Testserver Patch Notes - Rise of Avalon Patch 7

    • JikiBoo wrote:

      What do you all think about lifesteal foods. Are they going to replace beef stews for example? So far it seems like so and its useless to raise cows anymore. Rather start growing pigs for lifesteal food + pork pies.
      umm not really I think in 5's content and the smaller content other than cd the only wep that truly get the full value of this food is fire axe and curse since they have there dot trigger on one second ticks other than the curse so curse doesn't get as much value but they don't value a ton from stew either since it's low damage numbers the percentage isn't much value compared to getting almost a nature heal when they stack up 5 people and heal from all 5 people cursed stacked.
    • agonyclutch wrote:

      JikiBoo wrote:

      What do you all think about lifesteal foods. Are they going to replace beef stews for example? So far it seems like so and its useless to raise cows anymore. Rather start growing pigs for lifesteal food + pork pies.
      umm not really I think in 5's content and the smaller content other than cd the only wep that truly get the full value of this food is fire axe and curse since they have there dot trigger on one second ticks other than the curse so curse doesn't get as much value but they don't value a ton from stew either since it's low damage numbers the percentage isn't much value compared to getting almost a nature heal when they stack up 5 people and heal from all 5 people cursed stacked.
      I mean at about the same IP level the health pool of opponents in CD's is about the same.
      12.5% healing from 3k dealt damage is the same number no matter if its dealt with DoTs or direct damage.
      The only place i could see it be useful is in the case that your opponent has sustain and you basically have more HP to leech.
      Otherwise beef stew or omelettes ot the same tier have up to ~3% better impact on the battle.

      This is gonna be a banger for solo PvE and ZvZ though.
    • It will be great for fun moments.

      1v1 its crap. But for small scale content, or fight of 1 against many will be much more interesting.

      I like fighting outnumbered fights, and if its like 1 v 5 or 1 v 10, or 4 v 15 - this lifesteal will really shine there. Now the numbers will not have the ultimate advantage, which is very good.

      This might also affect people with better gear - suddenly, 8.3 might put more fight against 4.1 shitters due to lifesteal.
    • New

      Fred_the_Barbarian wrote:

      lifesteal roast + specter jacket = love.
      That seems a bit OP to me. Lifesteal does not cause healing sickness and is not reduced by healing sickness if i recall correctly, and my guess is that specter jacket will be fixed that it wont offer lifesteal, otherwise yep - it would be stronk, way too stronk.

      And stalker jacket might see more play because of this.
    • New

      Borbarad wrote:

      Fred_the_Barbarian wrote:

      lifesteal roast + specter jacket = love.
      That seems a bit OP to me. Lifesteal does not cause healing sickness and is not reduced by healing sickness if i recall correctly, and my guess is that specter jacket will be fixed that it wont offer lifesteal, otherwise yep - it would be stronk, way too stronk.
      And stalker jacket might see more play because of this.
      Nerf my jacket again and I will end you.
    • New

      JikiBoo wrote:

      Somehow feels like people are saying lifesteal food isnt good just so they can "dominate" market and have less competition making lifesteal food :D i bet they have been stacking materials now. Buying all resources they can cheap now etc. :D
      best part about it is sbi knows the cancer is about to hit but they just want a different meta instead of making a counter now they are gonna wait since guardian helm is so shit they just grinning waiting for all the rage. Then they will rework guardian helm and sell it as a content update haha
    • New

      Axxe wrote:

      ThirdEyePULSE wrote:

      Axxe wrote:

      I just don't like that my crossbow is getting nerfed lmao. Just going to stick with auto fire then.
      On a side note, I really hate it that when I kill a cursed staff user I don't get to loot him, since it takes 2 minutes to get back up after you die to his dots. I've had this happen to me a lot now, also against other builds actually.
      Only nerf I see for crossbows is explosive bolt range is going from 15m to 13m and Weeping Repeater E damage is going down by 40. Is there something I'm missing here because it doesn't seem game breaking. Kiting will be a little bit harder and bows will have a upper hand but thats about it.
      It's just something I don't like, as a crossbow user. I know that tweaking ranges on weapons will drastically change weapon interactions between eachother, it's just something with very big implications. It's not just: "oh, it's just 2m how is it that big of a nerf lol stop QQ", when in reality changing the range of weapons and abilities is extremely impactful. I am grateful that they did not nerf anything else, but the nerf to the most used ability on crossbowss is pretty damn significant, and will make it a lot easier to avoid poke for most ranged weapons, and for melee users to get in and do their thing without getting chipped beforehand. It might be annoying at the high levels of corrupted dungeons, I don't know, but from 0-250k infamy, I have not seen any issues with crossbows, except for the people that just run in circles at range not realizing the crossbow is a ranged weapon lol. The weapon will still have zero mobility and now less range to play around. I always found the crossbows to be a tactical weapon where you need to find the right positions to work from, and if you don't you are basically dead without help. I wonder which part of the game this change is meant to be, because crossbows are not even the best CD weapon, and it wouldn't warrant such a nerf. Just reduce the damage on Q by 10%.
      I agree with you. Especially in CD crossbow is such a risky weapon to play. You either kill or be killed. The option to choose your fights is almost nonexistent. Limiting our range is crazy. Bow will almost always win a fight with us now. Especially with their new knockback skill. Melee can get in there and do its dirty work. I'm starting to question the advantage of playing crossbow. Zero mobility. Now not even that good of range. Bow looks a lot better with recent buffs and their range that can literally hit me when I don't even see them on my screen.