Learning Points - FACTS!

  • mulkmulkmulk wrote:

    As long as the system works like this people will have to multiaccount to stay competetive


    And they will get banned and they will whine afterwards.

    Albion Online T&C wrote:

    2.9 We may suspend, terminate, modify or delete user accounts at any time for any reason, with or without notice to the user. Most account suspensions, terminations and/or deletions are the result of violations of these Terms.

    2.10 Multiple registrations, as well as the setting up and operation of multiple accounts at our services are prohibited. Customer accounts are non-transferable.
  • Nydiadus wrote:

    mulkmulkmulk wrote:

    As long as the system works like this people will have to multiaccount to stay competetive


    And they will get banned and they will whine afterwards.

    Albion Online T&C wrote:

    2.9 We may suspend, terminate, modify or delete user accounts at any time for any reason, with or without notice to the user. Most account suspensions, terminations and/or deletions are the result of violations of these Terms.

    2.10 Multiple registrations, as well as the setting up and operation of multiple accounts at our services are prohibited. Customer accounts are non-transferable.


    No problem. I will get my "little brother" to play the game. He LOVES to craft and gather!
  • InLegend wrote:

    Nydiadus wrote:

    mulkmulkmulk wrote:

    As long as the system works like this people will have to multiaccount to stay competetive


    And they will get banned and they will whine afterwards.

    Albion Online T&C wrote:

    2.9 We may suspend, terminate, modify or delete user accounts at any time for any reason, with or without notice to the user. Most account suspensions, terminations and/or deletions are the result of violations of these Terms.

    2.10 Multiple registrations, as well as the setting up and operation of multiple accounts at our services are prohibited. Customer accounts are non-transferable.


    No problem. I will get my "little brother" to play the game. He LOVES to craft and gather!



    I am also so lucky. Both of my little brothers allready told me that they will harvest and craft for me. I am a happy big brother.
  • Nydiadus wrote:

    mulkmulkmulk wrote:

    As long as the system works like this people will have to multiaccount to stay competetive


    And they will get banned and they will whine afterwards.

    Albion Online T&C wrote:

    2.9 We may suspend, terminate, modify or delete user accounts at any time for any reason, with or without notice to the user. Most account suspensions, terminations and/or deletions are the result of violations of these Terms.

    2.10 Multiple registrations, as well as the setting up and operation of multiple accounts at our services are prohibited. Customer accounts are non-transferable.


    Well week into alpha and you can just check the leaderboards how well they are getting banned. Most of the top guilds would be banned already if they enforced it. Also familymembers.
  • Learnig Points - Facts!

    - I wanted to try out every melee weapon in the game, so i unlocked all T4.2 and 2 T4.3 weapons.
    - At the start of the alpha there weren´t many crafters out there. So i wanted to a) gather, b) refine and c) craft my own equipment until i hit T4 with all. I then realized i wouldn´t have enough LP left, so i had to start the first round of "letting skills go" (stop progressing in them).
    - Every day sine day 3 i am LP starving. I wanted too much and i see no chance for this character now to really dick deep into one line anymore.

    How does it feel?
    It feels bad, i feel like i did something terribly wrong. I have nearly no goals anymore, because i am beeing stopped by the system.

    What would i wish for?
    Resetting all LP or start a new cahracter.

    Do you want to change the system? Was there something good about LP?

    I do not want to change it completely. That is because if i would start a new character, i could specialise into branches i like and become good at it. Even better, than my 2 weeks old character.
    So the good side about LP is for me, that i can become a specialist, would be able to fill in positions and feel good about it.

    What would happen without LP?
    Honenstly i can´t see any good in that with the current state of the game. My old character could learn everything. I spent hours a day ingame, due to massive temporary freetime. I wouldn´t need anybody. I could do the role of every crafter i would need. I wouldn´t need any guildmember to refine something for me. And so on... (crafter side only, no pvp experience)

    What alternatives come to mind?

    - Increasing the fame needed to unlock something
    - Make the choice of weapons earlier with dedicated skilllines (like sword needs to be unlocked, then paths for every possible further line (Claymore, Gleve, One Hand sword, Dual wield Swords)
    - let us farm more days in T3, even more in T4 ... right now T3 feels like half a day of full gametime. T4 after day 2. But all of that is surely still in development and numbers (fame needed) will possibly change in the future.

    Just wanted to throw in my experience and the interesting fact, that i would enjoy the game less with no LP in it (perhaps after 4 weeks).
  • Nydiadus wrote:

    Updating my calculations from Learning Points - FACTS! .

    After some own observations the rate of LP propgression seems more like 1 per 15 min, makes it 96 per day.

    Updated Timelist:

    Learning a L1 Node from zero to Mastery 10: 5,9 days
    Learning a L2 Node from zero to Mastery 10: 11,75 days
    Learning a L3 Node from zero to Mastery 10: 23,5 days
    Learning a L4 Node from zero to Mastery 10: 47 days
    Learning a L5 Node from zero to Mastery 10: 94 days
    Learning a L6 Node from zero to Mastery 10: 188 days

    Learning a complete line with all Mastery levels: 370,1 days
    Learning a complete line Mastery level 1: 7,9 days

    Complete gathering, farming and toolsmith: 72,4 days

    Funfact: Mastering every available node at current state: 59 years :D (and probably down to ~30 years if premium account gives double LP)


    Only 30 years? I better get grinding.
  • Imho LP are a good thing, the balancing might need to be worked on, but what does a LP system bring, that progression is limited by time and not only time spend, in that way players who do not want and or can spend a massive amount of time can compete with everybody else. Especially in a PVP game you need to ensure people have a chance to compete.

    Players who have more time to spend in game still have advantages out of that fact, but they will not be by default the once with the most skill base available and so for dominate anybody else. Also a system like that rewards players who stay with the game, like in EvE, which should be a good thing for the company and those who enjoy the game.

    The concern that people make multiple accounts is not really that important, it is good for the game if people buy more then one account and who likes to spend lots of time in the game let them, they do not hurt anybody really, and in this way someone who has nothing else in his life but play games, can do that in here then, without having a single character that can beat anybody else in everything by default.

    I believe a discussion about how to bring player skill more into this game rather then any other is needed. Otherwise the game ends up like WoW where the only thing that matters most is to have the best available gear, only if both have the best available gear comes skill into it. Making gear progression the decisive factor in a PvP game killed DAoC in the past, through the introduction of ToA and its mastery system as well as artefacts, the game brought anybody to a great disadvantage who could not or would not progress the ToA PvE content.
  • Neshert wrote:

    Thanks for the numbers @Nydiadus . It sounds like a lot of timel, but I think it's quite reasonable. 300 days to max your preferred weapon, that's quite ok if the game wants to become something important.

    If everyone max their weapon in just a few days, why would ppl play this game?


    To have fun, to compete, to control territory. You know, play the game. Why is everyone so obsessed with chasing the dragon?
  • Dagother wrote:

    I've seen players complaining about the Learning Points (LP), how bad the system is etc so I made a quick research and calculated the LP requirements. I haven't run out of LP yet and after the research I found the system to be the most affective if you sepcialise into one branch as @Bercilak posted before. I don't like limits in games, especially in sandbox games, but we need those limits to slow down those hardcore nolifers who wanna be self-efficient and rush to the top tiers. Imo we should not be able to reach high tiers within a month, the progression should last longer so we can play Albion for years.

    These are some LP facts and values:
    • everybody starts with 300 LP
    • LP regenerates: 1LP per 24 minutes = 60 LP per day
    • farming requires: 108 LP TOTAL to unlock all
    • cooking requires: 72 LP TOTAL to unlock all
    • weapon requirements: T4 - 12 LP, T5 - 24 LP, T6 - 48 LP, T7 - 96 LP, T8 - 192 LP TOTAL = 372 LP
    • armor requirements: for each piece (head, chest, boots) is the same as weapons so:
    • to unlock full T4 u need 36 LP, T5 - 72 LP, T6 - 144 LP, T7 - 288 LP, T8 - 576 LP TOTAL = 1116 LP
    • tools requirements: T3 - 12 LP, T4 - 24 LP, T5 - 48 LP, T6 - 96 LP, T7 - 192 LP, T8 - 192 LP TOTAL = 564 LP so:
    • to unlock all tools (there are 5 of them) T3 you need 60 LP, T4 - 120 LP, T5 - 240 LP, T6 - 480 LP, T7 - 960 LP, T8 - 960 LP TOTAL = 2820 LP
    • tools crafting: T4 - 12 LP, T5 - 24 LP, T6 - 48 LP, T7 - 96 LP, T8 - 192 LP TOTAL = 372 LP
    • weapon & armor crafting for each piece: T4 - 12 LP, T5 - 24 LP, T6 - 48 LP, T7 - 96 LP, T8 - 192 LP TOTAL = 372 LP
    • refining requirements: T4 - 12 LP, T5 - 24 LP, T6 - 48 LP, T7 - 96 LP, T8 - 192 LP TOTAL = 372 LP
    • to unlock all refining (5 of them) T4 u need 60 LP, T5 - 120 LP, T6 - 240 LP, T7 - 480 LP, T8 - 960 LP TOTAL = 1860 LP
    • I exluded weapon and armor levels, each level require more LP

    So let's see what you may do on day 1:
    • use all T3 and T4 tools (180 LP)
    • refine T4 resources (60 LP)
    • use T4 weapon (12 LP)
    • use full T4 set (36 LP)
    • craft T4 weapon (12 LP)
    • TOTAL = 300 LP
    After a week you will regenerate 420 LP so you may for example:
    • unlock all T5 tools (240 LP)
    • refine all T5 resources (120 LP)
    • use T5 weapon (24 LP)
    • unlock one T5 armor piece (24 LP)
    • TOTAL 408 LP

    But if you specialise in something you may progress faster:
    After a week (720 LP total):
    • use T6 weapon (84 LP)
    • use full T6 set (252 LP)
    • use 1 tools T6 ( 180 LP)
    • refine 1 resources T6 (84 LP)
    • craft 1 tool T6 (84 LP)
    • 36 LP left you may use in farming/cooking
    You can try out your builds and calculate how many LP you need and how much time you need to accumulate LP for it. I think the system is quite fair but need more time to evaluate.
    @Dagother any chance for updating it with the current system