Did they lower drop rates in dungeons?

    • Did they lower drop rates in dungeons?

      This is just a question because i feel that the loot in dungeons went down hard.

      In 2 hours of farmer T8 dungeons i didn't even get a single item. Even in T8.2 maps i used 4 and i got 1 item drop from a monster.
      I was earning more money in a blue HG... (which shouldn't happen). I mean compare a T8 dungeon with a basically T4 HG which you cant drop your items.

      Is it my imagination or did they realy lower the drop rates. I have been talking to more people and they think the same. I mean farming almost 2 hours and only getting one map is abit too low for the max tier dungeon if you ask me

      I could just be unlucky these past 3 days but i am hearing the same from alot of other people
    • Franktic wrote:

      This is just a question because i feel that the loot in dungeons went down hard.

      In 2 hours of farmer T8 dungeons i didn't even get a single item. Even in T8.2 maps i used 4 and i got 1 item drop from a monster.
      I was earning more money in a blue HG... (which shouldn't happen). I mean compare a T8 dungeon with a basically T4 HG which you cant drop your items.

      Is it my imagination or did they realy lower the drop rates. I have been talking to more people and they think the same. I mean farming almost 2 hours and only getting one map is abit too low for the max tier dungeon if you ask me

      I could just be unlucky these past 3 days but i am hearing the same from alot of other people

      Sumerisel wrote:

      Yes you are right, it's funny.
      Yesterday in VII and VIII dungeons I got worse loot than in the evening in IV when I went to try a new weapon.

      I understand that locking the dung after 90 seconds must be compensated for ... But this seems too exaggerated to me and becomes only a means of generating fame.
      You both realize all drop in-game come from the black market right? It's dependent on your luck and time of day when most traders sell to caerleons black market..
    • Franktic wrote:

      This is just a question because i feel that the loot in dungeons went down hard.

      In 2 hours of farmer T8 dungeons i didn't even get a single item. Even in T8.2 maps i used 4 and i got 1 item drop from a monster.
      I was earning more money in a blue HG... (which shouldn't happen). I mean compare a T8 dungeon with a basically T4 HG which you cant drop your items.

      Is it my imagination or did they realy lower the drop rates. I have been talking to more people and they think the same. I mean farming almost 2 hours and only getting one map is abit too low for the max tier dungeon if you ask me

      I could just be unlucky these past 3 days but i am hearing the same from alot of other people

      Sumerisel wrote:

      Yes you are right, it's funny.
      Yesterday in VII and VIII dungeons I got worse loot than in the evening in IV when I went to try a new weapon.

      I understand that locking the dung after 90 seconds must be compensated for ... But this seems too exaggerated to me and becomes only a means of generating fame.

      Polymorphs wrote:

      Franktic wrote:

      This is just a question because i feel that the loot in dungeons went down hard.

      In 2 hours of farmer T8 dungeons i didn't even get a single item. Even in T8.2 maps i used 4 and i got 1 item drop from a monster.
      I was earning more money in a blue HG... (which shouldn't happen). I mean compare a T8 dungeon with a basically T4 HG which you cant drop your items.

      Is it my imagination or did they realy lower the drop rates. I have been talking to more people and they think the same. I mean farming almost 2 hours and only getting one map is abit too low for the max tier dungeon if you ask me

      I could just be unlucky these past 3 days but i am hearing the same from alot of other people

      Sumerisel wrote:

      Yes you are right, it's funny.
      Yesterday in VII and VIII dungeons I got worse loot than in the evening in IV when I went to try a new weapon.

      I understand that locking the dung after 90 seconds must be compensated for ... But this seems too exaggerated to me and becomes only a means of generating fame.
      You both realize all drop in-game come from the black market right? It's dependent on your luck and time of day when most traders sell to caerleons black market..
      This is all related since corrupted dungeons and HG are contents that 'consume' loot drops, and as you go higher and higher in infamy at the corrupted dungeons more loot you earn, that was expected to happen: that 'safer' content would be punished... I agree that solo dgs are too harshly nerfed, but as a way to adapt to this, I recommend people playing corrupted dungeons... it is relatively safe and VERY VERY rewarding.
      Albion Online é um jogo MMORPG sandbox em que você é o que você veste.
    • OBuda wrote:

      Franktic wrote:

      This is just a question because i feel that the loot in dungeons went down hard.

      In 2 hours of farmer T8 dungeons i didn't even get a single item. Even in T8.2 maps i used 4 and i got 1 item drop from a monster.
      I was earning more money in a blue HG... (which shouldn't happen). I mean compare a T8 dungeon with a basically T4 HG which you cant drop your items.

      Is it my imagination or did they realy lower the drop rates. I have been talking to more people and they think the same. I mean farming almost 2 hours and only getting one map is abit too low for the max tier dungeon if you ask me

      I could just be unlucky these past 3 days but i am hearing the same from alot of other people

      Sumerisel wrote:

      Yes you are right, it's funny.
      Yesterday in VII and VIII dungeons I got worse loot than in the evening in IV when I went to try a new weapon.

      I understand that locking the dung after 90 seconds must be compensated for ... But this seems too exaggerated to me and becomes only a means of generating fame.

      Polymorphs wrote:

      Franktic wrote:

      This is just a question because i feel that the loot in dungeons went down hard.

      In 2 hours of farmer T8 dungeons i didn't even get a single item. Even in T8.2 maps i used 4 and i got 1 item drop from a monster.
      I was earning more money in a blue HG... (which shouldn't happen). I mean compare a T8 dungeon with a basically T4 HG which you cant drop your items.

      Is it my imagination or did they realy lower the drop rates. I have been talking to more people and they think the same. I mean farming almost 2 hours and only getting one map is abit too low for the max tier dungeon if you ask me

      I could just be unlucky these past 3 days but i am hearing the same from alot of other people

      Sumerisel wrote:

      Yes you are right, it's funny.
      Yesterday in VII and VIII dungeons I got worse loot than in the evening in IV when I went to try a new weapon.

      I understand that locking the dung after 90 seconds must be compensated for ... But this seems too exaggerated to me and becomes only a means of generating fame.
      You both realize all drop in-game come from the black market right? It's dependent on your luck and time of day when most traders sell to caerleons black market..
      This is all related since corrupted dungeons and HG are contents that 'consume' loot drops, and as you go higher and higher in infamy at the corrupted dungeons more loot you earn, that was expected to happen: that 'safer' content would be punished... I agree that solo dgs are too harshly nerfed, but as a way to adapt to this, I recommend people playing corrupted dungeons... it is relatively safe and VERY VERY rewarding.
      I thought he was meaning just normal dungeons solo etc but yes if he meant corrupted that is indeed the case aswell
    • Hey everyone,

      we did not consciously make any changes to dungeon loot. The introduction of corrupted dungeons should not make a difference, since loot from the black market is not reserved for a particular kind of content. Instead it is dropped wherever people are active (obviously scaled to the value of the activity).

      Please note that this question gets asked after every update we make. This is due to perception bias: out of hundreds of thousands of players, it is normal that a certain percentage of players just get unlucky for the first few dungeons they clear after an update, just as its normal for some players to get very lucky. This leads to the perception that we've made a change. We've investigated many of these claims for previous updates with no results.

      Sometimes, however, there are unintended bugs, so we'll look into this. Thanks for the report!
    • I noticed the same thing yesterday. After 11 corrupt dungeons of just runes I just quit and gave up because the loot wasn't great. Instead I started invading b/c I wanted some loot. I don't think this is just being unlucky... I ran them a lot even days before with better loot. I've ran a large enough sample size to notice that yesterday... even my guildmates were all saying how nothing good was dropping and it was all runes. My only thought is so many people are running dungeons safely now is that the black market has dried up and there isn't enough loot? That's the only logical explanation I can think of. If that is the case, then perhaps the dungeons need to also start dropping crafting resources to put the supply back into the black market?

      The post was edited 4 times, last by sp33dr4ge ().

    • Eltharyon wrote:

      Hey everyone,

      we did not consciously make any changes to dungeon loot. The introduction of corrupted dungeons should not make a difference, since loot from the black market is not reserved for a particular kind of content. Instead it is dropped wherever people are active (obviously scaled to the value of the activity).

      Please note that this question gets asked after every update we make. This is due to perception bias: out of hundreds of thousands of players, it is normal that a certain percentage of players just get unlucky for the first few dungeons they clear after an update, just as its normal for some players to get very lucky. This leads to the perception that we've made a change. We've investigated many of these claims for previous updates with no results.

      Sometimes, however, there are unintended bugs, so we'll look into this. Thanks for the report!
      @Eltharyon

      The fame rates in 5v5 Red/Black hellgates have been nerfed by somewhere around 20%, and this is not in the patch notes.
    • D3m37r1 wrote:

      With the addition of corrupted dungeons the loot pool is getting used up faster. Most you can really do is hope more people become black market traders.
      If only it was that easy, but I'm afraid it's not. I tend to use the BM a lot so I'll give a hypothetical example:

      Lets say we have a t8.0 warbow. We go to the BM and we see all the orders available. The lower one is 450k. The "average" price for that bow for the past 7 days is around that. You check in royal cities and the price for that same item is somewhere between 410-430k. So you think to yourself that it's better to sell it in the BM since you'd get 20k more, so you set the order. It's all good, right? No, it isn't.

      You're forgetting the golden rule of the BM: It's the system that pays for your item. Which means it's the system that controls how much silver it is going to add for any given item depending on it's rarity. I'll not enter in details about how the silver goes up everytime you "should've dropped that X item", since I'm assuming everyone has a general knowledge of how the BM works (and if you don't, there's some YT guides that explain better than I ever could). But lets say that, for this particular wabow in our example, the price should go up by 50k every 1 hour. That means you'll sell your warbow after 9hours (assuming no one places a lower order, of course).

      And since the average price is 450k, that also means the game will buy a t8.0 warbow at every ~9 hours.

      So now we have 2 options, and none of them are good in the current meta.

      Option 1: The game starts buying all the t8.0 warbows available at every 9 hours, because demand for the item is greater than the offer, since there's more content being made now, and the price for t8.0 warbows continuously grows and start selling for 600k+ at every ~12hours, until there is not many left (or at all) to drop because there's too much demand (which seems to be the problem you guys are saying you have) and not enough offer from the players; or

      Option 2: Players flood the market with items, hoping that the prices go up, since the demand for them is higher, but being as the system dictates the silver, and the system has not been changed in that regard, what happens is: t8.0 warbows start selling for less and less, 450k at every 9hours, then 400k at every 8hours and so on and so forth, until selling to the BM is not profitable anymore and the item starts flooding more in the royal cities. In which case, the loot starts to become more scarse anyway.

      Now you guys have realized that no matter the option, the probable outcome since we have new content (CDs and Roads) and because older content is being done more since it's safer (SRDs) is that the BM, in it's current form, can't solve the lower drop rate issue. In fact, it's probably going to get worse before the market adjusts itself and the rarity of items dropping become the new normal. Or the system can adjust itself to pump more silver and hope more players start using the BM (which would probably be the best solution overall).

      But the truth is that I don't see this issue resolved anytime soon, tbh. It's not a bug, but it's the reality of the systems in place.

      If anyone can shed more light in the matter (or even correct me if I'm somehow wrong), please do so. Including devs.

      The post was edited 2 times, last by Loholt ().

    • ItsNewbie wrote:

      I assume you are referring to someone flipping the items?

      What about the guy that crafts the items, doesnt he now start crafting more warbows as he sees the demand continuing to rise?
      I craft and sell items to the black market in Caerleon. And most of the time it is not interesting for me to increase my production by alot if demand rises.
      For alot of the more valuable items T7 and up i kinda always use focus. If i decide to not use focus for an item then the price has to increase by alot for me to make a nice profit. Besides that i also craft my own materials with another character with focus. To increase my profits even more. This is for supplying the materials that i'm not getting back with labourer books. This also requires focus. And as you know focus is limited by 10000 a day with premium.

      Mind you i do have some items that i can craft without focus to make a profit. This is mostly T6 (i don't really craft t5 and t4). But these can change day by day. And always has more of a risk since i don't know if someone else will suddenly dump a huge amounts for sale for that particular item for a lower amount then i wanted to sell.

      At the moment i clearly see that some items have increased values compared to a week ago with some items going for +50% or more (most being artifact items). I'm just enjoying the increased profit. I don't know how long it is gonna last. And seeing the increase in price on the black market for some items i am selling makes me not surprised some people see less drops then usual.
      Personally i wouldn't be surprised if prices in the royal city's in the short term will rise cause of more people buying gear that they can sell for more on the black market since some of these margins have increased. In the end if you want the drop of items to stay the same the whole production line needs to increase. From gatherers to refiners to crafters.

      For people that don't know what the black market is:
      The Black Market is an essential component of the Albion Online economy. The market is where the world’s mobs get their loot from. As the need for dropped items increase or decreases, so does the price the Black Market merchant buys them for.
      Whenever a mob is killed, there is a chance a buy order is generated for the Black Market. Once there are a certain number of active buy orders for an item, the Black Market will start increasing the price of the item. This means that everything on the Black Market is directly linked to players’ actions in the open world.

      The post was edited 1 time, last by Hendriks ().

    • 7.2 solo map in a black zone |
      Final boss was 47 T4 runes, 20 T5 Runes, 5 T6 soul and 24 1k silver bags. Yes I have premium.
      est. 8763 silver

      What the ever loving shit did SBI do to screw dungeons so hard?
      I had just run a t5 ava road solo dungeon and had a GREEN CHEST worth 3.5 million in loot.
    • What you are seeing here are the unintended consequences of the brilliant recent changes, namely the SRD portals disappearing and the ridiculously broken incentive and reward system of the "new 1v1 PVP" corrupted dungeons. More carebears are venturing into the BZs and when they are not ganked 10v1, they are getting precious fame and loot in total safety. More carebears are doing the new CDs and banishing all invaders to avoid PVP and increase their infamy, thereby generating massive amounts of loot at high infamy (supapupa on this forum confessed to making 2 mil silver an hour at something like 400k infamy with 0 PVP kills in his entire Albion career).

      All these overcharged carebears are siphoning loot from the black market at an incredible pace. Therefore as someone mentioned in this thread, the black market system needs to start generating more silver and paying higher prices to black market sellers, otherwise players won't even be able to recuperate their fame overflow costs in a BZ. The ultimate result is INFLATION. SBI has joined the likes of governments worldwide in debasing their currency. Say hello to socialism.