NDA Balance

    • NDA Balance

      @Retroman Have u seen any zvz in recent months? Have u watched any gvgs? Who is in ur NDA Balance team, cause i guess those people arent playing Albion neither. 5v5 meta is literally one of the worst of all times. There is literally 0 swaps - u play polehammer as a tank, carrioncaller as a melee and hallowfall as a holy healer.
      I wont talk about zvz's meta cause its pointless, u wont change anything anyway, but lets talk about battle mounts:


      Tower Chariot
      • Bonus Defense vs Players: 30% -> 60%
      Have u ever consider how much is it? Have u seen the radius of the spell in game? Meanwhile ents are worst battlemounts ever and u wont do anything with them. U literally have 0 imagination when balancing stuff in the game. U're nerfing broadsword (yes, its a nerf overall) which isnt played for a quite long time already, The only good changes are tombhammer nerf and maces +knight boots boosts. But imagine how many items are there in the game that havent been played for 2 years or so already (Royal boots)? Will u ever try doing anything with them to make them playable anywhere? Its not that hard to try balancing those items small step by step with observing how the meta in game changes.
    • They throw shit at a wall and see what sticks lol and If something producess enjoyment or a creative meta they put a end to it. If the "meta" isn't simple the quote good teams aka shitters that they think there skilled playing a valor chest carrion caller and calling that any means "skill" last crystal was a joke sandbox mmo? Yeah don't think so sandbox moba more like it we have the same map layout as if this is league of legends and we all want to play the same layout every time we need different map layouts would help meta in alot of ways making builds have to be changed up more 2v2 fights top and a 3v3 etc
    • agonyclutch wrote:

      They throw shit at a wall and see what sticks lol and If something producess enjoyment or a creative meta they put a end to it. If the "meta" isn't simple the quote good teams aka shitters that they think there skilled playing a valor chest carrion caller and calling that any means "skill" last crystal was a joke sandbox mmo? Yeah don't think so sandbox moba more like it we have the same map layout as if this is league of legends and we all want to play the same layout every time we need different map layouts would help meta in alot of ways making builds have to be changed up more 2v2 fights top and a 3v3 etc
      Don't be so harsh, at least he wrote something down, that is a tremendous performance increase compare to last months

      Don't scare him off or you wait another 2 months before you read:

      Windwall cool down was increased by 0.541 seconds and purity boots now increase damage taken while active by 1.38 %

      That's so sad, to see this performance..
    • As i'm sure most of you are already aware, finally after months of silence, we get a silly 'attempt' of balancing the game. Seeing as the developers clearly don't understand what needs balancing I figured we can help give them guidance in this thread.


      Hammers

      Iron Breaker
      - This ability is hands down the most broken ability in the game. With a 5 second cooldown you can armor shred your opponents in a 5m radius (by a SIGNIFICANT amount), and not only armor shred but smash them with insane damage. This ability itself will nearly take away 25-40% of a cloth players hp.

      Slowing Charge
      - This abilities slow duration & cooldown is busted. If you examine a Tier 8 tombhammer you really start to see the issue. A 9.03 second slow with 50% move speed reduction and only a 14 second cool down.


      Plate Armor
      - Right now the biggest issue with plate armor is the sheer regeneration values and (positive) % dmg modifiers. Why is it that heavy tank plate armor players are able to recover hp and energy at a faster ratio and get bonus damage modifiers? Hence, the current meta where plate wearers use their cycle of cooldowns and then run away to recover hp (because they can recover hp/energy faster) and then re-engage the fight with ANY other armor user who aren't plate because they will surely have more hp now due to regeneration. Oh and want to chase plate wearers into mobs? Horrible idea because plate wearers already take no damage from mob aggro and not to mention the many insane slow / stun cooldowns of the current meta (plate tombhammer).

      - Armors should start off with a (negative) % dmg modifier or a complete reduction in armor/magic resist values in order to fix the damage component. Regeneration ratios should be lesser than cloth for obvious reasons. Heavy gear -> slow regen

      Fire
      - Completely needs an overhaul of abilities design. Next to arcane, one of the most unplayable tree's in pvp due to zero mobility (especially corrupted dungeons).

      Corrupted Dungeon Fix
      - No longer does invader's spawn within the immediate vicinity of the invaded.
      - Tome of insight drop values adjusted back to normalcy.
      - Chests now award loot appropriately instead of ghost chests (chest with high value indicators [blue, purple, orange] that award insignificant loot instead).
    • Ok, guys.
      The changes on the NDA thread are mostly old changes that have been made last month, before the majority of our staff was on christmas vacation. I am personally also just back from my vacation and will now start making adjustments to the kind of meta that has evolved over last month. We will do various changes and have accoridng playtests, so you can expect the thread to be updated a bit more frequently in the next days.


      Changes on the NDA thread are not a complete patch and are merely a reflection of changes that are in our test builds at the moment, sometimes they are very WIP, experimental or even just a result of a technical clean up of some old abilities. The reason I put them out publicly for any test build we have, is just to make sure, internal playtesters can''t use any of the information on upcoming items to an economic advantage.

      So in short summary, the changes to adress issues with the curent meta are not yet in. We are just now starting to work at those. We may already get a new test version today with the first batch of changes that are primarily targeted to imrpove the 5v5 meta. Other types of content will also be adressed and you can expect more updates of that thread in the upcoming days.

      Chees,
      Retro
    • sh1ny wrote:

      Can we stop balancing the game around CD's ?
      Also can we nerf the CD's so people can go and do other stuff ? Like the fame+loot/silver per hour in CD's ( especially when ratting ) is ridiculous, compared to everything else. Can we get the stuff that is harder to organize ( group dungeons/ava dungeons ) to give appropriate rewards ? @Retroman
      Can we, Remove the respawn of the gates to allow for pvp when people are diving ava dungeons. Currently Ava dungeons are literally open world HCE with insane Exp, Loot etc. Can we also remove Skipping mobs, such as you need to kill everything up to the 1st gate in order to destroy the 1st gate.

      This whole care bear hand holding for players who don't want to pvp in a PVP orientated game. There is plenty of things you they can do in town / blue / yellow zones where most of the people sit most of their play time anyway. Meanwhile black zones are empty.

      For years things have been made more difficult for smaller scale pvp 5v5x and up to 10v10 before you start entering zerg mechanics. Not to mention ganking has becoming increasingly difficult unless you are rolling out in a zerg which completely defeats the purpose except for griefing people.

      Rewards for playing the game as it was designed which is PVP should be the best in the game. As this is how the game was meant to be, small to large scale pvp. Yes i completely understand "sandbox" but you can "sandbox" in non pvp areas as they are in the game. If you want access to full content of the game, play it as it is in an conceptual idea... PVP and how most of the content in the game is........ PVP.



      Also as a complete suggestion:

      Tiered trash rates: Increased or Decreased % for trashing in fights. Such as if you are 1v20 and you die, you should have a 100% trash rate 5% increase tiered per person over a considered "fair number" fight. This would discourage insane sized gank groups for sheer trying to steal wealth from another player. As for zvz as I know people will comment on it. you would need to be 20v400 in order for it to be 100% trash rate.

      On the flip side if you are 2v5 and the 2 kill the 5.. the trash rate should be lowered by 15% outnumbered x5%. As an accomplishment for defeating your enemies outnumbered. This would also encourage people to bring higher tier into open world fights and 0% trash rate on 10 t4 flat people with claws trying to gank would not break anything. This gives people who play to improve their skill and showcase their skills a benefit for doing so, which in turn encourages more pvp.

      Lets make albion black zone great again, lets bring content back to black zone. Lets discourage Arch fights of 50,000 players v 250.

      The post was edited 1 time, last by Rainphase ().

    • sh1ny wrote:

      Can we stop balancing the game around CD's ?
      Also can we nerf the CD's so people can go and do other stuff ? Like the fame+loot/silver per hour in CD's ( especially when ratting ) is ridiculous, compared to everything else. Can we get the stuff that is harder to organize ( group dungeons/ava dungeons ) to give appropriate rewards ? @Retroman
      the most fun and most popular content in game so what u expect..
      zvz = dead
      open world = dead
      solo ganking = dead
      gathering = dead
      pve = boring
      what left in pvp activity ? CD/HG..
    • Rainphase wrote:

      sh1ny wrote:

      Can we stop balancing the game around CD's ?
      Also can we nerf the CD's so people can go and do other stuff ? Like the fame+loot/silver per hour in CD's ( especially when ratting ) is ridiculous, compared to everything else. Can we get the stuff that is harder to organize ( group dungeons/ava dungeons ) to give appropriate rewards ? @Retroman
      Can we, Remove the respawn of the gates to allow for pvp when people are diving ava dungeons. Currently Ava dungeons are literally open world HCE with insane Exp, Loot etc. Can we also remove Skipping mobs, such as you need to kill everything up to the 1st gate in order to destroy the 1st gate.
      This whole care bear hand holding for players who don't want to pvp in a PVP orientated game. There is plenty of things you they can do in town / blue / yellow zones where most of the people sit most of their play time anyway. Meanwhile black zones are empty.

      For years things have been made more difficult for smaller scale pvp 5v5x and up to 10v10 before you start entering zerg mechanics. Not to mention ganking has becoming increasingly difficult unless you are rolling out in a zerg which completely defeats the purpose except for griefing people.

      Rewards for playing the game as it was designed which is PVP should be the best in the game. As this is how the game was meant to be, small to large scale pvp. Yes i completely understand "sandbox" but you can "sandbox" in non pvp areas as they are in the game. If you want access to full content of the game, play it as it is in an conceptual idea... PVP and how most of the content in the game is........ PVP.



      Also as a complete suggestion:

      Tiered trash rates: Increased or Decreased % for trashing in fights. Such as if you are 1v20 and you die, you should have a 100% trash rate 5% increase tiered per person over a considered "fair number" fight. This would discourage insane sized gank groups for sheer trying to steal wealth from another player. As for zvz as I know people will comment on it. you would need to be 20v400 in order for it to be 100% trash rate.

      On the flip side if you are 2v5 and the 2 kill the 5.. the trash rate should be lowered by 15% outnumbered x5%. As an accomplishment for defeating your enemies outnumbered. This would also encourage people to bring higher tier into open world fights and 0% trash rate on 10 t4 flat people with claws trying to gank would not break anything. This gives people who play to improve their skill and showcase their skills a benefit for doing so, which in turn encourages more pvp.

      Lets make albion black zone great again, lets bring content back to black zone. Lets discourage Arch fights of 50,000 players v 250.
      I don't disagree with anything you said. Still it's easier to just hop in a CD in redzone ( mind you ), and get more fame/hour from ratting cd's then to organize a 20 man open world HCE :) The risk vs. reward just isn't there in CD's. Yes for the people that want to fight, they will get fights and the risk/reward thing stands, but the rats just completely bypass the whole risk thing.


      deenne wrote:

      sh1ny wrote:

      Can we stop balancing the game around CD's ?
      Also can we nerf the CD's so people can go and do other stuff ? Like the fame+loot/silver per hour in CD's ( especially when ratting ) is ridiculous, compared to everything else. Can we get the stuff that is harder to organize ( group dungeons/ava dungeons ) to give appropriate rewards ? @Retroman
      the most fun and most popular content in game so what u expect..zvz = dead
      open world = dead
      solo ganking = dead
      gathering = dead
      pve = boring
      what left in pvp activity ? CD/HG..
      No idea about zvz being dead, we're zvzing 2-3 times/day.
      Open world is filled with gankers
      Solo ganking might be dead yes, i agree.
      Gathering can't be dead, or you wouldn't be wearing your gear...and no it's not because of laborers.
      PvE is kinda boring yes, but the focus of the game should be pvp.
      HG's are kinda bad as well, especially the 2v2's.

      All in all, if SBI wants people to participate in other parts of the game, they should bring the rewards in line with the effort it takes to "do" certain content. I can't see any reason why people ratting corrupted dungeons in redzone, should be getting more fame+silver/hour ( cuz they're selling it straight to BM ) than a 5 man party doing a random dungeon in a T8 static ?
    • sh1ny wrote:

      No idea about zvz being dead, we're zvzing 2-3 times/day.
      you are ZVZing ?? if u call small fights like 20v20 as ZVZ you misunderstand what is ZVZ. im talking about fight 100+ theres no zvz. theres que/hh fiesta

      sh1ny wrote:

      Gathering can't be dead, or you wouldn't be wearing your gear...and no it's not because of laborers.
      all t8 tools unlocked. if you are not mist abuser or you are not logging after reset gathering is waste of time, with compare to what was before queen

      sh1ny wrote:

      I can't see any reason why people ratting corrupted dungeons in redzone
      Yea, I made topic about this loop what rats doing, start in caerleon, go rat CD, take loot from BM, go back to caerleon sell loot in BM, repeat. infinity money maker with suuper low risk
      and this loop exist for couple months, devs I mean Retroman dont see anything wrong with it, rats literally killing BM.
      theres so many topic from CD players about nerf loot.
      My idea was to nerf loot in cd by 50-70% and buff demon loot. it will refresh BM and be more healthy for game.

      The Majority problem in albion are HO.. there are too many of them..
      and Avalonian bullshit. idk who make this idea to put there gates with notification. 3000 scouts, bubbles, and notification gates.. HCE in BZ with better loot, what to say.
    • Hammers been a rough spot for a solid year during 2019 not really making itself known.

      Tomb hammer really is only played in cd lmao so why nerf the stun for everything.

      Balance shit separate from the trash cd @Retroman
      1h hammer great hammer forge hammers haven't been in a main scene longer than month so nerfing there q you just make them more irrelevant like normal.

      Also the nerf to ironbreak can we have are cool down back then to 5 sec instead of 6 don't nerf shit and not give it any love in return.

      The post was edited 1 time, last by agonyclutch ().

    • Yeah to many low gear OC shitters infesting Slayer these days. I agree min entry should be upped AND OC should not count towards min IP requirement. If players want to wear 4.2 shit by all means but that should be Stalker level. This is precisely the reason for the 3 tiers they just need to up the 3rd tier. Quite honestly sounds like people are running Stalker in flat 4 which is also laughable. That min IP also should be increased.
    • deenne wrote:

      sh1ny wrote:

      No idea about zvz being dead, we're zvzing 2-3 times/day.
      you are ZVZing ?? if u call small fights like 20v20 as ZVZ you misunderstand what is ZVZ. im talking about fight 100+ theres no zvz. theres que/hh fiesta
      You don’t belong to a ZvsZ guild, do you? Fights of 400 - 600 people from both sides. And no, I am not talking about ARCH. I am talking about the current Lymhurst war, the panorama is quite interesting. The fact that you don’t see it doesn’t mean it isn’t happening. Those territories don’t have two swords crossed above them everyday just because someone wants to dump 3m silver for fun.
      Staff of Balance is not dead!
    • ...and this loop exist for couple months, devs I mean Retroman dont see anything wrong with it, rats literally killing BM.
      theres so many topic from CD players about nerf loot.
      My idea was to nerf loot in cd by 50-70% and buff demon loot. it will refresh BM and be more healthy for game.
      The Majority problem in albion are HO.. there are too many of them..
      and Avalonian bullshit. idk who make this idea to put there gates with notification. 3000 scouts, bubbles, and notification gates.. HCE in BZ with better loot, what to say.
      What? the majority of problems from BZ stems from the adition of content that is plain better in all aspects money and fame wise and safe , why do SRD in the black zone when you can Rat in the CD?...



      Rats aren't killing anything what you are seeing now is the shift from all the players that were doing SRD to rat in CD, and it is actually a valid tactic .

      The problems arent HO per se , it is the timers , imagine if you could only have one HO per map in your TZ of attacvk the rest arent, anyone could come and destroy ther other ones and , per example, or changing that if you are aggressed you cant enter an HO..

      I agree with you on the AVA gate shit , who in their rigth mind would think that is a good addition to a sandbox game ? Bigger rewards bigger risks , not bigger rewards bigger safe gates...

      And if you think labourers aren't duping a huge quantity of resources out of tin air , whelp .It is no wonder that any guy with two neurons is alredy with 5 + guild halls with laborers , maybe it is because they like the awesome clicking game of putting the journal and taking out the resources .