In short: the restriction that you get after fast traveling from a hideout (which strips your home setting if you use a realmgate before fast traveling back), doesn't make sense for hideouts located in the Roads of Avalon. And this matters because the whole point of allowing fast travel from a hideout was to allow access to the rest of the game.
This came to my attention because city crafting cartels have become more prominent recently. A major workaround that has come up has been for an economic guild to set up a crafting hideout very close to a realmgate portal in the black zone with much lower usage fees. This is great! It's close enough that it's very safe to go to, and you even get bonuses for crafting in a black zone hideout!
However, I can't go!
I have to have my home set to my guild's hideout in the Roads because it is always moving around there. When I fast travel to the city I have the restriction I mentioned at the start of this post. If I were to travel to the crafting hideout to avoid the crafting cartel, I immediately lose my home. Because of the nature of the Roads, there would be a good chance I could not return to the hideout--and the rest of my guild--for many days! And unlike a regular black zones resident, who can easily plan trips to these places, such logistics are nearly impossible from the Roads. So I am stuck with the crafting cartel, and cannot join friends in most other outings to the Outlands.
Lastly, why does this restriction not apply? Because it exists to prevent safe one-way travel for Outlands hideouts. Obviously this doesn't apply for Roads hideouts, since they don't exist in the Outlands! Transport runs for Roads hideouts are NEVER truly safe, because we never have the benefit of alliance territories, or zerg protection. Lifting this restriction would simply be a small mercy for us who struggle in the wilderness, who survive on the fringes, who thrive in the unknown. Won't you please think of the small guilds?
This came to my attention because city crafting cartels have become more prominent recently. A major workaround that has come up has been for an economic guild to set up a crafting hideout very close to a realmgate portal in the black zone with much lower usage fees. This is great! It's close enough that it's very safe to go to, and you even get bonuses for crafting in a black zone hideout!
However, I can't go!
I have to have my home set to my guild's hideout in the Roads because it is always moving around there. When I fast travel to the city I have the restriction I mentioned at the start of this post. If I were to travel to the crafting hideout to avoid the crafting cartel, I immediately lose my home. Because of the nature of the Roads, there would be a good chance I could not return to the hideout--and the rest of my guild--for many days! And unlike a regular black zones resident, who can easily plan trips to these places, such logistics are nearly impossible from the Roads. So I am stuck with the crafting cartel, and cannot join friends in most other outings to the Outlands.
Lastly, why does this restriction not apply? Because it exists to prevent safe one-way travel for Outlands hideouts. Obviously this doesn't apply for Roads hideouts, since they don't exist in the Outlands! Transport runs for Roads hideouts are NEVER truly safe, because we never have the benefit of alliance territories, or zerg protection. Lifting this restriction would simply be a small mercy for us who struggle in the wilderness, who survive on the fringes, who thrive in the unknown. Won't you please think of the small guilds?
