Black areas are discouraging.

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    • Black areas are discouraging.

      New

      Hello, everyone.

      I am new to this game and I have been learning about it.

      I am not against the concept of pure PvP, but I think the mechanics in black areas is insane, specially for new players.

      Free PvP without being flagged as a PK is cool, dropping some silver and having to repair your armor is still a great way to encourage a very enjoyable PvP.

      However, dropping all your gear is too much. I am not expecting the developers to change the game the way they made it, but personally, I wouldn't ever feel encouraged to enter a black or red area with my best gear.

      I can't imagine spending almost 2 years to obtain a very powerful set just to lose it in a few seconds because a gang full of top-notch sets raided me.

      I wouldn't take the risk even if I went in a big party with 10 people in my guild. No, thanks. Just saying.

      I am not saying I wouldn't even set a foot on black areas, but that I would do so only with a very cheap set, so that I wouldn't mind losing it, because I'm going to get killed either way with my best set.
      There is always hope in life. :thumbup:
    • New

      Feedback..

      You don't understand the game

      A set that lets u take use of bz is like 100k

      100k I create in minutes, and you can do that, too

      In BZ u don't go with your best gear, you go in gear that suits it's purpose.

      SRD close after 90 seconds, just enter wait and use bubble out if one comes take next

      One SRD give you more fame in the 5 min it takes as 1 hour blue..

      If you think full loot is too much, why play this game?

      A set to do crd is e.g. slirithunter (5k) mage robe 3 k guardian helmet 2 k cape 2k boots 2k poison 10k soup 4 k mount 12 k.. total:36k

      This CD will give u insane fame and if u don't flag 2-4 hours free faming

      If not break the shards learn pvp

      If u play it different, up to you, but u cripple u self..
    • New

      Every item in albion is consumable. The economy is set up that way.

      The moment you enter pvp zones, you agree to die and lose all your stuff. Now your job is to make the best of it, and learn from each death.

      Each death is investment in experience, so later you can risk more and know that you can get away.

      Yes, I understand full loot pvp is scary. And it is, you worked hard for that gear, right? No, not really. You can get by in the black zones in a gear you gathered/dungeon farmed/crafted/refined/fished/etcetcetcetc for 30min-2hour.

      The whole concept of albion is risk vs. reward. If you risk more, you get more. Risk less, so you lose less, while you can still make the best of the game content.

      I second, as a whole, the previous commenter.

      EDIT: here's a playlist (kudos to smilinmonster) with like 20 different moneymaking methods in albion, most of which you can utilize to make enough money so you don't feel all that bad losing your items, as it won't hurt your economy.

      youtube.com/playlist?list=PLD9MW9rvIfILgJ7VDc9e5wqyWl3bcE6cJ

      One specific video I recommend:
      Developer by day, gatherer by night.

      The post was edited 3 times, last by itslikecsaki ().

    • New

      Lightsoul wrote:

      So, what you guys are telling me is that this game is kind of a PvP casino? Full gambling, all in every round.
      So if you play a game where you have ammo, is that game casino ? :D

      If you have a strategy where you lose what you build in that one game, is that casino ? :D

      Gear in this game is more like consumables. You just take appropriate gear and that´s it.

      Though of course there is the boring gamplay like HCE and you never lose gear there. But that´s for babies.

      This game is not about grabbing best set, but rather about grabbing appropriate set and have fun. Like comeonbruh.

      The post was edited 1 time, last by Borbarad ().

    • New

      Lightsoul wrote:

      So, what you guys are telling me is that this game is kind of a PvP casino? Full gambling, all in every round.
      It's managing your risk and budget kind of game. If you make 1 mil, you can afford to lose 20 sets worth 50k silver, it won't hurt your much to use up one and die with it. And the other 19 times - and it's important that you understand how to run away, what strategies gankers use to catch you - you will make money.

      Here is a video you should watch. It's old, and some parts (the spear build for sure) are outdated. But it will give you an idea how to go about not getting ganked.

      Developer by day, gatherer by night.
    • New

      itslikecsaki wrote:

      Lightsoul wrote:

      So, what you guys are telling me is that this game is kind of a PvP casino? Full gambling, all in every round.
      It's managing your risk and budget kind of game. If you make 1 mil, you can afford to lose 20 sets worth 50k silver, it won't hurt your much to use up one and die with it. And the other 19 times - and it's important that you understand how to run away, what strategies gankers use to catch you - you will make money.
      Here is a video you should watch. It's old, and some parts (the spear build for sure) are outdated. But it will give you an idea how to go about not getting ganked.



      Thank you for that video. Very useful for new players.
      There is always hope in life. :thumbup:
    • New

      I like this game because of its FULL Loot PvP. though they got a fix with corrupted dungeons for non consensual PvP but it this concept makes the game feel more rewarding and punishing at the same time.
      every kill make it worth the effort and every death is felt.

      at the start when you feel like 1 million is a a lot just cause you are running blue zone dungeons and gathering is only worth 400 silver for every 10 seconds of your life

      but in the late game where every 15 minutes in highest levels of slayer (1 mil infamy) nets you 200k-1 mil ++ silver depending on luck

      or gathering t6 and above fully filled nodes in ally controlled area where the there is not much fear of ganks giving you 1.5-3 mil per hour

      the games starts to get bored after a while of gathering and trading that you want to just have large fights in 8.3 gear worth at least 10 mil risking it all to kill others in large zvz battles.

      well the minimum requirement for ZvZ nowadays as a flanking group in a small guild under a larger guild is t8 equivalent where one set cost upwards of 800k to 1.5mil per set if you are using relic weapons

      welp i am at the point where using flat 8 as throw away sets is common place though i do not die as much averaging at 2 deaths per day due to corrupteds
      unlike youtubers who die at least 5 times or more a day to show their viewers their pvp skills

      i have 8.2 sets to run on roads just to flex that bit more of damage in small scale pvp
    • New

      Lightsoul wrote:

      So, what you guys are telling me is that this game is kind of a PvP casino? Full gambling, all in every round.
      Naw guy, Albion was built to create a world, that’s why there’s only one server. If I dude came up to you IRL and stabbed you to death you don’t think he’s gonna take your stuff and go? Same concept, there are murderers in Albion just like IRL just with magic and shiz
    • New

      Lightsoul wrote:

      I am not saying I wouldn't even set a foot on black areas, but that I would do so only with a very cheap set, so that I wouldn't mind losing it, because I'm going to get killed either way with my best set.
      That's the whole point of this game, this isn't WoW

      The post was edited 1 time, last by Evas_Flarelight: Took out the insult. ().

    • New

      ItsX wrote:

      Incredibly important rule of thumb, especially for new players, never go out in something you cannot afford to replace 5-7 times over. Don’t run your best gear it’s simple.

      Risk versus reward is key to Albion and the reward of black ones honestly outweighs the risk at this point.
      Too bad risk vs reward doesn't apply to new players because spec puts them 3 fucking tiers behinds everyone else. I am literally stronger in t4 gear than you are in t7 if you are newish. I'm surprised more players don't bitch up a storm over this, but MMO players in general aren't looking to outplay people they would rather outlevel them.
    • New

      one of the most fustrating things i meet in blackzones is when i kill someone and they wear flat 5 gear i mean i am flat 8 gear and if i am not careful a flat 5 can whack me to death funny enough.
      making my time ganking in the black zone not that worth unless i am sure i can get high return for ruining someone's day
      though most of the time the an ip diffrence of 200 can can make a huge difference in chances to win unless their build totaly counters you and that is what i am scared of in the black zone
      ontop of that sometimes there will be outnumbered fights by people in shit gear to contend with too.

      that is why most people in black runs flat 7 equivalent is the standard norm for throwaway sets in the black zone cause any higher will cost at least double the previous tier and will make you a juicy target if you are taken down
    • New

      JonnnyBones wrote:

      I'm surprised more players don't bitch up a storm over this, but MMO players in general aren't looking to outplay people they would rather outlevel them.
      Whoever thought up and implemented the fame level-up system(including the gather-refine-craft) in a full-loot pvp game is a dick.
      It is another grand canyon new players have to fill to have equal standing to veteran players.
      The vets already have the advantage of skill, items, money and map awareness. No need to add another.

      And another thing to bitch about is ping issues for players on another continent.
    • New

      awanmakan wrote:

      JonnnyBones wrote:

      I'm surprised more players don't bitch up a storm over this, but MMO players in general aren't looking to outplay people they would rather outlevel them.
      Whoever thought up and implemented the fame level-up system(including the gather-refine-craft) in a full-loot pvp game is a dick.It is another grand canyon new players have to fill to have equal standing to veteran players.
      The vets already have the advantage of skill, items, money and map awareness. No need to add another.

      And another thing to bitch about is ping issues for players on another continent.
      Agreed. It's nonsensical in a full-loot game to have it like this. If my loot is worth 5 times yours I should be stronger, period.

      And I hate to get offtopic on ping issues but you should know that if a high ping and a low ping player both hellion shoe each-other, the player with the shittier ping actually gets his ability off first. This is because on his screen he is close enough to start the ability, meanwhile on the low ping players screen he isn't quite there yet. Ping in Albion Online doesn't work like it does in an FPS or a MOBA it's much different, this is because MMOs use specific coding to estimate where players 'should be' so if they don't change their path or anything their position is actually predicted by the game coding (clientside). This system is known as 'dead reckoning' and is obviously a big part of why they are able to have so many people on a single server, MMOs rely on this much more than other online games... So basically what I'm saying here is ping in Albion is no where near as much as an issue as people make it out to be or as it is in other online games =]
    • New

      JonnnyBones wrote:

      ItsX wrote:

      Incredibly important rule of thumb, especially for new players, never go out in something you cannot afford to replace 5-7 times over. Don’t run your best gear it’s simple.

      Risk versus reward is key to Albion and the reward of black ones honestly outweighs the risk at this point.
      Too bad risk vs reward doesn't apply to new players because spec puts them 3 fucking tiers behinds everyone else. I am literally stronger in t4 gear than you are in t7 if you are newish. I'm surprised more players don't bitch up a storm over this, but MMO players in general aren't looking to outplay people they would rather outlevel them.
      You make a good point that I hadn’t considered. Perhaps a soft cap on spec points in the open world, but none in targeted content like CDs and HGs would be a better way to balance the experience for newer players. Maybe not in the BZ though as the red zones provide many of the same advantages and black zones are aimed at larger end game group content. It’s a difficult situation to balance, I think being rewarded for spec is important but I agree that t4 for a fully spec player is not balanced
    • New

      awanmakan wrote:

      JonnnyBones wrote:

      I'm surprised more players don't bitch up a storm over this, but MMO players in general aren't looking to outplay people they would rather outlevel them.
      Whoever thought up and implemented the fame level-up system(including the gather-refine-craft) in a full-loot pvp game is a dick.It is another grand canyon new players have to fill to have equal standing to veteran players.
      The vets already have the advantage of skill, items, money and map awareness. No need to add another.

      And another thing to bitch about is ping issues for players on another continent.
      Maybe resetting everyone’s specialization at the start of a new season but keeping mastery would even the playing field? Lower overall game rquirements to make Max spec easier to obtain but reset it with each season