[6. July 2020] Queen Patch 15

    • [6. July 2020] Queen Patch 15

      Queen Patch 15 - Ver. 1.16.396 / REV 169758 - 6 July 2020

      Forced Dismount Changes

      • Players who are force-dismounted, either by mob or player attacks, will now be instantly cleansed and will be temporarily immune to crowd-control effects
      • This ensures that force-dismounted players can always still activate a skill after getting dismounted, and should prevent perma-stun by attackers
      Mount Balance Changes
      In order to better balance speed differences between base mounts and speed-focused mounts, the following changes have been implemented:
      • Horses:
        • Time running until gallop: 4s → 3s
        • Gallop Speed Bonus: +5% (additive)
      • Oxen:
        • Base Move Speed Bonus: 40% → 50%
      • Giant Stags:
        • Time running until gallop: 4s → 2s
      • Swiftclaws:
        • Time running until gallop: 4s → 5s
        • Base Move Speed Bonus: 80% → 75%
      • Direwolves:
        • Time running until gallop: 4s → 5s
      Changes
      • Players who re-queue for a zone after being kicked from it via the Smart Cluster Queue will now be immobilized to prevent leaving the queue by wandering away
      • Replaced some Standard Chests with Veteran Chests in T8 Undead World Boss locations (Unhallowed Cloister, Black Monastery, Deathreach Priory) to better match the Veteran Chest distribution in other factions' T8 World Boss locations
      • Replaced some Veteran Chests with Standard Chests in Camlann (T7 Undead Royal zone)
      • Most area-of-effect spells cast by mobs in Hellgates will no longer trigger damage reflection. Affected spells include:
        • Magma Explosion
        • Magma Pillar
        • Fiery Rock
        • Inferno
        • Lava

      • [Mobile] Added missing Action Button interactions for Hideouts, Buff Shrines, Furniture Containers and Furniture Repair Kits
      Fixes
      • Fixed an issue where repair stations displayed repair costs incorrectly due to a rounding error
      • Additional minor localization, UI, audio, animation, and terrain fixes
    • What is the point of this change ? Evading gankers is already extremely simple.

      Well, at least suicide bomb squads will be fun in zvz - running into enemy zerg, letting yourself dismount, and destroying them due to CC immunity. That´s gonna be fun at least.

      + i do not know how long the CC immunity will last, but it better not be longer than 1 or 2 seconds. One second is already enough to trigger one / two abilities, anything more than that is huge overkill

      EDIT: WHAT IS THIS ? This is not TRUE

      " Swiftclaws:
      • Time running until gallop: 4s → 5s
      • Base Move Speed Bonus: 80% → 75% "


      That´s not the only thing. Speed was reduced from 125% to 120%. Are you kiding ? Think we wouldn´t notice this ? What is this?

      So t7 horse is as fast as swiftclaw, along with weight and faster gallop.

      Rip swiftclaws then

      The post was edited 1 time, last by Borbarad ().

    • Borbarad wrote:

      What is the point of this change ? Evading gankers is already extremely simple.

      Well, at least suicide bomb squads will be fun in zvz - running into enemy zerg, letting yourself dismount, and destroying them due to CC immunity. That´s gonna be fun at least.

      + i do not know how long the CC immunity will last, but it better not be longer than 1 or 2 seconds. One second is already enough to trigger one / two abilities, anything more than that is huge overkill

      EDIT: WHAT IS THIS ? This is not TRUE

      " Swiftclaws:
      • Time running until gallop: 4s → 5s
      • Base Move Speed Bonus: 80% → 75% "


      That´s not the only thing. Speed was reduced from 125% to 120%. Are you kiding ? Think we wouldn´t notice this ? What is this?

      So t7 horse is as fast as swiftclaw, along with weight and faster gallop.

      Rip swiftclaws then
      T7 Armored Horse cost 250k, no T7 Riding Horse in FS market, Swiftclaw cost 146k.

      If people stop using Swiftclaw, it's price will go down until people actually start using it...
    • t7 horses are like 220-240k now, but you see - they have faster timer to get gallop, and the best thing ever is that they give high carry capacity.

      No point in using swifties really.

      The point of swifties was to have some advantage when ganking, and similar - to not get ganked.

      Funnily, this kind of change actually is better for more rich gankers, since before patch, swifts had 125% speed, while fastest mounts had 132% / 130% - but now, swifties go down to 120%, while some mounts has 130% speed. So the better gankers will have it easier killing people. Thou the CC immunity will make it harder, sooo you get the idea.
    • Maszke wrote:

      Fort Sterling cape for everyone.

      "Everybody matters" But fuck gankers.
      Actually, this change made ganking easier for good gankers.

      Now that swifties are down from 125% speed to 120%, the more expensive mounts are still 130% or even 132% speed like husky. That will make catching people much easier - thus average player will have hard time escaping " better " gankers.

      Evading bad gankers will become much easier with this change, but evading good gankers will be that much harder.
    • More numbers pls. We don't know how long this immunity or immobilization lasts :) Isn't black panther also slower? this bigger brother of swiftclaw is slower as well, isn't it? Galop of ox also is highier? If I'm not wrong I wonder how much things u missed. It's kinda sad we did't get full info about patches :/


      Malkalma wrote:

      Well, I did not even know there are different gallop times. Most people don't know it :)
      Cuz albion wiki or any informations source about albion are empty. U can't find any worth something information/numbers there are only basics like "u can ride a horse, wow", no info how much fame u need for something, how much nutrions are used by buildings when u craft something there. Maybe somebody just dont want let u know about some sort of things, idk:)

      The post was edited 1 time, last by K021 ().

    • Black Panther and Rage Claw has been also nerfed.

      Move Speed Bonus : 80% -> 75%
      Gallop Move Speed Bonus: 132% -> 127%

      Nowhere in your patch notes did you specify your PATCH 15 effecting Premium Mounts. Unless you unintentionally nerfed them because your code classifies Rage/Panther as a swiftclaw type mount, same with Horse, direwolves.
    • Definitely not going to be renewing my membership. Really turning this game into super easy mode sand box. Don't feel like there was a lot of work / thought put into the Avalonian weapons either. Another big axe, another long bow. Bow shoots 4 straight arrows.. looool. This game is going the way of Runescape.If you can't be creative, just copy spells from league of legends.
    • FrustratedAxe wrote:

      Definitely not going to be renewing my membership. Really turning this game into super easy mode sand box. Don't feel like there was a lot of work / thought put into the Avalonian weapons either. Another big axe, another long bow. Bow shoots 4 straight arrows.. looool. This game is going the way of Runescape.If you can't be creative, just copy spells from league of legends.
      Actually, this change is in favor of Good gankers and newbies.

      It´s good for newbies, bad for bad gankers, great for good gankers, and bad for everyone who encounters good gankers :D But those are rare i suppose.