The game needs to be balanced in PvP and PvE but it's the fault of PvE players not able to fight for themselves. You'd be wrong to think any PvE players could survive in red or black zones. Here's an example of how not to play in Roads as a PvE guild/alliance:
What I have a problem with is when you use a CC skill to defend yourself from a gank and cant zone out of a dungeon or go to the next zone even if its another red/BZ zone and try to keep running even though you might die with others waiting for you. This isn't a nerf to gankers by removing the zoning lock once you "attack" a ganker or player. I'm just gonna keep saying this: Is it fun killing a defenseless person standing still at the exit of a dungeon or zone because he wanted to use skills to try and get away?
*lifts tail* Nya :x