[Satchel of Insight] to make the players stay in safe zones, forever...

    • [Satchel of Insight] to make the players stay in safe zones, forever...

      This item is cool in itself but makes me think it will only make the Black Zone more desolated...
      People were complaining they could not get content in BZ because majority of the playerbase is sitting in safety of Royals.

      I think this item that (let's be honest) will be the most useful for carebear, safe zone, hce players will contribute towards making the Outlands even more dead...

      I am not saying to scrap that item but think it through RISK = REWARD... :whistling:
      Im więcej ludzi na ZvZ tym Surfy i Poe będą mniej hajsu chcieli za nie wyjebanie waszej ziemianki. Wojna Polsko Polska AO. Wesołe Ziemniaczki.
    • Tabor wrote:

      BZ random dungeons will function the same as blue zones. They will close shortly after entry for safe farming. I suppose you can still be killed wondering around finding portals but that is actually quite safe as well in most BZ areas.
      I think the intent is to make it a choice: Corrupted dungeons are dangerous while inside but you don't have to track down a new one every time, RDs are safe once you get into one but you have to risk the BZ in between each one.
    • Tabor wrote:

      If players still run safe content in city or YZ after change than they are a lost cause anyway. With random dungeons being risk free soon in BZ players are brain dead if they still run the other content instead.
      YZ and Starting Cities is where we drive without high risk if we are not ready or let alone don't want to lol

      The post was edited 1 time, last by Dandylion ().

    • Eternalhaze wrote:

      Tabor wrote:

      BZ random dungeons will function the same as blue zones. They will close shortly after entry for safe farming. I suppose you can still be killed wondering around finding portals but that is actually quite safe as well in most BZ areas.
      Wait, are we welcoming this change or rioting?
      I am guessing we are welcoming it? i like less risk, gameplay and farming is what got me into game, less force loot in some areas in black zones in corrupted dungeons, the more the merrier! :3
    • Zynkor wrote:

      Black Zone are desolated because to be there u have to join in a guild or you will have to spend many hours just walking every time. At the same time, if u play 2/3 hours per day and u are in a BZ guild u can never play because every time is CTA time.
      Let's not forget gankers patrol gates and areas for fresh lowbies to kill and steal their gathering gear and materials, all cause lowbies watch youtube video on how to make quick silver in said black zone and get destroyed

      The post was edited 1 time, last by Dandylion ().

    • Wenn in der black wirklich so wenig los sein sollte was ich aber nicht glaube. Dann liegt das eher daran das andere Gilden die Hideouts von neuen oder kleineren gilden gleich Abreißen müssen. Würden die großen Gilden mehr Hidouts von Kleinen Gilden in der Bläck erlauben. Währe da sicher noch mehr los. Weil sind wir mal erlich ohne Hideout in der Black ist das schon ein sehr großer nachteil. Und wenn jetzt jemand sagt es stehen doch Kisten in der Black wo man sein Zeug in sicherheit bringt. Sage ich nur ein neuer Brennpunkt für Ganker. Auserdem ist es doch ein großer unterschied wen man abgerissen wird ob man im Hideoute Spornt oder in der Stadt.


      Zu den neuen Rucksacken muss ich sagen das zu viel silber Pro extra Fame Punkt abgezogen wird das es sich nicht lohnt. Für T4 10% Tasche 1,7 Silber sind das bei 10.000 extra Ruhm 17.000 Silber und für T8.3 MP 50% Tasche 2,5 silber sind das bei 10.000 extra Ruhm 25.000 Silber. Es solte eher so sein das ich Prozentual für das aufgehobene Silber extra Fame bekomme und dementsprechend weniger silber aufhebe. Wenn ich also 10.000 Silber aufhebe bekomme ich bei einer T4 10% Tasche 1.000 Extra Ruhm und nur 9.000 Silber. Bei 8.3 MP 50% Tasche 5.000 Extra Ruhm und nur noch 5.000 Silber von den 10.000 Silber. Damit könnte ich mich anfreunden aber nicht basierend auf den Ruhm den ich erhalte. Das kostet einfach zu viel silber da kann ich auch gleich Ruhm Bücher Fressen und muss dafür nicht mal in die Offene Welt.


      If there really should be so little going on in black, which I don't believe. Then it is more because other guilds have to tear down the hideouts of new or smaller guilds. Would the big guilds allow more hidouts from small guilds in the Bläck? There would certainly be more going on. Because we're really without a hideout in Black, that's a huge disadvantage. And if someone says there are boxes in the black where you can keep your stuff safe. I'm just saying a new focal point for gankers. In addition, it makes a big difference who you are torn down, whether you are in the Hideoute or in the city.


      About the new backpacks I have to say that too much silver is deducted per extra fame point that it is not worth it. For T4 10% pocket 1.7 silver that is 17,000 silver at 10,000 extra fame and for T8.3 MP 50% pocket 2.5 silver that is 25,000 silver at 10,000 extra fame. Rather, it should be that I get an extra Fame percentage for the silver that is canceled and accordingly I keep less silver. So if I keep 10,000 silver on a T4 10% pocket, I get 1,000 extra fame and only 9,000 silver. At 8.3 MP 50% pocket 5,000 extra fame and only 5,000 silver from the 10,000 silver. I could make friends with that, but not based on the fame I get. That just costs too much silver because I can eat fame books right away and don't even have to go to the open world.