Rise of Avalon Patch 7
Corrupted Dungeons: New Boss, Enemies, and Traps
To improve the depth and variety of Corrupted Dungeon gameplay, new enemies and traps have been added and behavior of existing mobs and traps has been updated.
New boss:
The following changes are intended to give players more control over how they set up their armies for the Smart Cluster Queue. Player sorting in the queue is now done on a per-party level, meaning the system will attempt to keep existing parties together, as follows:
The new Disarray parameters ensure the ZvZ meta plays out in a similar way across a wide range of fight sizes, while still providing smaller groups with the same protection from large armies:
Minimaps for selected zone types have been updated to improve visual quality and readability, and to look and feel more consistent with the overall game aesthetic. Affected zones:
For the current list of intended balance changes for this patch, please see the NDA Balance Playtests forum thread here: forum.albiononline.com/index.p…ostID=1068985#post1068985
Fixes
Corrupted Dungeons: New Boss, Enemies, and Traps
To improve the depth and variety of Corrupted Dungeon gameplay, new enemies and traps have been added and behavior of existing mobs and traps has been updated.
New boss:
- Demonic Harbinger: Exceptionally powerful and wrathful demon general; wields a massive sword that inflicts heavy bash, slash, and shockwave damage
- Hellhound: A relatively weak enemy, but can call other Hellhounds to help fight
- Demonic Mauler: A demon with strong regenerative powers that can even consume its allies to heal itself
- Demonic Predator: Variant of the Spiked Demon that jumps at enemies and slows them down
- Deranged Heretic Arbalist: A new Corrupted Heretic fighter that wields dual crossbows
- Abyssal Impaler: A nasty spike trap that completely ignores armor
- Infernal Breach: A crack in the ground that releases waves of molten magma
- Demonic Shards:
- Shard health doubled on Slayer difficulty
- Shard health doubled on Slayer difficulty
- Demonic Warlock Boss:
- Rupture Firewalls now inflict slow instead of knockback
- Phase change now is more diverse and teleport circle is smaller
- Rupture Firewalls now inflict slow instead of knockback
- Demon Lord Miniboss:
- Rage bonus damage 100% → 75%
- Invincibility removed during Rage cast
- Rage bonus damage 100% → 75%
- Silence Hazard:
- Effect area now starts out small and grows over time
- Outer ring has been removed; purple cloud now indicates affected area
- Effect area now starts out small and grows over time
- Knockback Hazard:
- Area duration 0.7 → 0.2
- Now grant the player Infamy and Fame for any mobs killed
- Area duration 0.7 → 0.2
- Heretic Thief:
- "Fan of Knives" spell behavior improved when cast next to a wall
- "Fan of Knives" spell behavior improved when cast next to a wall
- Demonic Slaver:
- Mob size slightly increased
- Mob size slightly increased
The following changes are intended to give players more control over how they set up their armies for the Smart Cluster Queue. Player sorting in the queue is now done on a per-party level, meaning the system will attempt to keep existing parties together, as follows:
- Party leaders can now assign a Party Cluster Access Priority for their party as well as for individual members in the Cluster Access Priority UI (via the party leader's player context menu)
- Priority Access determines the order in which parties will enter an overcrowded cluster
- This gives alliances much more control over which fighting forces are moved into the cluster and keeps their party structures intact
- The Preferred Cluster Access Guild Right has been removed
- The queue now moves players from one contingent either in or out during a given cycle, meaning players of the same contingent will no longer replace each other
The new Disarray parameters ensure the ZvZ meta plays out in a similar way across a wide range of fight sizes, while still providing smaller groups with the same protection from large armies:
- Disarray is no longer a flat debuff
- Instead, it reduces your damage output and CC Duration whenever you attack a target with a lower Disarray level
- Attacking someone with the same or higher Disarray level has no impact
- The damage reduction depends on the difference of Disarray levels between attacker and target - the higher the difference, the greater the effect
- Removed the Disarray hard cap of 150 players; debuff now caps at Level 50 for 450 players
- Fishable areas can now be found in every Roads of Avalon zone
- Three new fish species exclusive to the Roads of Avalon have been introduced:
- Whitefog Snapper (T3)
- Clearhaze Snapper (T5)
- Puremist Snapper (T7)
- Whitefog Snapper (T3)
- These fish can be turned into Chopped Fish as normal, or used in new cooking recipes (see next section)
- Raw Chicken, Goose, and Pork can now be roasted to create three new foods: Roast Chicken (T3), Roast Goose (T5), and Roast Pork (T7)
- These three foods give Lifesteal that increases with tier and enchantment level
- These recipes require the base meat + milk + crop
- These three foods give Lifesteal that increases with tier and enchantment level
- The new fish species listed above can also be roasted to create Roasted Whitefog Snapper (T3), Roasted Clearhaze Snapper (T5), and Roasted Puremist Snapper (T7)
- These three foods give Lifesteal and Increased Max Health that increase with tier and enchantment level
- These recipes require the base fish + crop + herb + milk
- These three foods give Lifesteal and Increased Max Health that increase with tier and enchantment level
- Corresponding Destiny Board nodes have been added and updated as follows:
- T3 roasts are available to create with the unlock of the Sous Chef Destiny Board node
- Higher-level roasts are unlocked by progressing in the Chef Destiny Board node
- A new specialization node, Roast Chef, has been added to the Chef Destiny Board node
- T3 roasts are available to create with the unlock of the Sous Chef Destiny Board node
- Like all other foods, roasts can be enchanted with Fish Sauce
- Added 3 additional levels of Hardcore Expeditions on top of the current 15
- The difficulty of each of these levels (16-18) is approximately 5% higher than the preceding level, with rewards scaled accordingly
- Finishing a Level 18 Expedition in time rewards a valuable Loot Chest instead of a new Expedition Map
Minimaps for selected zone types have been updated to improve visual quality and readability, and to look and feel more consistent with the overall game aesthetic. Affected zones:
- All city minimaps, including Royal Cities, Outlands Cities, and Starter Towns
- Player Islands
- Guild Islands
- City Banks
- City Marketplaces
- Faction Capes and Royal Armors now retain the quality of the Cape and Armor used to create them
- As Faction Capes do not benefit from or contribute to Cape Tailoring Specialization, Fame gain was removed from this crafting process to keep it in line with other conversion processes such as Royal Armors
- Increased crafting focus cost of bread to be in line with the nutritional return of other crafting processes.
- Farm animals can now be butchered with focus to get more meat. (You don't get your animal back. It's dead. There's no coming back from that.)
- As part of this change, the nutritional value of meat has been adjusted to better reflect the overall crafting progression.
- Added unique spells for each Resource Mob type in the Roads of Avalon:
- Cougar: pounces at the target's position
- Forest Spirit: deploys a line of three piercing roots
- Rock Elemental: summons a rock wall
- Ore Elemental: summons a triangle of 3 exploding crystals
- Dryad: summons a poisonous cloud
- Cougar: pounces at the target's position
- Avalonian Wizard spell updates:
- Avalonian Wizard's bomb now gives more warning time to leave its damage area
- Bomb damage reduced by 20%
- Pause after casting a bomb increased from 5 to 7 seconds
- Avalonian Wizard's bomb now gives more warning time to leave its damage area
- An integrated IME keyboard input system (generally affecting the input of non-Western languages) has been added to the game
- This option can be turned on and off in Settings
- Using the game's native IME input (versus a Windows overlay) solves input issues that existed for certain screen resolutions
- This option can be turned on and off in Settings
- Added a per-language profanity filter that can be turned on / off via Settings
- Updated spell icons for the following E-slot spells:
- Double-Bladed Staff - Crescent Smash
- Black Monk Staff - Fatal Blade
- Incubus Mace - Shrinking Curse
- Cursed Skull - Haunting Screams
- Damnation Staff - Cataclysm
- Infernal Staff - Contagious Fire
- Wildfire Staff - Magma Sphere
- Great Holy Staff - Holy Explosion
- Double-Bladed Staff - Crescent Smash
- Crafting Satchels of Insight now only requires a single Tome of Insight instead of any kind of Randomized Dungeon Map
- This change also reverts a prior change that increased drop rates of flat Tier 4 Randomized Dungeon Maps
- The gathering speed penalty when gathering with a tool one tier lower than that of the resource has been reduced by half, meaning gathering resources one tier above that of the tool will now be faster
For the current list of intended balance changes for this patch, please see the NDA Balance Playtests forum thread here: forum.albiononline.com/index.p…ostID=1068985#post1068985
Fixes
- Corrected a terrain issue in Timberslope Dell (NOTE: players in this zone when the patch is deployed will be moved to the nearest exit)
- Crafting slider now accurately shows the correct number of craftable items (e.g. in units of 5 for Healing Potions) and the input box now corrects invalid values
- Numerous additional smaller graphical, animation, terrain, audio, UI, and localization fixes