[SUGGESTION] ARENA ROYALE

    • [SUGGESTION] ARENA ROYALE

      BATTLE ROYALE MODE FOR ARENA

      Greetings friends, I developed a project to improve our current arena system. Hope you like it!


      1. Purpose

      The objective of this project is to develop a new model for the Arena system that currently exists in Albion Online, offering players a game mode in the style of the already established Battle Royale.

      2. Mechanics

      The mechanics of this Arena mode have been designed so that there is a fair and unpredictable combat, forcing those who wish to become absolute champions a great mastery of the various weapons and equipment present in Albion so that they have combat conditions regardless of what weapon or equipment they may have. be equipped.

      Players will participate in intense combat in an arena with 30 players where only 1 will come out alive and be celebrated as a winner!

      2.1 Accessing Royale Mode

      Access to Royale Mode is similar to the current arena access mode, with the player going to the Arena Master NPC Joan in any of the major cities in Albion and clicking on the NPC.



      After clicking on Master Joan the player will notice a new mode added to the two previous modes, Battle Royale.



      By clicking on Battle Royale mode the player enters a queue where he will be waiting for the other participants to register.

      To avoid endless lines in the arena, a game rule can be added in which the Battle Royale Mode capacity limit is 30 players, but after a certain time this mode starts with the players who are registered, with the minimum number of players players cannot be less than 10.

      2.2 Combat

      After the registration phase and access to Battle Royale mode has passed, it is now that things get really interesting. Players will see themselves on a map in the style of those already used in the current arena battle 20 vs 20, but with much larger dimensions, where 30 warriors will fight for their survival.

      All players start Battle Royale mode without any equipment (only skins are allowed).

      They will soon realize that there are in this new map a series of houses where when accessing them they will find some chests.



      These chests may contain weapons, armor, accessories, supplies and even mounts in Tiers 4, 5 and 6.

      Every chest should contain at least 1 piece of armor, 1 supply and 1 weapon. They may eventually contain accessories and mounts.

      The player must equip the items he finds along the way. If the player cannot use a certain type of item or he is in a tier above what the player has unlocked in his skills tree, this item will be blocked and the player must search for another item that suits his current state of evolution in the game.

      This feature will force Battle Royale players to reach Tier 6 in all weapons and armor in Albion Online, since at some point he can find equipment and will need to be able to do so.

      When equipping your items the player will be ready to start his hunt for the other participants, but note that this hunt can start long before the player manages to equip all his items as he will constantly find opponents competing even for the same chests in the houses.

      Each defeated player provides his executioner with the spoils he had acquired, thus improving the equipment of another player or providing mounts, supplies and accessories useful for his survival.

      The player who manages to stay alive last wins Battle Royale mode.

      2.3 Time of each match

      Each game has a maximum duration of 20 minutes and may end in a shorter time if only 1 player remains.

      When the player accesses the Battle Royale mode, he will notice at the top of the screen a timer that marks the time remaining for the game to end.


      This timer will govern the time that players have to defeat their opponents.

      Following the pattern of the Battle Royale style present in other established games, as time slows down, a deadly aura is unleashed that takes the lives of enemies in contact with it.

      This aura starts to be activated when the timer marks 15 minutes to the end of the game and advances across the map in a wave of poisonous smoke that causes damage to the player, thus reducing his life.



      This aura advances every 5 minutes after being triggered at 15 minutes of departure. It then advances for 2 minutes and parks, reducing its arc again after the remaining 10 minutes (and advancing for 2 minutes until it parks) and at 5 minutes where it advances for another 2 minutes until parking, leaving the combat area quite reduced for the remaining warriors.

      At this point in the match, the PVP may be quite intense due to the confinement area in which the warriors meet and making the most able to stand out.

      2.4 Rewards

      As Battle Royale Mode is possibly the most difficult of the current arena modes, it is fair that the prize for the winning warrior is attractive in order to make a large number of fighters interested in obtaining the glories of this game mode.

      In this way I thought of suggesting a prize higher than that given to the winner of the Arena 5 vs 5 mode.



      The award would be:
      06 arena seals,
      04 Fame Tomes (T5),
      03 Coin exchanges (T4),
      02 Fame Tomes (T4),
      1,000 Challenge Points.

      Each player will be able to fight in Battle Royale Mode as many times as they wish, but there would be a daily limit of 3 victories, which would give a generous prize to the powerful warrior who achieved this feat:

      18 arena seals,
      12 Tomes of Fame (T5),
      09 Coin exchanges (T4),
      06 Tomes of Fame (T4),
      3,000 Challenge Points.

      If the player continues to play Battle Royale Mode after reaching the 3 victories of the day and being able to win this game mode again he will receive as a prize:

      01 Currency Exchange (T4),
      250 Challenge Points.

      Without a doubt a great award, but not easy to achieve.

      3. Victory, Tiebreaker and Defeat Criteria

      One of the bases for a fair fight is that those involved know the rules to which they will be submitted, in this way the rules of the Battle Royale mode would be:

      3.1 Victory for survival

      The player who succeeds in being the last survivor in the arena wins.

      3.2 Win by time

      If the timer reaches zero, the player who:

      1. Has the highest number of deaths
      2. Has taken the least amount of damage from the poisonous aura

      3.3 Tiebreaker

      The tiebreaker criterion follows the same rules as applied in topic 3.2 Victory for time.

      3.4 Defeat

      The player who is killed in the arena will bid farewell to the battle and offer to his executioner all the loot he carried.

      He can choose to return to the city, to his home or continue the game as a spectator, following the end of the battle and learning from the other players in the arena.



      4. Final considerations

      As a Game Designer I tried to design the suggestion of a combat mode that is attractive and at the same time of medium complexity for its execution, since there may be a huge reuse of assets in the design of the Battle Royale Mode map. I also tried to extract the essence of this game mode enshrined in titles like Fortinite and PUBG, shaping the theme of Albion Online.

      This Battle Royale Mode was also designed to be an attractive model for all players, offering new game mechanics and a challenging opportunity to receive excellent prizes.

      It may be particularly interesting for Streamers who will be able to hold lives where their viewers will follow their struggles, cheering and commenting on the battle going on.

      In addition, you can eventually start an e-sports model within Albion Online.

      You will also be able to attract new players and stoke the spirits of veteran players passionate about PVP, as well as augment the already sensational system of Arenas.

      In a collateral way, it will oblige lovers in this way to evolve all equipment to Tier 6 (maximum Tier of items suggested for this game mode), generating many more hours of gameplay and further establishing the player within the Albion Online community.

      I hope you enjoyed!

      An excellent game for everyone,

      LordSaintt

    • It is an arena mode, not an open world pvp model, so there is no risk.

      The player drops the loot he collected during the game and the level of difficulty of the battle will vary based on the opponents that the player encounters in the arena, as is already the case with current models.

      If you want a hardcore battle royale just go to a Albion pvp zone and enjoy. This mode, as well explained, is intended to be an extra option for the current arena system.

    • LordSaintt wrote:

      The player must equip the items he finds along the way. If the player cannot use a certain type of item or he is in a tier above what the player has unlocked in his skills tree, this item will be blocked and the player must search for another item that suits his current state of evolution in the game
      This feature will force Battle Royale players to reach Tier 6 in all weapons and armor in Albion Online, since at some point he can find equipment and will need to be able to do so.
      LOL, I stopped reading when I reached this.

      Maybe you could require a minimum of 250 million general fame to ensure that only a handful of players can participate without getting bothered by casual players and wannabes who play less than eight hours a day.