Roads are dead. Black zones are dead. SBI chooses to expand Royal Continent.

    • SwoleBenji wrote:

      As a solo I have zero reason to ever go to the black zone, red zone, or roads unless I'm looking to 1v3+ or "donate sets."

      Why should I ever gather in the red or black zone when I can make MORE gathering in yellow zones with less travel time and less time spent running from 15 gankers with catch gear and ravens? Why should I go to roads (Which is a big system of choke points) where every other portal zone is filled with entire guilds also in catch gear?

      "But going to black zones is worth it."

      No it isn't. Not at all. I spreadsheet everything I do in this game and the time it takes to travel to those zones, the time it takes to run away, time it takes to find dungeons, etc make it so not worth it.

      Is it worth it if you're in a guild that dominates the area? Sure.

      "Just join a guild then."

      No thanks. Every guild I've ever joined in any game has mistreated or used me as a cog in a machine and not as a person. Also, why would I want to give up guild level up rewards to some schmuck? I can make more farm / hr than red / black zones with gathering. I can grind faster fame / hr than HCE players doing solo group dungeons. There's just NO reason for me to ever go there unless I am looking to murder people, and it's always a group of 3 or more. Always.
      can you share your build? I'm interested about that, wanna have chance to do solo group dungeons.
      Thank you :)
    • SwoleBenji wrote:

      As a solo I have zero reason to ever go to the black zone, red zone, or roads unless I'm looking to 1v3+ or "donate sets."

      Why should I ever gather in the red or black zone when I can make MORE gathering in yellow zones with less travel time and less time spent running from 15 gankers with catch gear and ravens? Why should I go to roads (Which is a big system of choke points) where every other portal zone is filled with entire guilds also in catch gear?

      "But going to black zones is worth it."

      No it isn't. Not at all. I spreadsheet everything I do in this game and the time it takes to travel to those zones, the time it takes to run away, time it takes to find dungeons, etc make it so not worth it.

      Is it worth it if you're in a guild that dominates the area? Sure.

      "Just join a guild then."

      No thanks. Every guild I've ever joined in any game has mistreated or used me as a cog in a machine and not as a person. Also, why would I want to give up guild level up rewards to some schmuck? I can make more farm / hr than red / black zones with gathering. I can grind faster fame / hr than HCE players doing solo group dungeons. There's just NO reason for me to ever go there unless I am looking to murder people, and it's always a group of 3 or more. Always.
      The part about guilds is so true :(
    • I agree on swole on this one, i once was farming om bz tier 6 to 7 and true enough the drop rate is better butbthere are times i get ganked or be chased while in transit to deposit my loot making me lose silver than gaining it. It trumps yellows and reds by a good margin but it is in no way consistent.i saw his vids on youtube, then decided to give it a try, it does lose a good amount of silver per hour but it is consistent of raising my own bank... Plus i get to wear kitted out gears making for faster runs xD also i noticed thaty the spawn of srds on yellow zones are far more faster or there are less people running em im not sure since i can run 3-5 srds in a span of 30minutes or less.. and mind you its near towns ... Soo less travel times
    • SwoleBenji wrote:

      As a solo I have zero reason to ever go to the black zone, red zone, or roads unless I'm looking to 1v3+ or "donate sets."

      Why should I ever gather in the red or black zone when I can make MORE gathering in yellow zones with less travel time and less time spent running from 15 gankers with catch gear and ravens? Why should I go to roads (Which is a big system of choke points) where every other portal zone is filled with entire guilds also in catch gear?

      "But going to black zones is worth it."

      No it isn't. Not at all. I spreadsheet everything I do in this game and the time it takes to travel to those zones, the time it takes to run away, time it takes to find dungeons, etc make it so not worth it.

      Is it worth it if you're in a guild that dominates the area? Sure.

      "Just join a guild then."

      No thanks. Every guild I've ever joined in any game has mistreated or used me as a cog in a machine and not as a person. Also, why would I want to give up guild level up rewards to some schmuck? I can make more farm / hr than red / black zones with gathering. I can grind faster fame / hr than HCE players doing solo group dungeons. There's just NO reason for me to ever go there unless I am looking to murder people, and it's always a group of 3 or more. Always.
      I agreed with everything until you said you earn fame quicker doing yellow five men solo. The amount you'd be spending in silver with an 8.3 bag would be ridiculous without picking any silver up.
      [i][u][b]"Best not type too much I may get in trouble"[/b][/u][/i]
    • RiverReign wrote:

      I'm fairly new and just starting to get into red zones.

      That being said I get why so many avoid full loot pvp, especially newer people that don't have multiple sets of decent gear lying about.

      Don't get me wrong, I enjoy PvP... but losing all of your gear when you die means you pretty much never get to use decent gear in the "badlands" until you are pretty far along and have multiple extra decent sets lying around.

      I remember this from the Ultima Online days... (which I enjoyed a lot). Of course, there it was a simple matter to get to where you could craft a full set of decent gear.

      Of course, I preferred the AC darktide method... you drop your X most valuable items... so while dying sucked in pvp you could still run around with solid gear as long as you made sure to carry some valuable loot just in case you got jumped. And, of course, dungeon runs were common because you wanted to make sure and have some shiny items you didn't need on hand at all times in case you ran into trouble.

      I guess that is neither here nor there... can't wait to see how red and black zones work. Finally to the point where I can craft a set of throw away t4 or t5 gear to go exploring in. Still... loved how darktide dealt with looting on death a lot more than how UO did.
      sorry, that is bullshit..

      Stalker dungeon cost are almost free

      T5 let gut crossbow currently 3.5 k silver
      T4.1 torch 1.5 k silver
      Giga boots 2 k
      Guardian helmet 2k
      Cape 1 k
      Pots 10 k
      Horse 12

      Total: 32 k

      If u cannot create 10 of this sets within 30 mins u do something wrong
    • What if devs could rework whole albion continent and swap royals with outlands, so bigger royals with a lot of low tier resources and smaller outlands with some hight tir resources instead of having that big ass map.High tier resources would rise up and low tier resources would go down, making bz more populated. + high tier resources would rise in market.
    • Dandylion wrote:

      deenne wrote:

      baldmageinc wrote:

      I die 7 out of 10 times in black zones to packs of people, not being able to move most of the time. If that is PVP content you are looking to expand on than i doubt this game is going to last very long.
      how can you died with protection shits without move..it only showing how bad player you are.its shame, even with all that NOOB friendly shit, you are crying.
      imagine before ava release there was not even 1 ho,protec bubble etc..
      every entrance was camped 24/7 by same amount of people like now and people played and haved fun
      now, new players are lazy noobs, only what you do is crying HOW HARD IT IS, NERF EVERYTHING etc..
      your behavior is reason people may not want to play game lol
      Good, Albion doesn't need carebears. This is a full loot pvp focused MMO, people who just sit in safe zones, might as well not exist, they don't add anything valuable to the game, and they will move on after month or two anyway, because how long can you sit in yellows and clear the same dungeon, without getting completely bored? SBI doesn't seem to understand, that while adding more and more safety mechanics might provide short term growth, it will alienate the niche of players who made this game popular in the first place. There is a shitload of PvE focused AAA games, people who enjoy this kind of games might try Albion if devs keep adding safety and focusing on royals, but they will never stay long term, because why tf would they, when there are THOUSANDS of better games catering to the PvE crowd? Meanwhile Albion keeps bleeding players for which the game was actually created, which were here for years and would stay for years if devs would still follow their original vision.

      If SBI won't realize this, and will keep catering for carebears, sooner or later another full loot PVP focused MMO will appear, and take away the crowd which made Albion thrive. PvP focused players will leave, and casuals were always going to leave because of the reasons I specified earlier. Albion will die, as many similar games making the same mistake did in the past.

      If you find an unexploited niche in the market, and create succesfull product for it, you don't suddenly change direction and try to target it toward already oversaturated mainstream market instead. That just make you fail on both fronts, and you end up with nothing. Imagine a succesfull vegan-focused brand, which suddenly gets a genius idea to start adding meat to all their foods to appeal to a wider customer base. That's just beyond dumb. Now, no one actually likes your brand anymore. You're throwing away everything you managed to build, and that's exactly what SBI is doing in all of their recent changes.
    • SHRlKE wrote:

      Dandylion wrote:

      deenne wrote:

      baldmageinc wrote:

      I die 7 out of 10 times in black zones to packs of people, not being able to move most of the time. If that is PVP content you are looking to expand on than i doubt this game is going to last very long.
      how can you died with protection shits without move..it only showing how bad player you are.its shame, even with all that NOOB friendly shit, you are crying.imagine before ava release there was not even 1 ho,protec bubble etc..
      every entrance was camped 24/7 by same amount of people like now and people played and haved fun
      now, new players are lazy noobs, only what you do is crying HOW HARD IT IS, NERF EVERYTHING etc..
      your behavior is reason people may not want to play game lol
      Good, Albion doesn't need carebears. This is a full loot pvp focused MMO, people who just sit in safe zones, might as well not exist, they don't add anything valuable to the game, and they will move on after month or two anyway, because how long can you sit in yellows and clear the same dungeon, without getting completely bored? SBI doesn't seem to understand, that while adding more and more safety mechanics might provide short term growth, it will alienate the niche of players who made this game popular in the first place. There is a shitload of PvE focused AAA games, people who enjoy this kind of games might try Albion if devs keep adding safety and focusing on royals, but they will never stay long term, because why tf would they, when there are THOUSANDS of better games catering to the PvE crowd? Meanwhile Albion keeps bleeding players for which the game was actually created, which were here for years and would stay for years if devs would still follow their original vision.
      If SBI won't realize this, and will keep catering for carebears, sooner or later another full loot PVP focused MMO will appear, and take away the crowd which made Albion thrive. PvP focused players will leave, and casuals were always going to leave because of the reasons I specified earlier. Albion will die, as many similar games making the same mistake did in the past.

      If you find an unexploited niche in the market, and create succesfull product for it, you don't suddenly change direction and try to target it toward already oversaturated mainstream market instead. That just make you fail on both fronts, and you end up with nothing. Imagine a succesfull vegan-focused brand, which suddenly gets a genius idea to start adding meat to all their foods to appeal to a wider customer base. That's just beyond dumb. Now, no one actually likes your brand anymore. You're throwing away everything you managed to build, and that's exactly what SBI is doing in all of their recent changes.
      Well these Carebears provide resources and ones keeping market from getting stale, game would died faster without them
    • Blackzone its dead because ZVZ every 3 hours and people in big guilds can't actually do full contets, so only ARCH and randomguildplayer546 can play at some X hour.
      Constant ZVZ its a problem cause generates so muchs problems like
      1. People not wanting PVP in BZ every day for terrys -> Morehandold
      2. Solo guilds can't exist as powerful zvz.
      3. ZVZ need HO's so BZ its infested on HOs more with the past nerf of permissions to access a HO.

      Roads are dead because they are to much, and T4-5 road are litterally trash and its like the 30% of the roads lul

      And of course the 90% of people not doing pvp ( I WILL SAID THE 50% OF THIS 90% ARE ALTERS THO.)
    • Dandylion wrote:

      Fred_the_Barbarian wrote:

      Carebears primarily generate whine, not resources. Gatherers who aren't cowards and go into dangerous zones generate resources.
      Are tryhards that ones that whine, they always whine about having too many yellow zones and gank people for their gear
      So true! :D

      Seriously, people who whine are not the casuals and yellow zone warriors. People who seem to always complain and whine like little bitches are the guys saying ganking is too hard... People run away, I can't gank. I can't steal and murder. boohooo... So sad!

      To all the haterz... Go to that Rust ( <X ) or any other toxic game and leave if you do not like it...
      IGN/Discord : Ravenar#2076
      Join Albion | RP Master Thread?
    • Ravenar wrote:

      Dandylion wrote:

      Fred_the_Barbarian wrote:

      Carebears primarily generate whine, not resources. Gatherers who aren't cowards and go into dangerous zones generate resources.
      Are tryhards that ones that whine, they always whine about having too many yellow zones and gank people for their gear
      So true! :D
      Seriously, people who whine are not the casuals and yellow zone warriors. People who seem to always complain and whine like little bitches are the guys saying ganking is too hard... People run away, I can't gank. I can't steal and murder. boohooo... So sad!

      To all the haterz... Go to that Rust ( <X ) or any other toxic game and leave if you do not like it...
      This is a perception bias. Both sides are endlessly whining. You just agree with the one side.

      I think that there are a lot of people who don't really care about what is reasonable to allow in the game, and are fixated on supporting the gank vs gankee political lines. SBI is never going to remove ganking from the game. Never. So what we need is to agree on what ganking should look like in the game. When you only ever support nerfs to one side or the other, you aren't part of the discussion, because you are unwilling to compromise and think critically.

      In AO, if one person is committed to running away from combat, and the other is committed to engaging that person in combat. The person who wants to run is at a huge advantage. It's the mechanics of the game at work. This is fine. It sort of has to be that way. People don't want to die all the time and not be able to do anything about it.

      But, it creates this problem where by making it hard to 1v1 in the OW, the people who want to engage in PvP against possibly unwilling participants have to go up a strategic level to do so. And the level they choose is to simply add more people to their side of the equation. So they end up jumping people 3v1, 5v, 10v, 20v, depending on what, where, when and why. Which people also hate, because they think you shouldn't fight people in any manner other than 1v1.

      It creates an impossible situation for the one side to ever be happy. If the game allows you to be killed easily 1v1, you will be mad all the time, but if the game makes that too difficult you are going to get killed 1v5, and still be mad about it.

      One sides demands are essentially impossible, given the fact that SBI isn't going to just allow you to run around wherever you want safely all the time.

      The closing Solo RDs seems like a really popular move, and I can completely understand why. I personally think it was a really lazy move on SBIs part. They seemed to have gotten tired of trying to balance this content they created, and just shrugged and removed that content completely.

      I also don't buy this, "Now, because of the RD timer we can't find PvP in the game! It's killing the game!" nonsense. If you want to run around and die in a Albion, you are going to find a way to do it.

      Both sides have some truth to them, but both sides have an overwhelming number of people interested in just being angry about how unfair life is, rather than on trying to improve the game.
      Discord: Piddle#7413
      Did he who made the Lamb make thee?

      The post was edited 1 time, last by Piddle ().