Currently normal bow is on an unbalanced state.
The E provides an attack speed and normal attack boost each hit you do and at max stack you have also a pierce element, in addition to this is you can have full uptime on this spell (basically launching the spell and wait a few seconds, hit all 17 stack, use E and voila you have 18 shot with full stack on). The only true weakness of this spell is purge which destroy completely normal bow. Perfectly used and a normal bow is useless for 20s.
So we are on a situation that either normal bow is too good or useless without any middle ground watsoever. This topic is here to suggest a change that :
- Maintain the core concept of damage build up the more you hit but balancing it to maintain an healthy DPS for both the user and the target
- Removing that infinite full uptime with the full stack trick (adding time period when you have high pressure and time period when you don't)
- Partially negating the purge power on the spell to still be an option without rendering normal bow completely useless
- Giving an attack speed build option provided by gears and passive
So here is my change suggestion :
You get 18 enchanted arrows. Every normal attack with an enchanted arrow will increase your normal attack damage by 35% and attack speed by 15% (Stack up to 6 times). On max stack, your arrows will also reduce the enemy's resistances by [-0.15] for 3s.
Energy cost : 19
Cast time : instant
Range : self
Cooldown : 20s
When activated, increasing your normal attack damage by 150%. Your quiver will also enchant your arrows, increasing your normal attack damage by 30% each time you hit a target (Stack up to 5 times for a total of normal attack damage of 300%). On max stacks, your normal attacks will also ignore a part of the target's resistances.
Cloth armor : 15% resistances
Leather armor : 30% resistances
Plate armor : 40% resistances
Energy cost : 5 + 3 per second
Cast time : toggle
Range : self
Cooldown : 5s
Display Spoiler
When activated, increasing your normal attack damage by 180% for up to 10s. Your quiver will also enchant your arrows, increasing your normal attack damage by 30% each time you hit a target (Stack up to 4 times for a total of normal attack damage of 300%). On max stacks, your arrows will also reduce the the ennemy's resistances by [-0.15] for 3s.
Energy cost : 19
Cast time : toggle
Range : self
Cooldown : 10s
So i've been inspired of the recent whispering bow change with how they manage to deal with the purge situation. By making the spell a toggle you have a base bonus that is unpurgeable...that's a way to not render normal bow useless. However you can purge his stacks limiting his power. It will take around 4s to get fully stacked and you have 6s windup time at full power but well timed purging shield or retaliate for example can almost completely mess his windup time at full power. However, you can untoggle your spell to get your cd faster and during your downtime try to kite him, temporise the fight and get back your windup time faster.
As you can see you change a bow completely telegraphed that was either a free win against if you have a purge and a free lose if you don't have a purge into a spell that has more playmaking options, gives mindgames for both the bow user and the target and a more healthy damage output by removing the attack speed steroids (now if you want to go full ak-47, you will build attacks speed at the risk to get purged all your buffs...pure bonus attack bonus vs attack speed buffs)
The E provides an attack speed and normal attack boost each hit you do and at max stack you have also a pierce element, in addition to this is you can have full uptime on this spell (basically launching the spell and wait a few seconds, hit all 17 stack, use E and voila you have 18 shot with full stack on). The only true weakness of this spell is purge which destroy completely normal bow. Perfectly used and a normal bow is useless for 20s.
So we are on a situation that either normal bow is too good or useless without any middle ground watsoever. This topic is here to suggest a change that :
- Maintain the core concept of damage build up the more you hit but balancing it to maintain an healthy DPS for both the user and the target
- Removing that infinite full uptime with the full stack trick (adding time period when you have high pressure and time period when you don't)
- Partially negating the purge power on the spell to still be an option without rendering normal bow completely useless
- Giving an attack speed build option provided by gears and passive
So here is my change suggestion :
Current E spell |
You get 18 enchanted arrows. Every normal attack with an enchanted arrow will increase your normal attack damage by 35% and attack speed by 15% (Stack up to 6 times). On max stack, your arrows will also reduce the enemy's resistances by [-0.15] for 3s.
Energy cost : 19
Cast time : instant
Range : self
Cooldown : 20s
Suggested E spell |
When activated, increasing your normal attack damage by 150%. Your quiver will also enchant your arrows, increasing your normal attack damage by 30% each time you hit a target (Stack up to 5 times for a total of normal attack damage of 300%). On max stacks, your normal attacks will also ignore a part of the target's resistances.
Cloth armor : 15% resistances
Leather armor : 30% resistances
Plate armor : 40% resistances
Energy cost : 5 + 3 per second
Cast time : toggle
Range : self
Cooldown : 5s
Old suggested E spell |
When activated, increasing your normal attack damage by 180% for up to 10s. Your quiver will also enchant your arrows, increasing your normal attack damage by 30% each time you hit a target (Stack up to 4 times for a total of normal attack damage of 300%). On max stacks, your arrows will also reduce the the ennemy's resistances by [-0.15] for 3s.
Energy cost : 19
Cast time : toggle
Range : self
Cooldown : 10s
So i've been inspired of the recent whispering bow change with how they manage to deal with the purge situation. By making the spell a toggle you have a base bonus that is unpurgeable...that's a way to not render normal bow useless. However you can purge his stacks limiting his power. It will take around 4s to get fully stacked and you have 6s windup time at full power but well timed purging shield or retaliate for example can almost completely mess his windup time at full power. However, you can untoggle your spell to get your cd faster and during your downtime try to kite him, temporise the fight and get back your windup time faster.
As you can see you change a bow completely telegraphed that was either a free win against if you have a purge and a free lose if you don't have a purge into a spell that has more playmaking options, gives mindgames for both the bow user and the target and a more healthy damage output by removing the attack speed steroids (now if you want to go full ak-47, you will build attacks speed at the risk to get purged all your buffs...pure bonus attack bonus vs attack speed buffs)

The post was edited 7 times, last by Owlsane ().