Changes for Guild Season 11

    • Good change moving the lvl 4 back a half hour!

      12 probably kills off most of the people who would log on to play all 3 timers, maybe that’s a positive in some ways tho.

      Not moving the 5v5 league to 19utc is a huge mistake, I didn’t even get a survey having played almost daily all month.

      We need to talk about player rewards for these crystals. They have still not been announced and since all end-game 20v20 has been removed, players need a reason to play 20s. Season points ain’t it when they are capped this hard. Offseason tournament when!

      Also I’m not a huge fan of so many points in the 20v20 system being put in the last 2 days of the season. Guilds want to be secure in their positions, nobody wants to push to 200k points and then not end up crystal because their team lost a 20v20 they expected to win, or had someone DC. Earlier levels (3-4 mainly) should receive a buff in favor of a nerf to level 6 IMO

      why is level 6 still 17:30 UTC? Needs to be 18, a crystal at 1700 IP takes a bit longer to prep for.
      IGN: DungeonRealms
    • Retroman wrote:

      Disregard wrote:

      why is level 6 still 17:30 UTC? Needs to be 18, a crystal at 1700 IP takes a bit longer to prep for.
      Yeah, good point. We will move it to 18 UTC. You are right it was pretty cloe to the Level 5 timer.
      Im assuming they wernt on 18 because thats one of the more important zvz timers. For castle and hideouts/terris. That way you didnt have to choose between content. With this you would have to choose instead of being able to do both. Something between major timers seems better.

      The post was edited 2 times, last by EnErgEstER ().

    • EnErgEstER wrote:

      Retroman wrote:

      Disregard wrote:

      why is level 6 still 17:30 UTC? Needs to be 18, a crystal at 1700 IP takes a bit longer to prep for.
      Yeah, good point. We will move it to 18 UTC. You are right it was pretty cloe to the Level 5 timer.
      Im assuming they wernt on 18 because thats one of the more important zvz timers. For castle and hideouts/terris. That way you didnt have to choose between content. With this you would have to choose instead of being able to do both. Something between major timers seems better.
      my man, if you are playing in the final 20v20 match of the season at 17:30, you aren’t making it to your territory fight by 18 anyway
      IGN: DungeonRealms
    • Hey everyone,

      updated the Season Points for the 20v20 League. Since the Level 2 matches are now daily, we needed to reduce the Season Point output and daily limits to make sure the 20v20 League won't generate too many points.


      Token LevelMatch FrequencySeason Points (per player)Season Point Limit (20v20)
      Level 1daily5-
      Level 2daily25 -> 151,000 -> 600
      Level 3every Saturday75 -> 604,000 -> 2,400
      Level 4Saturday, every 2 weeks250 -> 20010,000 -> 8,000
      Level 5Saturday, once a month75025,000 -> 20,000
      Level 6Last Saturday of the Season2,50075,000 -> 70,000




      Cheers,
      Retro
    • Retroman wrote:

      Hey everyone,

      updated the Season Points for the 20v20 League. Since the Level 2 matches are now daily, we needed to reduce the Season Point output and daily limits to make sure the 20v20 League won't generate too many points.


      Token LevelMatch FrequencySeason Points (per player)Season Point Limit (20v20)
      Level 1daily5-
      Level 2daily25 -> 151,000 -> 600
      Level 3every Saturday75 -> 604,000 -> 2,400
      Level 4Saturday, every 2 weeks250 -> 20010,000 -> 8,000
      Level 5Saturday, once a month75025,000 -> 20,000
      Level 6Last Saturday of the Season2,50075,000 -> 70,000



      Cheers,
      Retro
      @Retroman do you have the timers for the level 2's now they are daily, are they at the same time as the level 1's?
      Pre Patch 16 UO Player - Casual PK/Carebear Crafter - Now Old.
    • Barathorn wrote:

      Retroman wrote:

      Hey everyone,

      updated the Season Points for the 20v20 League. Since the Level 2 matches are now daily, we needed to reduce the Season Point output and daily limits to make sure the 20v20 League won't generate too many points.


      Token LevelMatch FrequencySeason Points (per player)Season Point Limit (20v20)
      Level 1daily5-
      Level 2daily25 -> 151,000 -> 600
      Level 3every Saturday75 -> 604,000 -> 2,400
      Level 4Saturday, every 2 weeks250 -> 20010,000 -> 8,000
      Level 5Saturday, once a month75025,000 -> 20,000
      Level 6Last Saturday of the Season2,50075,000 -> 70,000


      Cheers,
      Retro
      @Retroman do you have the timers for the level 2's now they are daily, are they at the same time as the level 1's?
      no, 19;30
    • Retroman wrote:

      Hey, we adjusted the time slots for the 20v20 Crystal League


      Because we assume there will be some overlap of the player base from 5v5 and 20v20 League, we moved any overlappeing timers. Now 20v20 matches will start one hour before the 5v5 timers for all time slots. We also adjusted the level 4s to be 30 minutes later, so it is possible to play first a level 3 and then directly chain a level 4 after.

      Token LevelMatch FrequencyTime Slot
      Level 1daily1 UTC14 UTC -> 12 UTC
      20 UTC -> 19 UTC
      Level 2every Friday, Saturday and Sunday1 UTC14 UTC -> 12 UTC
      20 UTC -> 19 UTC
      Level 3every Saturday1 UTC14 UTC -> 12 UTC
      20 UTC -> 19 UTC
      Level 4Saturday, every 2 weeks1 UTC -> 1:30 UTC14 UTC -> 12:30 UTC
      20 UTC -> 19:30 UTC
      Level 5Saturday, once a month17:00 UTC
      Level 6Last Saturday of the Season17:30 UTC





      After going through the feedback of the survey about the Crystal League timers, we decided to not change any timers for the existing 5v5 Crystal League. (If you didn't receive a survey, it was sent out to every player who played at least one Crystal League match in the last 30 days, to get feedback on this specific matter from the target audience.)

      I know some have been very vocal about the 1 UTC timer for 5v5, but in this survey we had again more support for the 2 UTC time slot. You also have to keep in mind that this time slot is also used by players from the US west coast, for whom 1 UTC is quite early. But we also used the data as an indicator for which times the 20v20 matches should be happening. And with so many activities in the game and a global player base it is very difficult to pick time slots everyone fully agrees with. And while that means this can be conflicting with the results of your personal time schedule, we try our best to pick the time slots that we think are the most inclusive to most players around the world.

      Thank you all for your feedback and the replies to the survey, it helped us improve the time schedule.

      Cheers,
      Retro
      Once again... why are later NA timers after 3 UTC being excluded from all good content?