The game has had an influx of players, but yet the best possible PvP areas - the Roads and Black Zones, are empty half of the time. This is because the vast majority of players never leave the Royal Continent, despite the obvious benefits that come with the Roads or Black Zones content.
And SBI has decided, instead of increasing Black Zone or Roads rewards/access, to just simply expand the Royal Continent instead - adding like more Blue and Yellow zones.
It feels as if SBI wants this game to be completely segregated instead of making the game have a tiered system of progression using the balance of Risk vs. Reward to entice players to seek more dangerous areas as they advance.
Honestly, my guild thought we could live 100% in the roads when they first came out. However, there simply isn't enough content out there for us, and while the content that does exist out there is fun, it's too far and few between.
This is due to having too many Roads zones, and also too many Black Zones. So the only answer is to increase access. This can be solved with the Roads in my opinion, but there needs to be more portals. Every Hideout zone in the Roads has 3 possible Portal openings, but more often than not, only 1 Portal is available. For a guild seeking content, this could ruin an entire day by keeping them shut off from good zones.
So my proposal: All 3 Portals in Hideouts Zones in the Roads are active at all times - more connections = more opportunities = more content.
Also, to encourage players to leave the Royals and enter the Black Zones - create transports missions similar to faction transports to and from the Rests. More Incentives encourage more risk taking, which in turn creates more content for everyone.
Because right now, people's options are either getting zerged down in the BZ's during ZvZ CTA's, or wandering around for hours looking for people in the Roads, or worse having to resort to conditional or faction flag lame ass pvp in the Royals.
And SBI has decided, instead of increasing Black Zone or Roads rewards/access, to just simply expand the Royal Continent instead - adding like more Blue and Yellow zones.
It feels as if SBI wants this game to be completely segregated instead of making the game have a tiered system of progression using the balance of Risk vs. Reward to entice players to seek more dangerous areas as they advance.
Honestly, my guild thought we could live 100% in the roads when they first came out. However, there simply isn't enough content out there for us, and while the content that does exist out there is fun, it's too far and few between.
This is due to having too many Roads zones, and also too many Black Zones. So the only answer is to increase access. This can be solved with the Roads in my opinion, but there needs to be more portals. Every Hideout zone in the Roads has 3 possible Portal openings, but more often than not, only 1 Portal is available. For a guild seeking content, this could ruin an entire day by keeping them shut off from good zones.
So my proposal: All 3 Portals in Hideouts Zones in the Roads are active at all times - more connections = more opportunities = more content.
Also, to encourage players to leave the Royals and enter the Black Zones - create transports missions similar to faction transports to and from the Rests. More Incentives encourage more risk taking, which in turn creates more content for everyone.
Because right now, people's options are either getting zerged down in the BZ's during ZvZ CTA's, or wandering around for hours looking for people in the Roads, or worse having to resort to conditional or faction flag lame ass pvp in the Royals.
Gamer Dad. Old enough to know better, much too young to care.