: 14 → 10
      Nature Staffs
      • Thorns (all Nature Staffs):
        • Additional Autoattack Damage vs Players: 56 → 40
        • Additional Autoattack Damage vs Mobs: 56 → 64
        • No longer reflects damage
      • Spiritual Seed (Druidic Staff):
        • Cooldown: 25s → 20s
      • Ruthless Nature (Blight Staff):
        • Delay before the first tick of the channel: 0.5s → 0s
        • The slow is now applied as long as enemies are inside the aura (independent of their CC resistance)
        • Heal per Second: 33 → 39
      Quarterstaffs
      • Soul Shaker (Grailseeker):
        • Removed delay before rooting effect; root area is now instantly active after the hit
      • Mystic Rocks (Staff of Balance):
        • Resistance Increase: 0.10 → 0.20
      Swords
      • Splitting Slash (all Swords):
        • Hit Delay: 0.6s → 0.3s
        • Standtime: 0.8s → 0.5s
      • Mighty Blow (Broadsword):
        • Resistance Increase: 0.24 → 0.18
        • Standtime: 0.8s → 0.3s
        • Jump Speed: 0.43s → 0.33s
      Armors
      • Force Shield (Judicator Armor):
        • Resistance increase: 0.32 → 0.28
      • Requite (Armor of Valor):
        • Reflected Damage 50 → 46
      Helmets
      • Reworked Emergency Heal (Guardian Helmet); it is now called Emergency Shield:
        • Removed the Healing; instead it now applies a shield that absorbs 400 base damage and lasts for 3s (Damage over Time effects are still removed after the rework)
        • Radius: 4m → 5m
        • Cooldown: 40s → 30s
      • Energy Shield (Scholar Cowl):
        • Duration: 8s → 5s
        • Energy Gain on hit: 13.14 → 16
      Shoes
      • Shield Charge (Knight Boots):
        • No longer applies a shield in a small AoE radius; instead the shield is now applied to the caster and target (if target is an ally)
        • Shield Strength: 200 → 350
        • Dash Speed: 25 m/s → 35 m/s
      Capes
      • Opening to Hell (Demon Cape):
        • No longer counts as damage over time, so its effect cannot be removed by Emergency Shield
        • Damage vs Players: 60 → 50
      Battle Mounts
      • Toxic Crystal Waste (Tower Chariot):
        • Cooldown: 25s → 15s
      • Spider's Web (Goliath Horseeater):
        • Cooldown: 8s → 6s
        • Energy Cost: 12 → 10
      • Artillery Fire (Behemoth):
        • Cooldown: 3s → 2s
        • Hit Delay: 2s → 1.5s
      Other Changes
      • Hideouts can now only be set as "Home" when they are owned by your current guild, OR when they are a level-3 Hideout owned by a currently allied guild. This includes houses and guild halls inside Hideouts. For more information about this change and the reasons behind it, see this forum post: forum.albiononline.com/index.php/Thread/143364
      • Guild Season 10 winner statues are now placeable furniture items
      • Attack damage of all Cougars reduced by 44% to bring them in line with similar mobs
      • Morgana Ravens in Tier 4 Randomized Morgana Group Dungeons are now Tier 4 instead of Tier 6
      • [MOBILE] Updated Settings UI on mobile (replacing dropdowns with sliders, etc.)
      • [MOBILE] Added minimap opacity option; minimap is now semi-transparent by default on mobile
      Fixes
      • Fixed an issue where Estimated Market Value would display incorrect values
      • Political View is once again available on the World Map
      • The heal on hit effect of Blessed Aurora (Oathkeepers) can now be purged as intended
      • Rending Rage (Axes) tooltip now displays the correct 7m leap distance
      • [MOBILE] Spells that can target others as well as your own character now allow double tapping to cast on self, even if another target is selected
      • Numerous additional graphical, animation, audio, terrain, and localization fixes
    • Finally!!!

      Plate unbalance in CD fixed
      Badon offscreen double merc fixed
      And the ratting issue in CD adressed..

      And nature heavily hit..


      I am so Hyped ...not

      I really wonder if I am really too negative ...or if the others have already more alcohol...or they really think this is good work...

      Or..do they think ..better than nothing, let's get excited?? I am really curious..

      The post was edited 1 time, last by Trial_hard ().

    • Trial_hard wrote:

      Finally!!!

      Plate unbalance in CD fixed
      Badon offscreen double merc fixed
      And the ratting issue in CD adressed..

      And nature heavily hit..


      I am so Hyped ...not

      I really wonder if I am really too negative ...or if the others have already more alcohol...or they really think this is good work...

      Or..do they think ..better than nothing, let's get excited?? I am really curious..
      How is plate and badon and ratting fixed ,adressed ? Meta in CD wont change with this.
      Plate will still devastate cloth, while cloth will be unable to kill plate.
      Tombhammer will most likely still rule.
      Or worse, 1H frost with armor of valor will be the king.
      As for badon - no nerf to badon, so ... ugh.

      But - pretty good changes !

      The post was edited 1 time, last by Borbarad ().

    • Borbarad wrote:

      Trial_hard wrote:

      Finally!!!

      Plate unbalance in CD fixed
      Badon offscreen double merc fixed
      And the ratting issue in CD adressed..

      And nature heavily hit..


      I am so Hyped ...not

      I really wonder if I am really too negative ...or if the others have already more alcohol...or they really think this is good work...

      Or..do they think ..better than nothing, let's get excited?? I am really curious..
      How is plate and badon and ratting fixed ,adressed ? Meta in CD wont change with this.Plate will still devastate cloth, while cloth will be unable to kill plate.
      Tombhammer will most likely still rule.
      Or worse, 1H frost with armor of valor will be the king.
      As for badon - no nerf to badon, so ... ugh.
      exactly ...