I would like to listen your opinions about this topic:
As the tittle says, the actual gamplay in this kind of content is getting really absurd, almost every build is an unchaseable ranged build.
-Playing melee has no sense since it's really underpowered in comparisson to ranged
- Melee weapon passives are garbage compared to ranged passives, literally have no sense to keep them in this way
-Bow got 2 slows (passive and W) and an interrupt Q which counters sorcerer boots
- Literally every frost staff is unchaseable, btw, compare the frost staff Q with any melee Q, the power gap is awesome due to the slow
-Xbows and curse staffs are so balanced that they don't need some kind of mobility since they are able to insta kill you even in 4.1 open world
-There is no drawback using ranged weapon, since you got the distance advantage and every jacket / robe / plate works at it's 100% efectiveness in the same way as a melee weapon, plus the ranged weapon passives are op
-Melee has extra risk due to it's melee nature, but literally 0 advantages that could be something like extra hp in every melee weapon, extra dmg, extra defenses (just examples). There are some weapons that give you hp, but there are better [ranged] options
- The only real melee builds are the ones which only works in 8.3 sets (one shots). Other builds (black hands, pike, etc) are not in this kind of builds because they are EXTREMELY EASY to counter
- The same said above can be applied to 2v2, 5v5, zvz, open world, etc
- Melee buff when
As the tittle says, the actual gamplay in this kind of content is getting really absurd, almost every build is an unchaseable ranged build.
-Playing melee has no sense since it's really underpowered in comparisson to ranged
- Melee weapon passives are garbage compared to ranged passives, literally have no sense to keep them in this way
-Bow got 2 slows (passive and W) and an interrupt Q which counters sorcerer boots
- Literally every frost staff is unchaseable, btw, compare the frost staff Q with any melee Q, the power gap is awesome due to the slow
-Xbows and curse staffs are so balanced that they don't need some kind of mobility since they are able to insta kill you even in 4.1 open world
-There is no drawback using ranged weapon, since you got the distance advantage and every jacket / robe / plate works at it's 100% efectiveness in the same way as a melee weapon, plus the ranged weapon passives are op
-Melee has extra risk due to it's melee nature, but literally 0 advantages that could be something like extra hp in every melee weapon, extra dmg, extra defenses (just examples). There are some weapons that give you hp, but there are better [ranged] options
- The only real melee builds are the ones which only works in 8.3 sets (one shots). Other builds (black hands, pike, etc) are not in this kind of builds because they are EXTREMELY EASY to counter
- The same said above can be applied to 2v2, 5v5, zvz, open world, etc
- Melee buff when








The post was edited 1 time, last by Lunaecanis ().