You guys missed the boat some here on what was your best chance for streaming content (I am not one so this is not in self interest). I am not sure what the current logic is for taking random x minutes to even get a fight only to be compounded by needing to spend 5-10 minutes clearing a PvE dungeon before you can queue for the next after an invasion. Why not allow pop ups after invasion to immediately allow the player a choice to jump back in invade queue again if so desired? How about immediately porting to final boss area with chest open for loot / next portal up upon a successful kill? Just a few things you can do to limit the excessive dead time between fights that still exists today. Please consider a way for people looking for PvP to get more frequent/consistent opportunities for fights. Many fight encounters are wasted by shard breakers. Hopefully the fight time gaps is being looked at? @Obelis
the best option is simply to fill the infamy bar after a succesful invasion so people have the option to do a pause or cleaning the dungeon for chests or fight the boss for loot and next invasion
if the invasion is interrupted by shard breakers instead i suggest to put the invader in queque again
After PvP kill, No boss but fame reward + chest + next dungeon ..then if is a pvp game again..
Only problem with it is I'm sick of getting thrown into dungeons with people who haven't killed a single mob, it's not even PVP at that point it's just PVE shitshow.