Destiny Board Progress - Artefact Armor Specialization Split

    • Destiny Board Progress - Artefact Armor Specialization Split

      Hey everyone,

      after reviewing the version on the test server we will adjust the split of the armor artefact specialization nodes a bit.


      Combat

      We will adjust it to make sure that players keep the same IP mastery bonus from the destiny board, they had before the patch. This means if you had the combined Armor Artefact Specialization Node on 100/100, the 5 split individual Armor Artefact Specialization nodes will be on 88/100. This way players keep the exact same IP mastery bonus for every artefact armor item.

      Having Level 88 in the five split nodes has the exact same strength as the combined node on level 100 had before.

      Comparison of the IP bonus per level:
      Combined artefact node: 2 IP (main item) + 0.2 IP (cross bonus for all items) = 2.2
      The 5 new artefact nodes: 2 IP (main item) + 0.5 IP (cross bonus from 5 nodes) = 2.5

      Before the update with Level 100 you had 2.2 * 100 = 220 IP Bonus from the artefact node
      Now after the update if all armors have level 88. you have 2.5 * 88 = 220 IP Bonus from the artefact nodes combined

      This is how the calculation for the level of the new split looks like:
      New Nodes Level= Old Node Level * (2.2/2.5) (rounded up)

      We generally would like to prevent giving additional fame to the existing player base, because it makes it even harder for new players to keep up. However on the combat-side we can be a bit more lenient and give a few extra levels, to guarantee no player ends up with less Mastery Bonus after the update.



      Crafting
      We will keep the current splitting of the fame values for crafting.

      The reason is to simply make it less punishing for new players to catch up. While we understand that this means you will be a little less efficient in specific armor items, the existing crafters also had the big advantage to be able to fame this node up with the much cheaper artefact level 1 items. This is why we think the current implementation is the best compromise.



      We inform you when we deploy the new split to the staging server, so you can have a look at the new values yourself.

      Cheers,
      Retro
    • Thanks a lot :sarcasm:


      Less eficient? Come on, I want to have the same level of efectiveness not less......

      And new players have it waaaaaaaaaaaaaay easier than before to catch up...ask anybody from the beta how they had to grind for months just to have a single node with max specs, earning less fame with a full party that a t5 yellow zone solo dungeon. I wont complain much cause i'm a f2p child but you cannot say new players have a hard time catching up...everythings is way cheaper and way easier. Hell, you even allow scouts so it's even more safe than before. Sure, new players are the ones bringing the money but come on.
      Shikady - La Supremacia
    • Retroman wrote:

      We generally would like to prevent giving additional fame to the existing player base, because it makes it even harder for new players to keep up. However on the combat-side we can be a bit more lenient and give a few extra levels, to guarantee no player ends up with less Mastery Bonus after the update.
      Yeah you're right, it wasn't already worth to have 100 on every branch for a weapon or armor, and you made it even less relevent.
      Again the "neeby neeby" but for the people playing the game for over 3 years ... nothing really changed.

      Instead of using the smart way : increasing level, and increasing the faming pace (veterant have something new, neeby catch up faster) ou just make veteran's effort (who are supporting you for a long time) irrelevant.
      Melaween
    • It's not about the IP. It's about how the destiny board looks. Avalonian armor is still fresh. Just give everyone an even playing field and start all Avalonian lines at zero for weapon and armor in combat and crafting.

      I'd rather be 700/800 fr 400/400 and work on the NEWEST line than be uneven and all over the place.

      The post was edited 1 time, last by A.Frosted.Wolf ().

    • Calesvol wrote:

      Twissa brings up a good point that I had not thought about, but while this addresses the issues with IP, it doesn't address the issue that Auto-Respec will no longer work with these items since they will no longer be max spec. Can we just convert to fame credits and let the players respec at this point?

      So basically ... you're complaining because you will be able to :
      => increase you gear futher
      => earn more fame for a time (no 20% respect penality for the fame earned in armor specialization)
      => Spent less money (see previous point)
      => keep same IP
      => Get free Fame (cause it shouldn't be 88 everywhere but 83)


      just ... but just ... WTF is wrong with you people !
      Melaween
    • Shevarage wrote:

      Calesvol wrote:

      Twissa brings up a good point that I had not thought about, but while this addresses the issues with IP, it doesn't address the issue that Auto-Respec will no longer work with these items since they will no longer be max spec. Can we just convert to fame credits and let the players respec at this point?
      So basically ... you're complaining because you will be able to :
      => increase you gear futher
      => earn more fame for a time (no 20% respect penality for the fame earned in armor specialization)
      => Spent less money (see previous point)
      => keep same IP
      => Get free Fame (cause it shouldn't be 88 everywhere but 83)


      just ... but just ... WTF is wrong with you people !
      Let me increase my gear further while having 0 specs on avalonian armor.
      More fame? I'm losing fame...I don't know what are you doing but you don't have to respect :S
      I dont want free fame, I want my gear to be the same as before, not more, no less. Avalonian armor and royal armor could go to 0 and let me level it as I please when I please.
      Spent way too many hours leveling this, Imma complain to death. Same with crafting, spent way too much time and money and now my crafting "will be a little less efficient"
      Shikady - La Supremacia
    • Twissa wrote:

      Shevarage wrote:

      Calesvol wrote:

      Twissa brings up a good point that I had not thought about, but while this addresses the issues with IP, it doesn't address the issue that Auto-Respec will no longer work with these items since they will no longer be max spec. Can we just convert to fame credits and let the players respec at this point?
      So basically ... you're complaining because you will be able to :=> increase you gear futher
      => earn more fame for a time (no 20% respect penality for the fame earned in armor specialization)
      => Spent less money (see previous point)
      => keep same IP
      => Get free Fame (cause it shouldn't be 88 everywhere but 83)


      just ... but just ... WTF is wrong with you people !
      Let me increase my gear further while having 0 specs on avalonian armor.More fame? I'm losing fame...I don't know what are you doing but you don't have to respect :S
      I dont want free fame, I want my gear to be the same as before, not more, no less. Avalonian armor and royal armor could go to 0 and let me level it as I please when I please.
      Spent way too many hours leveling this, Imma complain to death. Same with crafting, spent way too much time and money and now my crafting "will be a little less efficient"
      You earn more fame using the item than autoreespeccing another, so yes, you get more fame. You don't lose fame. You're even getting about 5m free fame for every 400 branch armor you have right now. You're whinning. You get more ip, get more fame, spend less silver, and YOU STILL wanna complain? Wtf. Is easy! If you want to use autorespect so badly, just take out all the points from Ava/Royal pieces and put them back to the other three so you have them in 100 again.
    • Funstealer wrote:

      time the fuck out. ur uncapping my 400/400 perfect destiny board?

      A.Frosted.Wolf wrote:

      It's not about the IP. It's about how the destiny board looks

      Doing the fairest thing for the playerbase as a whole outweighs the aesthetics of your destiny board. Seek professional help for your OCD and dont blame SBI for it.
      Midgard
      T8 Fibre, Ore, Hide, Wood & Stone Gatherer
      T8 Gathering Gear Crafter
      T8 Bags & Capes Crafter
    • Retroman wrote:

      Hey everyone,

      after reviewing the version on the test server we will adjust the split of the armor artefact specialization nodes a bit.


      Combat

      We will adjust it to make sure that players keep the same IP mastery bonus from the destiny board, they had before the patch. This means if you had the combined Armor Artefact Specialization Node on 100/100, the 5 split individual Armor Artefact Specialization nodes will be on 88/100. This way players keep the exact same IP mastery bonus for every artefact armor item.

      Having Level 88 in the five split nodes has the exact same strength as the combined node on level 100 had before.

      Comparison of the IP bonus per level:
      Combined artefact node: 2 IP (main item) + 0.2 IP (cross bonus for all items) = 2.2
      The 5 new artefact nodes: 2 IP (main item) + 0.5 IP (cross bonus from 5 nodes) = 2.5

      Before the update with Level 100 you had 2.2 * 100 = 220 IP Bonus from the artefact node
      Now after the update if all armors have level 88. you have 2.5 * 88 = 220 IP Bonus from the artefact nodes combined

      This is how the calculation for the level of the new split looks like:
      New Nodes Level= Old Node Level * (2.2/2.5) (rounded up)

      We generally would like to prevent giving additional fame to the existing player base, because it makes it even harder for new players to keep up. However on the combat-side we can be a bit more lenient and give a few extra levels, to guarantee no player ends up with less Mastery Bonus after the update.



      Crafting
      We will keep the current splitting of the fame values for crafting.

      The reason is to simply make it less punishing for new players to catch up. While we understand that this means you will be a little less efficient in specific armor items, the existing crafters also had the big advantage to be able to fame this node up with the much cheaper artefact level 1 items. This is why we think the current implementation is the best compromise.



      We inform you when we deploy the new split to the staging server, so you can have a look at the new values yourself.

      Cheers,
      Retro

      I guess I don't fully understand the Logic here, and I don't think SBI fully understands the issues here.
      How you have the IP break out makes no sense and is unbalanced. Why is Artifacts less then the other 3 items in bonus IP?


      Clerics Scholar Mage Robes gave 20 IP max Spec as Bonus towards other Colth Armor, yet the Artifacts only gave 10 per.
      20+20+20+10+10+10+10+10=110 plus the Mastery makes 330.

      There was no need to ever increase this. Just make 10 Bonus for each Node along with the Mastery that keeps the Cap at 300 IP for each Item. The Weapons can be the same, but since there is only 7 weapons make the Mastery gave 30 on weapons to keep them at 300 Cap.

      Now since we fixed the IP breakout. How are we going to fix the issue that I am losing LVL. If u fix the IP, then just make every be at 100 on all nodes. and NO we are not getting extra fame. I 100% promise you I have leveled Artifact Gear at-least twice over by now.

      Its not the players fault that you added in Ava gear and did not break out the nodes back then. SBI caused this issue not the players. We have max Spec those nodes. I want to be maxed out on Aug 12th because I don't want to r-level them back 100 in order to start earning more fame credits.

      SBI should explain the logic and reason behind this Decision
    • Retroman wrote:

      , the existing crafters also had the big advantage to be able to fame this node up with the much cheaper artefact level 1 items.
      You created a system where the best way to level a skill was to craft 14k crappy weapons, that no one wanted to buy usually, wasn't what I would call an advantage. What I'd call it was torture. Pretending you were doing us a favor the whole time is hardly funny.

      What would have been an advantage was being able to craft the item we wanted to to get skill in what we wanted skill in. That way we didn't have to spend 300% of the effort to get 100% of the effect. But, we did it. So really you are just punishing us, and telling us that we enjoyed the beatings in the face of all evidence to the contrary.

      If you had just split the lines when you introduced Avalonian armor, we wouldn't have a problem, but you pushed the whole splitting the trees down the road til it was convenient for you. I am mostly just irritated that we are paying the price for decisions we had no part in, when much better choices could have been made by you and the whole thing wouldn't even be worthy of wasting time discussing.


      PrintsKaspian wrote:

      Node added for the new "Satchel of Insight" bag type; Bag Tailoring Specialist Fame requirement reduced by half, with Satchel of Insight Tailoring Specialist receiving the other half of this Fame. This means that whatever level someone has in Bag Tailoring Specialist, they will now have in both bag tailoring specialties.

      Why are bag makers getting the benefit of you re-arranging the fame costs of skill lines? Why aren't you just doing the same thing for the other crafters? The whole thing just makes no sense.

      It should be one way or the other for everyone.
      Discord: Piddle#7413
      "The purpose of existence is simple: everything is fuel for the magmaw." —Jaji, magmaw worshipper

      The post was edited 1 time, last by Piddle ().

    • Cmon guys, stop crying. Is Just simples math, 3<5, same IP, no fame loss, dinamic evoluttion of the game. U all just want to keep ur max lookin thing. keep that in mind, no one will have an advantage over anyone, veterans will have the opportunity to become stronger while those who are comfortable will be left behind. newbies will have a lot of work to reach veterans. laziness? stay comfortable while I get maximum spec ;)
    • Shevarage wrote:

      So basically ... you're complaining because you will be able to :
      => increase you gear futher
      => earn more fame for a time (no 20% respect penality for the fame earned in armor specialization)
      => Spent less money (see previous point)
      => keep same IP
      => Get free Fame (cause it shouldn't be 88 everywhere but 83)


      just ... but just ... WTF is wrong with you people !

      Gabumon wrote:

      You earn more fame using the item than autoreespeccing another, so yes, you get more fame. You don't lose fame. You're even getting about 5m free fame for every 400 branch armor you have right now. You're whinning. You get more ip, get more fame, spend less silver, and YOU STILL wanna complain? Wtf. Is easy! If you want to use autorespect so badly, just take out all the points from Ava/Royal pieces and put them back to the other three so you have them in 100 again.
      Completely myopic responses. Think this situation through a bit more and report back.