hello Albion community this will be my first post in the forum
most of there changes that I suggest are toward CD, the most annoying thing is how tanks and healers basically beat DPS players because of 1 mobility and 2 sustainability
another thing is most melee DPS don't choose there fights AKA cant escape and destroy crystals (top player right now tanks and frost mages)
hammers
*The tombhammer range of the E should be lower
*the dashing W should be more balanced 15s--->20+s
daggers
*the deadly swipe (second Q) cooldown 4s--->2s (soo it's less punishing for stacks weapons)
*the deadly swipe dmg 300--->200
*death givers the E range and invs buff
*black hands cooldown 20s---->25s and slight cast time before the first punch
*forbidden stab skill remake or buff|
*energetic passive
* every 5 active spells reset Q skill
axes
*bleeding dmg 24--->18
*realm breaker E is (1h mace E + incubus mace E without the cast time ) need a huge debuff
maces
*1h mace E (deep leap) buff
* new W for all maces
Xbows
*the explosive bolt (Q skill) need a debuff more CD
*bolt casters E dmg reduce (its ranged claws with no Cc but 1.5x the dmg)
Bows
*frost shot slow effect 40%--->30%
*poison arrow 3s---->4s
frost
*frost nova deals less dmg 266--->160
*frost nova snare enemies not freeze them
leather
*merc jacket healing power nerf 50%
* merc hood cleanse cooldown buff
hope I am making some sense thx for reading and have a great day

most of there changes that I suggest are toward CD, the most annoying thing is how tanks and healers basically beat DPS players because of 1 mobility and 2 sustainability
another thing is most melee DPS don't choose there fights AKA cant escape and destroy crystals (top player right now tanks and frost mages)
hammers
*The tombhammer range of the E should be lower
*the dashing W should be more balanced 15s--->20+s
daggers
*the deadly swipe (second Q) cooldown 4s--->2s (soo it's less punishing for stacks weapons)
*the deadly swipe dmg 300--->200
*death givers the E range and invs buff
*black hands cooldown 20s---->25s and slight cast time before the first punch
*forbidden stab skill remake or buff|
*energetic passive
* every 5 active spells reset Q skill
axes
*bleeding dmg 24--->18
*realm breaker E is (1h mace E + incubus mace E without the cast time ) need a huge debuff
maces
*1h mace E (deep leap) buff
* new W for all maces
Xbows
*the explosive bolt (Q skill) need a debuff more CD
*bolt casters E dmg reduce (its ranged claws with no Cc but 1.5x the dmg)
Bows
*frost shot slow effect 40%--->30%
*poison arrow 3s---->4s
frost
*frost nova deals less dmg 266--->160
*frost nova snare enemies not freeze them
leather
*merc jacket healing power nerf 50%
* merc hood cleanse cooldown buff
hope I am making some sense thx for reading and have a great day


[i]“Those who have succeeded at anything and don’t mention luck are kidding themselves”[/i]