Relative Disarray (Zerg Debuff)

    • Relative Disarray (Zerg Debuff)

      Hello Albion Community,

      As you know we recently reworked Disarray to have its effect applied based on the difference between team sizes.

      How this works
      • If 25 players or more of the same alliance are in the same cluster they all get a debuff: Disarray
      • This debuff reduces damage and Crowd Control Duration when attacking a smaller group
      • The Disarray has different levels; the bigger your alliance, the higher the Disarray Level
      • Players who are in the Queue for that cluster count for your Disarray too
      • The more players the alliance has in the cluster the stronger the Disarray debuff becomes
      • The debuff only applies to guilds / alliances - groups of blue players in Royal Continent zones or faction flagged players are not affected.

      Disarray Effect
      Disarray reduces your damage and CC Duration if the attacked player has a Disarray level that is lower.
      So it has no effect when attacking a player with the same or a higher Disarray level.


      Disarray applies a modifier on damage and CC Duration by comparing the Disarray level of attacker and target:

      Formula
      Modifier = (1 - Level Attacker / 100) / (1 - Level Target / 100)

      Example
      Player A (Disarray Level 30) / Player B (Disarray Level 10)
      When Player A attacks Player B his damage will be modified like this:

      Modifier = Level 30 (1 - 0.30) / Level 10 (1 - 0.10)
      Modifier = 0.7 / 0.9
      Modifier = 0.78

      This means if Player A was going to deal 100 damage, this 100 damage will now be multiplied by 0.78. He will thus deal only 78 damage instead.

      Disarray Level Thresholds

      Player ThresholdDisarray Level
      26Level 1
      27Level 2
      28Level 3
      29Level 4
      30Level 5
      31Level 6
      32Level 7
      33Level 8
      34Level 9
      35Level 10
      37Level 11
      38Level 12
      40Level 13
      41Level 14
      43Level 15
      45Level 16
      47Level 17
      50Level 18
      52Level 19
      55Level 20
      59Level 21
      63Level 22
      67Level 23
      72Level 24
      77Level 25
      84Level 26
      91Level 27
      100Level 28
      120Level 29
      150Level 30
      159Level 31
      167Level 32
      177Level 33
      188Level 34
      200Level 35
      209Level 36
      218Level 37
      228Level 38
      239Level 39
      250Level 40
      263Level 41
      276Level 42
      291Level 43
      307Level 44
      325Level 45
      345Level 46
      366Level 47
      391Level 48
      418Level 49
      450Level 50




      I hope this clarifies all open questions about the recent Disarray Rework and all guilds fully understand this mechanic before the start of Season 11. :)

      Cheers,
      Retro

      The post was edited 1 time, last by Retroman ().

    • Hello. Don't you think it is way too low in terms of number of players and debuff? I mean HOW a guild with 35 players (10% debuff) could beat a zerg with 150 players (30% debuff). The bigger zerg has 4 TIMES more players and they only deal 22% LESS damage. With every change you disencourage small guilds from ZvZ. The only thing that matters right now is numbers and NAPs. Bring it together with cluster queue and you got the answer: people will ONLY play in outlands within big alliances and NAPs that abuse cluster queue mechanic.
    • Ashoracky wrote:

      Hello. Don't you think it is way too low in terms of number of players and debuff? I mean HOW a guild with 35 players (10% debuff) could beat a zerg with 150 players (30% debuff). The bigger zerg has 4 TIMES more players and they only deal 22% LESS damage. With every change you disencourage small guilds from ZvZ. The only thing that matters right now is numbers and NAPs. Bring it together with cluster queue and you got the answer: people will ONLY play in outlands within big alliances and NAPs that abuse cluster queue mechanic.
      @RetromanI would like an answer to this is well. Between AoE escalation and the disarray debuff, it really feels like you guys are favoring the big alliances and guilds.

      The post was edited 6 times, last by Gnomead ().