The game is getting bigger and of course there is some players who are more interested in PvE content than PvP.
I'm a PvE player who most like to do solo dungeons and it's impossible not get tilted with gankers wich are always in group.
The 90 seconds you implemented for dungeons in red/black zones is just not enough cause we already have a lot of risk just by walking in red/black zones.
Imagine you just entered a dungeon and are waiting for the 90 seconds then a ganker get in, his friends are outside and you have no more shield cause cooldown, what are your options? If you fight inside the outside friends will get in cause you're in combat and can't leave, if you leave they'll get you without shield outside. It's just EASY money while who loses had a hard work to get.
For real, why does Albion needs solo dungeons gankers? Why don't just close the dungeon when you're in? I can't see a reason for you to support groups ganking solo players who are looking for solo content.
I can't type the text without including my insatisfaction and sadness with this mechanic, i'm ready to quit the game cause of it. But before i quit i'm interested to know if you plan to turn it better for PvE solo players wich is the objective with this post.
If you want more loot, fame, specs, take the risk and join in guilds that are players ready to be killers, not victims.
Stop bitching and get ready!
The post was edited 2 times, last by Nephyra ().