Even though steam charts do not fully represent the full population, but it is good enough to see an indication of population trend. More instanced activities and more retreat in pvp seems to be the way for Albion Online to grow
It only takes 1 game, one good game that looks and plays like AO to completely kill off your game devs. While currently I'm still finding enjoyment as a solo player as I've speced enough to go ganking in bz but if that one game emerges, the game that stays with the principles of how AO used to be then they only did it to themselves.
It's such a bad introduction for new players to start out in this game as /lfg is useless for them if they want to simply find another other player new or old to go play dungeons with them. If anything just to have some company or someone to talk to. So maybe they keep doing solos until they can gear up enough to get out into redzone/blackzone only to find out there is nothing left for them besides either joining a guild to ff group dungeons or solos out in the outldands. Not everyone wants to join a guild let alone join a discord first then be able to join a guild, nah it's the reason I just solo and made my own guild. Thing is I have tired recruiting new players into it and I was relatively successful for the first week or 2 of them starting out in the game, but they just keep quitting once reaching bz gear and spec - there is nothing left for them to do! I don't have enough active members where we can group up and do group dungeons with, I can't even go to chat to find more random people for them as again /lfg is completely pointless just rename it to /hce already. They can just go play WoW or ffxiv or the million other mmos that are focused around dungeon party finding, why play this when their character in another mmo is already experienced? For real why keep playing AO as a new player if you do actively play other mmos?
The post was edited 1 time, last by rottencheese ().